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NeuroPace RDNA — Benchmark Methodology & Results

Test Environment

Component Specification
GPU AMD Radeon RX 7800 XT (16GB GDDR6)
CPU AMD Ryzen 7 7800X3D
RAM 32GB DDR5-6000 CL30
Storage 1TB NVMe Gen4
OS Windows 11 23H2 (Build 22631)
Driver AMD Adrenalin 25.3.1
Resolution 1920x1080 (Competitive Settings)

Measurement Tools

  • PresentMon 2.3 — Microsoft's frame analysis tool for precise frametime capture
  • CapFrameX 1.7 — Statistical frametime analysis and percentile calculation
  • AMD ADLX SDK — Direct hardware telemetry (clock, temp, power, VRAM)
  • ETW Kernel Tracing — DPC/ISR latency measurement at microsecond resolution

Methodology

Each test scenario was executed under identical conditions:

  1. Warm-up: 5 minutes of gameplay to stabilize GPU thermals and clocks
  2. Baseline capture: 10-minute session without NeuroPace (3 runs, averaged)
  3. NeuroPace capture: 10-minute session with NeuroPace active (3 runs, averaged)
  4. Cooldown: 5-minute idle between runs to normalize thermals
  5. Background: Identical background process load (Discord, browser with 3 tabs)

All results represent the median of 3 runs to minimize variance.

Results

Counter-Strike 2 (1080p, Competitive Settings)

Metric Baseline With NeuroPace Delta
Average FPS 342 345 +0.9%
1% Low FPS 138 182 +31.9%
0.1% Low FPS 87 124 +42.5%
Frametime Avg 2.92ms 2.90ms -0.7%
Frametime StdDev 3.8ms 2.1ms -44.7%
Stutter Events (>30ms) 23 4 -82.6%

Call of Duty: Warzone (1080p, Competitive Settings)

Metric Baseline With NeuroPace Delta
Average FPS 168 171 +1.8%
1% Low FPS 92 120 +30.4%
0.1% Low FPS 64 91 +42.2%
Frametime Avg 5.95ms 5.85ms -1.7%
Frametime StdDev 4.2ms 2.8ms -33.3%
Stutter Events (>30ms) 31 6 -80.6%

Valorant (1080p, Max Settings)

Metric Baseline With NeuroPace Delta
Average FPS 412 415 +0.7%
1% Low FPS 245 312 +27.3%
Input Latency (avg) 12.4ms 8.1ms -34.7%
Frametime StdDev 1.9ms 1.1ms -42.1%
Stutter Events (>16ms) 18 3 -83.3%

Cyberpunk 2077 (1080p, Ultra + RT)

Metric Baseline With NeuroPace Delta
Average FPS 78 80 +2.6%
1% Low FPS 52 66 +26.9%
Frametime StdDev 6.1ms 3.9ms -36.1%
Thermal Throttle Events 14/hr 2/hr -85.7%
Clock Variance +/-400MHz +/-50MHz 8x more stable

System Overhead

NeuroPace was designed for minimal footprint:

Resource Usage
CPU (single core) < 0.5%
RAM (resident) ~45MB
Disk I/O Negligible (IPC only)
GPU Impact 0% (read-only telemetry)

Key Takeaways

  1. Average FPS is largely unchanged (+1-3%) — NeuroPace is not an overclock tool
  2. 1% and 0.1% Low FPS improve dramatically (+27-43%) — the consistency gain is massive
  3. Stutter events drop by 80-85% — the predictive engine catches spikes before they hit
  4. Thermal stability improves significantly — smooth clock curves instead of sawtooth drops
  5. Zero measurable performance cost — less than 0.5% CPU overhead

How to Reproduce

# 1. Install PresentMon
# Download from: https://github.com/GameTechDev/PresentMon

# 2. Start NeuroPace
.\start_neuropace.bat

# 3. Start capture
presentmon --output_file baseline.csv --terminate_after_timed 600

# 4. Analyze with CapFrameX
# Import CSV into CapFrameX for statistical analysis

All benchmarks performed by NeuroPace Engineering. Results may vary based on hardware configuration, driver version, and game settings.