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EnemigoAzul.cpp
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59 lines (48 loc) · 1.97 KB
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/**
Versus is a PC game programmed in C++ using the Allegro 5.0.11 library.
Copyright (C) 2015 Nexer Rodríguez (rnexer) and Ricardo A. Interiano (Raim)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
For contact information read the README.md file.
**/
#include "EnemigoAzul.h"
EnemigoAzul::EnemigoAzul(ALLEGRO_EVENT_QUEUE *event_queue, list<PersonajesAnimados *> *personajes, list<ObjetosAnimados*>*obstaculos,ALLEGRO_DISPLAY *display, int level)
{
velocity = 0.5;
firingRate = 45;
moveBy = 3;
randomAlternative1 = 100;
randomAlternative2 = 155;
laserDmg = 4;
vidas = 35;
alternar = false;
//carga de imagenes
string path = "GameFiles/assets/personajes/enemies/blue/enemyBlue" + toString(level) + ".png";
mapa_sprites[0] = vector<ALLEGRO_BITMAP*>();
mapa_sprites[0].push_back(al_load_bitmap(path.c_str()));
al_register_event_source(event_queue, al_get_keyboard_event_source());
this->event_queue = event_queue;
init(personajes, obstaculos, display);
setAnimacion(0);
disparos = new list<ObjetosAnimados*>;//Inicializar disparos
}
void EnemigoAzul::determinarRandomMovimiento(){
if(alternar && detalles->x > 0){
detalles->x -= moveBy;
if(detalles->y > 100)
detalles->y -= (moveBy);
}else if (!alternar && detalles->x < 450){
detalles->x += moveBy;
}
}
EnemigoAzul::~EnemigoAzul()
{
}