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CameraRootMove.cs
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58 lines (45 loc) · 1.56 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraRootMove : MonoBehaviour
{
public Transform targetTransform;
Vector3 startPos = Vector3.zero;
// Use this for initialization
void Start()
{
}
bool tumbstickDown = false;
// Update is called once per frame
void Update()
{
if (OVRInput.Get(OVRInput.RawButton.RThumbstick))
{
if (!tumbstickDown)
{
// ドラッグ開始 位置
startPos = this.targetTransform.position;
}
this.gameObject.transform.Translate(startPos - targetTransform.position);
tumbstickDown = true;
// ドラッグ中に表示されるおまけCube
// cube
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
cube.transform.position = targetTransform.position;
//Rigidbody rb = cube.AddComponent<Rigidbody>();
cube.transform.parent = this.gameObject.transform;
ADX2PlayColor adx2PlayColor = cube.AddComponent<ADX2PlayColor>();
adx2PlayColor.SetColors(Color.white, Color.red);
adx2PlayColor.SetColors(Color.HSVToRGB((float)(Time.time%10)/10.0f, 0.95f, 0.95f), Color.blue);
Destroy(cube.gameObject, 2f);
}
else
{
if (tumbstickDown)
{
tumbstickDown = false;
}
}
}
}