-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
165 lines (137 loc) · 4.51 KB
/
main.py
File metadata and controls
165 lines (137 loc) · 4.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
import pygame
import os
import random
import math
from pygame import mixer
#initialize the pygame:
pygame.init()
#create the screen
screen = pygame.display.set_mode((800,600)) #width,height
#Title and Icon
pygame.display.set_caption("Space Invaders")
current_path = os.path.dirname(__file__) # Where your .py file is located
resource_path = os.path.join(current_path, 'resources') # The resource folder path
image_path = os.path.join(resource_path, 'images') # The image folder path
icon = pygame.image.load(os.path.join(image_path,"ufo.png"))
pygame.display.set_icon(icon)
#background
background = pygame.image.load(os.path.join(image_path,"background.png"))
#background sound
sound_path = os.path.join(resource_path, 'sound')
mixer.music.load(os.path.join(sound_path,'background.wav'))
mixer.music.play(-1)
#Player
playerImg = pygame.image.load(os.path.join(image_path,"spaceship.png"))
playerX = 370
playerY = 480
playerX_change = 0
#enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 15
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load(os.path.join(image_path,"enemy.png")))
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(50,150))
enemyX_change.append(4)
enemyY_change.append(40)
#bullet
bulletImg = pygame.image.load(os.path.join(image_path,"bullet.png"))
bulletX = 0
bulletY = 480
bulletY_change = 10
bullet_state = "ready"
#score
score_value = 0
font = pygame.font.Font('freesansbold.ttf',32)
textX = 10
textY = 10
#game over Text
over_font = pygame.font.Font('freesansbold.ttf',64)
def show_score(x,y):
score = font.render("Score :"+str(score_value),True,(255,255,255))
screen.blit(score,(x,y))
def game_over_text():
over_text = over_font.render("GAME OVER",True,(255,255,255))
screen.blit(over_text,(200,250))
def player(x,y):
screen.blit(playerImg,(x,y))
def enemy(x,y,i):
screen.blit(enemyImg[i],(x,y))
def fire_bullet(x,y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg,(x+16,y+10))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance = math.sqrt(math.pow(enemyX-bulletX,2) + math.pow(enemyY - bulletY,2))
if distance<27:
return True
return False
#the game loop
running = True
while running:
#RGB background:
screen.fill((30,30,30))
screen.blit(background,(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
playerX_change = -5
if event.key == pygame.K_d:
playerX_change = 5
if event.key == pygame.K_SPACE:
if bullet_state=="ready":
bullet_Sound = mixer.Sound(os.path.join(sound_path,'laser.wav'))
bullet_Sound.play()
bulletX=playerX
fire_bullet(bulletX,bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
playerX_change = 0
playerX+=playerX_change
if playerX < 0:
playerX=0
elif playerX > 736:
playerX=736
#enemy movement
for i in range(num_of_enemies):
#Game Over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i]+=enemyX_change[i]
if enemyX[i] < 0:
enemyX[i]=0
enemyX_change[i]=3
enemyY[i]+=enemyY_change[i]
elif enemyX[i] > 736:
enemyX[i]=736
enemyX_change[i]=-3
enemyY[i]+=enemyY_change[i]
#Collision
collision = isCollision(enemyX[i],enemyY[i],bulletX,bulletY)
if collision:
explosion_Sound = mixer.Sound(os.path.join(sound_path,'explosion.wav'))
explosion_Sound.play()
bulletY = 480
bullet_state = "ready"
score_value+=1
enemyX[i] = random.randint(0,736)
enemyY[i] = random.randint(50,150)
enemy(enemyX[i],enemyY[i],i)
if bulletY<=0:
bulletY=480
bullet_state="ready"
if bullet_state =="fire":
fire_bullet(bulletX,bulletY)
bulletY-=bulletY_change
player(playerX,playerY)
show_score(textX,textY)
pygame.display.update()