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run_this.py
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97 lines (80 loc) · 2.55 KB
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""""
File contians
1. Class defnition
2. pygame implementation
3. logic for mousebuttondown, mouse pos
4. collide point
5. to call page implementation
"""
# logic for displaying on surface, mousebuttondown, mouse pos and call switch case for page change
import os
import sys
import pygame
from pygame.locals import *
from py_res import GetData
black = (0, 0, 0)
class MyResume:
def __init__(self):
self.get_data = GetData()
pygame.init()
pygame.display.set_caption('My resume')
self.size = self.width, self.height = 900, 600
self.screen = pygame.display.set_mode(self.size)
# Fill background
# import pdb; pdb.set_trace()
self.text_area = pygame.Surface((self.width, self.height - 200))
self.text_area = self.text_area.convert()
self.text_area.fill(black)
self.screen.fill((black))
#self.add_buttons()
self.font = pygame.font.SysFont("Verdana", 18)
self.bigger_font = pygame.font.SysFont("Verdana", 24)
self.page = 1
# get content for first page
self.update_screen(self.get_data(self.page))
self.add_buttons()
pygame.display.update()
def add_buttons(self):
self.button_forward = pygame.draw.rect(self.screen,
(140, 240, 130), (self.width - 200, self.height - 100, 20, 20), 2)
self.button_backward = pygame.draw.rect(self.screen,
(140, 240, 130), (200, self.height - 100, 20, 20), 2)
#pygame.display.update()
def update_screen(self, data):
myoutstring = data
if type(data) == list:
# if data is a list then create a string out of it
myoutstring = "".join(data)
text = self.font.render(myoutstring, 1, (255, 255, 0))
textpos = text.get_rect()
textpos.centerx = self.text_area.get_rect().centerx
self.text_area.fill((black))
self.text_area.blit(text, (textpos[0], 100, 0, 0))
#self.update_page_no()
# Blit everything to the screen
self.screen.blit(self.text_area, (0, 0))
pygame.display.flip()
def main(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# logic for forward button
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
text = pygame.mouse.get_pos()
print text
if self.button_forward.collidepoint(text):
self.page = self.page + 1
# logic for backward button
elif self.button_backward.collidepoint(text):
self.page = self.page - 1
page_data = self.get_data(self.page)
if page_data:
# update screen
self.update_screen(page_data)
else:
self.update_screen('Invalid page no')
if __name__ == '__main__':
res = MyResume()
res.main()