-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathsettle.js
More file actions
433 lines (353 loc) Β· 12.4 KB
/
settle.js
File metadata and controls
433 lines (353 loc) Β· 12.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
function passLine ({ bets, hand, rules }) {
if (!bets?.pass?.line) {
if (process.env.DEBUG) console.log('[decision] no pass line bet')
return { bets }
}
const actionResults = ['seven out', 'point win', 'comeout win', 'comeout loss']
const betHasAction = actionResults.includes(hand.result)
if (!betHasAction) {
if (process.env.DEBUG) console.log(`[decision] pass line bet carries over (${hand.result})`)
return { bets } // keep bets intact if no action
}
const payout = {
type: hand.result,
principal: bets.pass.line.amount,
profit: bets.pass.line.amount * 1
}
delete bets.pass.line // clear pass line bet on action
if (hand.result === 'comeout loss' || hand.result === 'seven out') {
if (process.env.DEBUG) console.log(`[payout] pass line loss -$${payout.principal}`)
return { bets }
}
if (process.env.DEBUG) {
console.log(`[payout] ${payout.type} $${payout.principal + payout.profit}`)
}
return { payout, bets }
}
function passOdds ({ bets, hand, rules }) {
if (!bets?.pass?.odds) {
if (process.env.DEBUG) console.log('[decision] no pass odds bet')
return { bets }
}
const actionResults = ['seven out', 'point win']
const betHasAction = actionResults.includes(hand.result)
if (!betHasAction) {
if (process.env.DEBUG) console.log(`[decision] pass odds bet carries over (${hand.result})`)
return { bets } // keep bets intact if no action
}
const payouts = {
4: 2,
5: 3 / 2,
6: 6 / 5,
8: 6 / 5,
9: 3 / 2,
10: 2
}
const payout = {
type: 'pass odds win',
principal: bets.pass.odds.amount,
profit: bets.pass.odds.amount * payouts[hand.diceSum]
}
delete bets.pass.odds // clear pass odds bet on action
if (hand.result === 'seven out') {
if (process.env.DEBUG) console.log(`[payout] pass odds loss -$${payout.principal}`)
// don't return the payout argument for a loss
return { bets }
}
if (process.env.DEBUG) {
console.log(`[payout] ${payout.type} $${payout.principal + payout.profit}`)
}
return { payout, bets }
}
function placeBet ({ rules, bets, hand, placeNumber }) {
if (placeNumber !== 6 && placeNumber !== 8) {
throw new Error(`placeBet only supports 6 and 8; got ${placeNumber}`)
}
const label = placeNumber === 6 ? 'six' : 'eight'
if (!bets?.place?.[label]) {
if (process.env.DEBUG) console.log(`[decision] no place ${placeNumber} bet`)
return { bets }
}
const comeOutResults = ['comeout win', 'comeout loss', 'point set']
if (comeOutResults.includes(hand.result)) {
const bet = bets.place[label]
const betWorking = bet.working !== undefined
? bet.working
: !(rules?.placeBetsOffOnComeOut)
if (!betWorking) {
if (process.env.DEBUG) console.log(`[decision] place ${placeNumber} bet is off on come-out`)
return { bets }
}
}
if (hand.diceSum === 7 && hand.result === 'seven out') {
if (process.env.DEBUG) console.log(`[decision] place ${placeNumber} loss -$${bets.place[label].amount}`)
delete bets.place[label]
if (Object.keys(bets.place).length === 0) delete bets.place
return { bets }
}
// place bets are off on comeout. if a point is set matching the place number, the bet doesn't win
if (hand.diceSum === placeNumber && hand.result !== 'point set') {
const payouts = {
6: 7 / 6,
8: 7 / 6
}
const payout = {
type: `place ${placeNumber} win`,
principal: bets.place[label].amount,
profit: bets.place[label].amount * payouts[placeNumber]
}
// bet comes down on a win to give control to the betting module to put it back up if desired
delete bets.place[label]
return { payout, bets }
}
if (process.env.DEBUG) console.log(`[decision] place ${placeNumber} bet stands`)
return { bets }
}
