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Copy pathSnake.cpp
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160 lines (142 loc) · 3.54 KB
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// Snake.cpp
#include "Snake.h"
CSnake::CSnake(int x, int y, CSnake * prev, SDL_Surface * surface, SDL_Surface * textures[])
{
mGridX = x;
mGridY = y;
mT = 0;
mSurface = surface;
mTextures = textures;
mRect.x = 0;
mRect.y = 0;
mRect.w = mTextures[0]->w;
mRect.h = mTextures[0]->h;
mPrev = prev;
mNext = 0;
}
CSnake::~CSnake(void)
{
if (mNext != 0)
delete mNext;
}
//void CSnake::Draw(int x, int y)
//{
//
// if (mNext != 0)
// mNext->Draw(mX, mY);
//
// mX = x;
// mY = y;
// Draw();
//}
void CSnake::Draw()
{
if (mNext != 0)
mNext->Draw();
if (mNext == 0) // this is the tail, so determine texture based on previous segment
if (mPrev->mGridY == mGridY) { // horizontal
if (mPrev->mGridX > mGridX)
mT = 10;
else
mT = 12;
} else { // vertical
if (mPrev->mGridY > mGridY)
mT = 13;
else
mT = 11;
}
else {
if (mPrev == 0) // this is the head, so determine texture based on next segment
if (mNext->mGridY == mGridY) // horizontal
if (mNext->mGridX > mGridX)
mT = 2;
else
mT = 0;
else { // vertical
if (mNext->mGridY > mGridY)
mT = 3;
else
mT = 1;
}
else
{
if (mPrev->mGridY == mGridY && mNext->mGridY == mGridY)
mT = 4; // horizontal
else if (mPrev->mGridX == mGridX && mNext->mGridX == mGridX)
mT = 5; // vertical
else if ((mPrev->mGridX > mGridX && mNext->mGridY < mGridY) || (mNext->mGridX > mGridX && mPrev->mGridY < mGridY))
mT = 6; // lower left corner
else if ((mPrev->mGridX > mGridX && mNext->mGridY > mGridY) || (mNext->mGridX > mGridX && mPrev->mGridY > mGridY))
mT = 7; // upper left corner
else if ((mPrev->mGridX < mGridX && mNext->mGridY < mGridY) || (mNext->mGridX < mGridX && mPrev->mGridY < mGridY))
mT = 8; // lower right corner
else if ((mPrev->mGridX < mGridX && mNext->mGridY > mGridY) || (mNext->mGridX < mGridX && mPrev->mGridY > mGridY))
mT = 9; // upper right corner
}
}
mRect.x = mGridX * mRect.w;
mRect.y = mGridY * mRect.h;
Erase();
SDL_BlitSurface(mTextures[mT], NULL, mSurface, &mRect);
}
void CSnake::MoveX(int d)
{
if (mNext != 0)
mNext->SetPos(mGridX, mGridY);
else
Erase();
mGridX += d;
Draw();
}
void CSnake::MoveY(int d)
{
if (mNext != 0)
mNext->SetPos(mGridX, mGridY);
else
Erase();
mGridY += d;
Draw();
}
void CSnake::SetPos(int x, int y)
{
if (mNext == 0)
Erase();
else
mNext->SetPos(mGridX, mGridY);
mGridX = x;
mGridY = y;
Draw();
}
void CSnake::GetPos(int &x, int &y)
{
x = mGridX;
y = mGridY;
}
void CSnake::Grow()
{
if (mNext != 0)
mNext->Grow();
else
mNext = new CSnake(mGridX, mGridY, this, mSurface, mTextures);
}
void CSnake::Grow(int x, int y)
{
if (mNext != 0)
mNext->Grow(x, y);
else
mNext = new CSnake(mGridX + x, mGridY + y, this, mSurface, mTextures);
}
void CSnake::Erase()
{
mRect.x = mGridX * mRect.w;
mRect.y = mGridY * mRect.h;
SDL_FillSurfaceRect(mSurface, &mRect, 0xff000000);
}
bool CSnake::CheckCollision(int x, int y)
{
if (mGridX == x && mGridY == y)
return true;
if (mNext == 0)
return false;
return mNext->CheckCollision(x, y);
}