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CObjectSkyDome.cpp
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51 lines (45 loc) · 1.07 KB
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#include "CObjectSkyDome.h"
CObjectSkyDome::CObjectSkyDome(uint diffuseTex, uint cloudTex) :
CloudTexture(cloudTex)
{
Sphere = gluNewQuadric();
gluQuadricDrawStyle(Sphere, GLU_FILL);
gluQuadricTexture(Sphere, GL_TRUE);
gluQuadricNormals(Sphere, GLU_SMOOTH);
setTexture(0, diffuseTex);
setRotation(vec3(90.f * DEGTORAD, 0, 0));
}
CObjectSkyDome::~CObjectSkyDome()
{
gluDeleteQuadric(Sphere);
}
void CObjectSkyDome::render()
{
GLboolean alpha = glIsEnabled(GL_ALPHA_TEST);
GLboolean ztest = glIsEnabled(GL_DEPTH_TEST);
GLboolean light = glIsEnabled(GL_LIGHTING);
GLboolean bcull = glIsEnabled(GL_CULL_FACE);
if (alpha)
glDisable(GL_ALPHA_TEST);
if (ztest)
glDisable(GL_DEPTH_TEST);
if (light)
glDisable(GL_LIGHTING);
if (bcull)
glDisable(GL_CULL_FACE);
glPushMatrix();
transform();
glBindTexture(GL_TEXTURE_2D, getTexture(0));
glColor3f(1,1,1);
gluSphere(Sphere, 100, 32, 16);
CObject::render();
glPopMatrix();
if (alpha)
glEnable(GL_ALPHA_TEST);
if (ztest)
glEnable(GL_DEPTH_TEST);
if (light)
glEnable(GL_LIGHTING);
if (bcull)
glEnable(GL_CULL_FACE);
}