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Copy pathparticle.cpp
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57 lines (47 loc) · 1.54 KB
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/*
Copyright (C) 2016 Meritxell Jordana
Copyright (C) 2016 Marc Sanchez
*/
#include "particle.h"
using namespace std;
Particle::Particle() : state(Quiet) {}
void Particle::initMovement(float widthTranslation, float heightTranslation,
long duration, Direction direction) {
this->widthTranslation = widthTranslation;
this->heightTranslation = heightTranslation;
widthTranslationVector = widthTranslation / duration;
heightTranslationVector = heightTranslation / duration;
widthCurrentTranslation = 0;
heightCurrentTranslation = 0;
timeRemaining = duration;
state = Moving;
this->direction = direction;
}
bool Particle::integrate(long elapsedTime) {
if (state == Moving && elapsedTime < timeRemaining) {
widthCurrentTranslation += widthTranslationVector * elapsedTime;
heightCurrentTranslation += heightTranslationVector * elapsedTime;
timeRemaining -= elapsedTime;
} else if (state == Moving && elapsedTime >= timeRemaining) {
widthCurrentTranslation += widthTranslationVector * timeRemaining;
heightCurrentTranslation += heightTranslationVector * timeRemaining;
state = Quiet;
return true;
}
return false;
}
float Particle::getCurrentWidthTranslation() {
return widthCurrentTranslation;
}
float Particle::getCurrentHeightTranslation() {
return heightCurrentTranslation;
}
State Particle::getState() {
return state;
}
void Particle::setState(State state) {
this->state = state;
}
Direction Particle::getDirection() {
return direction;
}