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Description
It seems the Xcode module does not handle custom build commands. We just switched to using them for 0 A.D.'s build system for the tests, and the Xcode test project doesn't work.
This is apparently the subject of a "forgotten" PR.
This can be tested by building 0 A.D., but the following "minimal" example works too:
workspace "Example"
configurations { "Release" }
platforms { "macOS" }
location ("workspaces/")
language "C++"
targetdir ("build/output")
objdir ("build/obj")
nativewchar "Off"
buildoptions { "-Wall", "-Wextra" }
project "Example"
kind "ConsoleApp"
files { "main.cpp" }
filter "files:*.cpp"
buildmessage 'Doing stuff'
buildcommands {
'touch somefile.cpp'
}
buildoutputs { 'somefile.cpp' }
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