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Investigate the use of parallelism for the game server #4

@Longwelwind

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@Longwelwind

At the moment, the game server is a single (mono-threaded) JS process that handles all the games loaded. While this is a good first implementation, and it never posed any issue for Swords & Ravens which sustained some load, it may become problematic if a game is particularly popular.

Some possible path to improve that:

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