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[Bug] Testing an imported Blockbench model in-game causes the preview to lose precision and accuracy due to incremental limitations #973

@sofiasean560-sys

Description

@sofiasean560-sys

Description
An imported model comprised over hundreds of parts/cubes remain intact in the CPM editor. In the preview model in-game, it loses precision and accuracy due to increment limitations, making appearance fragment-like; hence, size, offset, rotation and limitation leave only two decimal places rather than infinity.

The sample model originally made in Blockbench, with many parts intact as they use advanced increments) and no-decimal limits (pictured below.

What's expected to occur/Fix
The only simple way is to remove existing two-decimal-places in such incremental tools, effectively making precision and accuracy intact for complex models, when compared in BlockBench or CPM editor.

Game specifications/tested in

  • Minecraft Version: 26.1.2
  • Modloader and version: Neoforge 26.1.2.29-beta
  • CPM mod version: 0.6.25a (alongside 97 unrelated mods installed in my folder)

PC specifications

  • Processor/graphics card: AMD Ryzen 3 3200G with Radeon Vega Graphics (2 GB)
  • RAM: 24 GB
  • Storage: 224 GB
  • OS: Windows 11 Pro Insider Preview

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