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leaf

A very simple and minimalist header-only game engine/library that uses SDL2, OpenGL and OpenAL and is based on C++17

How to use

Start a new project, include leaf.h, create an Engine object and then use the createWindow() function to create a window. Check the included test program for an example that shows an image on the screen. You can also check the wiki for the API documentation

Dependencies

To use the library you must have the following dependencies installed:

glm
SDL2
glad
OpenAL
freealut
SOIL

Documentation

Check the wiki for the documentation