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Blender UVshapekeys

Only works on blender 4.0 or above

Blender shapekeys based on UV layout, instead of vertex ID (can have different vertex numbers).

Takes the shapekeys corresponding vertices based on UV coordinates instead of vertex ID.

Demo video on Youtube (no sound) here: https://youtu.be/wxlkXQNb7uE

Update 2.2 : Added save deformation to mesh option so you can retain the UV shapekeys deformation on the mesh data itself for further modifications.

image

Images

image image image image

How to Install

  1. Download the file .py
  2. Install that as add on like tihs image

Changelog

  1. v1.0 Initial Commit
  2. v2.0 Added multiple target support.
  3. v2.1 Bug fixes
  4. v2.2 Added save deformation to mesh

Roadmap

None for now.