Stored vertical speed is currently represented as 1 or 2 tiles of downward speed, but different amounts of speed can be important, as well as stored upward speed:
- Freefall clips may require specific ranges of non-integer fall speed
- Stored spring ball jumps and super jumps can store upward speed with a wide range of values
- Super sinks may also use this?
We need a way to comeInWithStoredVerticalSpeed and leaveWithStoredVerticalSpeed without having to specify each possible value -this is necessary to prevent having a dozen strats added in each direction while crossing a flat room. Some rooms will need specific stored speed values still, such as breaking a bomb wall with screw and grapple.
Much of the work for modeling uses of stored speed has been done, but the schema needs to be improved before they can be incorporated:
#2865
Stored vertical speed is currently represented as 1 or 2 tiles of downward speed, but different amounts of speed can be important, as well as stored upward speed:
We need a way to
comeInWithStoredVerticalSpeedandleaveWithStoredVerticalSpeedwithout having to specify each possible value -this is necessary to prevent having a dozen strats added in each direction while crossing a flat room. Some rooms will need specific stored speed values still, such as breaking a bomb wall with screw and grapple.Much of the work for modeling uses of stored speed has been done, but the schema needs to be improved before they can be incorporated:
#2865