function placeSix (opts) {
return placeBet({ ...opts, placeNumber: 6 })
}
function placeEight (opts) {
return placeBet({ ...opts, placeNumber: 8 })
}
function comeLine ({ bets, hand }) {
if (!bets?.come) {
if (process.env.DEBUG) console.log('[decision] no come bets')
return { bets }
}
const payouts = []
bets.come.points = bets.come.points || {}
if (bets.come.points) {
Object.keys(bets.come.points).forEach(point => {
const remainingBets = []
bets.come.points[point].forEach(bet => {
if (hand.result === 'seven out') {
if (process.env.DEBUG) console.log(`[decision] come line ${point} loss -$${bet.line.amount}`)
return
}
if (hand.diceSum === Number(point)) {
const linePayout = {
type: 'come line win',
principal: bet.line.amount,
profit: bet.line.amount
}
payouts.push(linePayout)
if (bet.odds) {
const oddsPayouts = {
4: 2,
5: 3 / 2,
6: 6 / 5,
8: 6 / 5,
9: 3 / 2,
10: 2
}
payouts.push({
type: 'come odds win',
principal: bet.odds.amount,
profit: bet.odds.amount * oddsPayouts[point]
})
}
return
}
remainingBets.push(bet)
})
if (remainingBets.length) {
bets.come.points[point] = remainingBets
} else {
delete bets.come.points[point]
}
})
if (Object.keys(bets.come.points).length === 0) {
delete bets.come.points
}
}
const pending = bets.come.pending || []
if (pending.length) {
const immediateWins = [7, 11]
const immediateLosses = [2, 3, 12]
pending.forEach(bet => {
if (immediateWins.includes(hand.diceSum)) {
const payout = {
type: 'come line win',
principal: bet.amount,
profit: bet.amount
}
payouts.push(payout)
} else if (immediateLosses.includes(hand.diceSum)) {
if (process.env.DEBUG) console.log(`[decision] come line loss -$${bet.amount}`)
} else {
bets.come.points = bets.come.points || {}
bets.come.points[hand.diceSum] = bets.come.points[hand.diceSum] || []
bets.come.points[hand.diceSum].push({ line: { amount: bet.amount } })
if (process.env.DEBUG) console.log(`[decision] come line moves to ${hand.diceSum}`)
}
})
delete bets.come.pending
}
if (bets.come && Object.keys(bets.come).length === 0) {
delete bets.come
}
return { bets, payouts }
}
function dontPassLine ({ bets, hand, rules }) {
if (!bets?.dontPass?.line) {
if (process.env.DEBUG) console.log('[decision] no dont pass line bet')
return { bets }
}
// comeout: 2 or 3 = win, bar number = push, 7 or 11 = lose, point set = carry
if (hand.result === 'comeout loss') {
const barNumber = rules?.dontPassBar ?? 12
if (hand.diceSum === barNumber) {
// bar: push, bet stays
if (process.env.DEBUG) console.log(`[decision] dont pass bar ${barNumber}: push, bet carries`)
return { bets }
}
const payout = {
type: 'dont pass win',
principal: bets.dontPass.line.amount,
profit: bets.dontPass.line.amount
}
delete bets.dontPass.line
if (process.env.DEBUG) console.log(`[payout] dont pass win $${payout.principal + payout.profit}`)
return { payout, bets }
}
if (hand.result === 'comeout win') {
// shooter rolled 7 or 11 β don't pass loses
if (process.env.DEBUG) console.log(`[payout] dont pass loss -$${bets.dontPass.line.amount}`)
delete bets.dontPass.line
return { bets }
}
if (hand.result === 'seven out') {
// shooter sevened out β don't pass wins
const payout = {
type: 'dont pass win',
principal: bets.dontPass.line.amount,
profit: bets.dontPass.line.amount
}
delete bets.dontPass.line
if (process.env.DEBUG) console.log(`[payout] dont pass win $${payout.principal + payout.profit}`)
return { payout, bets }
}
if (hand.result === 'point win') {
// shooter made the point β don't pass loses
if (process.env.DEBUG) console.log(`[payout] dont pass loss -$${bets.dontPass.line.amount}`)
delete bets.dontPass.line
return { bets }
}
// point set or neutral: bet carries
if (process.env.DEBUG) console.log(`[decision] dont pass line bet carries over (${hand.result})`)
