In my session yesterday, some strange, probably unwanted, interactions that I wanted to document here, to get @brianfeister and @istabosz opinions on this:
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From Finishing Blow: > When you suffer a damaging attack while unconscious, incapacitated, or otherwise unable to defend yourself, the attack counts as a finishing blow and may cause immediate death.
The way this is written it would exclude Persistent Damage, as it is no attack. But that could be easily fixed.
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Incapacitated into *Finishing Blow circumvents fail-safe mechanisms like Divine Agent and Die Hard, because Finishing Blow never mentions going to 0 HP, but instead if the Fortitude Save is failed the target dies.
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Incapacitated (PL 5 and 7) and Finishing Blow have an unspecified interaction with taking damage on what takes place first: Dying or waking up first. It is quite clear to me, but my players were confused, so clarification might be needed.
In my session yesterday, some strange, probably unwanted, interactions that I wanted to document here, to get @brianfeister and @istabosz opinions on this:
From Finishing Blow: > When you suffer a damaging attack while unconscious, incapacitated, or otherwise unable to defend yourself, the attack counts as a finishing blow and may cause immediate death.
The way this is written it would exclude Persistent Damage, as it is no attack. But that could be easily fixed.
Incapacitated into *Finishing Blow circumvents fail-safe mechanisms like Divine Agent and Die Hard, because Finishing Blow never mentions going to 0 HP, but instead if the Fortitude Save is failed the target dies.
Incapacitated (PL 5 and 7) and Finishing Blow have an unspecified interaction with taking damage on what takes place first: Dying or waking up first. It is quite clear to me, but my players were confused, so clarification might be needed.