Description
An imported model comprised over hundreds of parts/cubes remain intact in the CPM editor. In the preview model in-game, it loses precision and accuracy due to increment limitations, making appearance fragment-like; hence, size, offset, rotation and limitation leave only two decimal places rather than infinity.
The sample model originally made in Blockbench, with many parts intact as they use advanced increments) and no-decimal limits (pictured below.
What's expected to occur/Fix
The only simple way is to remove existing two-decimal-places in such incremental tools, effectively making precision and accuracy intact for complex models, when compared in BlockBench or CPM editor.
Game specifications/tested in
- Minecraft Version: 26.1.2
- Modloader and version: Neoforge 26.1.2.29-beta
- CPM mod version: 0.6.25a (alongside 97 unrelated mods installed in my folder)
PC specifications
- Processor/graphics card: AMD Ryzen 3 3200G with Radeon Vega Graphics (2 GB)
- RAM: 24 GB
- Storage: 224 GB
- OS: Windows 11 Pro Insider Preview
Screenshots:



Description
An imported model comprised over hundreds of parts/cubes remain intact in the CPM editor. In the preview model in-game, it loses precision and accuracy due to increment limitations, making appearance fragment-like; hence, size, offset, rotation and limitation leave only two decimal places rather than infinity.
The sample model originally made in Blockbench, with many parts intact as they use advanced increments) and no-decimal limits (pictured below.
What's expected to occur/Fix
The only simple way is to remove existing two-decimal-places in such incremental tools, effectively making precision and accuracy intact for complex models, when compared in BlockBench or CPM editor.
Game specifications/tested in
PC specifications
Screenshots:


