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script.js
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64 lines (56 loc) · 1.83 KB
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score = 0;
cross = true;
document.onkeydown = function(e){
console.log("key code is: ", e.keyCode)
if(e.keyCode == 38){
shaggy = document.querySelector('.shaggy');
shaggy.classList.add('animateShaggy');
setTimeout(()=>{
shaggy.classList.remove('animateShaggy')
},700);
}
if(e.keyCode == 39){
shaggy = document.querySelector('.shaggy');
shaggyX = parseInt(window.getComputedStyle(shaggy,null).getPropertyValue('left'));
shaggy.style.left = shaggyX + 112 + "px";
}
if(e.keyCode == 37){
shaggy = document.querySelector('.shaggy');
shaggyX = parseInt(window.getComputedStyle(shaggy,null).getPropertyValue('left'));
shaggy.style.left = (shaggyX - 112) + "px";
}
}
setInterval(()=>{
shaggy = document.querySelector('.shaggy');
gameOver = document.querySelector('.gameOver');
obstacle = document.querySelector('.obstacle');
sx = parseInt(window.getComputedStyle(shaggy,null).getPropertyValue('left'));
sy = parseInt(window.getComputedStyle(shaggy,null).getPropertyValue('top'));
ox = parseInt(window.getComputedStyle(obstacle,null).getPropertyValue('left'));
oy = parseInt(window.getComputedStyle(obstacle,null).getPropertyValue('top'));
offSetX = Math.abs(sx-ox);
offSetY = Math.abs(sy-oy);
console.log(offSetX,offSetY)
if(offSetX<73 && offSetY<52){
gameOver.style.visiblity = 'visible';
obstacle.classList.remove('obstacleAni');
}
else if(offSetX<145 && cross)
{
score+=1;
updateScore(score);
cross = false;
setTimeout(()=>{
cross = true;
},1000);
setTimeout(()=>{
aniDur = parseFloat(window.getComputedStyle(obstacle,null).getPropertyValue('animation-duration'));
newDur = aniDur-0.05;
obstacle.style.animationDuration = newDur + 's';
},500)
}
},10)
function updateScore(score)
{
scoreCont.innerHTML = "YOUR SCORE: " + score;
}