return { bets }
}
function dontComeLine ({ bets, hand }) {
if (!bets?.dontCome) {
if (process.env.DEBUG) console.log('[decision] no dont come bets')
return { bets }
}
const payouts = []
bets.dontCome.points = bets.dontCome.points || {}
// Settle established don't come bets at points
if (bets.dontCome.points) {
Object.keys(bets.dontCome.points).forEach(point => {
const remainingBets = []
bets.dontCome.points[point].forEach(bet => {
// Seven out: don't come WINS (7 before point)
if (hand.result === 'seven out') {
payouts.push({
type: 'dont come line win',
principal: bet.line.amount,
profit: bet.line.amount
})
return
}
// Point number rolled: don't come LOSES
if (hand.diceSum === Number(point)) {
if (process.env.DEBUG) console.log(`[decision] dont come ${point} loss -$${bet.line.amount}`)
return
}
remainingBets.push(bet)
})
if (remainingBets.length) {
bets.dontCome.points[point] = remainingBets
} else {
delete bets.dontCome.points[point]
}
})
if (Object.keys(bets.dontCome.points).length === 0) {
delete bets.dontCome.points
}
}
// Settle pending don't come bets (first roll after placing)
const pending = bets.dontCome.pending || []
if (pending.length) {
const immediateWins = [2, 3]
const immediateLosses = [7, 11]
const barNumbers = [12] // push
pending.forEach(bet => {
if (immediateWins.includes(hand.diceSum)) {
payouts.push({
type: 'dont come line win',
principal: bet.amount,
profit: bet.amount
})
} else if (immediateLosses.includes(hand.diceSum)) {
if (process.env.DEBUG) console.log(`[decision] dont come line loss -$${bet.amount}`)
} else if (barNumbers.includes(hand.diceSum)) {
if (process.env.DEBUG) console.log(`[decision] dont come line push (bar 12) $${bet.amount}`)
payouts.push({
type: 'dont come line push',
principal: bet.amount,
profit: 0
})
} else {
bets.dontCome.points = bets.dontCome.points || {}
bets.dontCome.points[hand.diceSum] = bets.dontCome.points[hand.diceSum] || []
bets.dontCome.points[hand.diceSum].push({ line: { amount: bet.amount } })
if (process.env.DEBUG) console.log(`[decision] dont come line moves to ${hand.diceSum}`)
}
})
delete bets.dontCome.pending
}
if (bets.dontCome && Object.keys(bets.dontCome).length === 0) {
delete bets.dontCome
}
return { bets, payouts }
}
function all ({ bets, hand, rules }) {
const payouts = []
const passLineResult = passLine({ bets, hand, rules })
bets = passLineResult.bets
payouts.push(passLineResult.payout)
const dontPassLineResult = dontPassLine({ bets, hand, rules })
bets = dontPassLineResult.bets
payouts.push(dontPassLineResult.payout)
const passOddsResult = passOdds({ bets, hand, rules })
bets = passOddsResult.bets
payouts.push(passOddsResult.payout)
const comeLineResult = comeLine({ bets, hand })
bets = comeLineResult.bets
payouts.push(...(comeLineResult.payouts || []))
const dontComeLineResult = dontComeLine({ bets, hand })
bets = dontComeLineResult.bets
payouts.push(...(dontComeLineResult.payouts || []))
const placeSixResult = placeSix({ rules, bets, hand })
bets = placeSixResult.bets
payouts.push(placeSixResult.payout)
const placeEightResult = placeEight({ rules, bets, hand })
bets = placeEightResult.bets
payouts.push(placeEightResult.payout)
bets.payouts = payouts.reduce((memo, payout) => {
if (!payout) return memo
if (process.env.DEBUG) console.log(`[payout] ${payout.type} $${payout.principal + payout.profit} (principal: ${payout.principal}, profit: ${payout.profit})`)
memo.principal += payout.principal
memo.profit += payout.profit
memo.total += payout.principal + payout.profit
memo.ledger.push(payout)
return memo
}, {
principal: 0,
profit: 0,
total: 0,
ledger: []
})
return bets
}
export { passLine, passOdds, dontPassLine, placeBet, placeSix, placeEight, comeLine, dontComeLine, all }