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Abnormal disconnections lock out players from rejoining #28

@sg4e

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@sg4e

When a player experiences an abnormal disconnection (such as from an Internet outage or a lag spike) while making a move, the game can enter a state where the player's seat is still marked as occupied, and when reconnecting, the player is unable to reclaim their seat. In this state, the game cannot be completed, and a new room must be created with the current hand lost.

The upstream repo has fixed this scenario by implementing an "Unseat" button, see commits:

Is it possible to merge these commits to solve this issue?

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