Is your feature request related to a problem? Please describe.
Jam games need screenshots for their pages but collecting these can be difficult as levels aren't typically polished until late in development when devs are too busy to collect screen shots.
Describe the solution you'd like
A component which will automatically take a screenshot from a defined angle during editor builds and export it to a chosen project folder so screenshots are automatically updated with each build.
Some mechanism to only trigger when certain criteria are met and/or automatically stages players/enemies to a chosen position for the screenshot for action shots (should not intrude on testing).
Describe alternatives you've considered
Godot's built-in recorder doesn't allow for repeatable shots and requires devs to manually run it.
Disabled cameras in a scene still need to be triggered manually to take screenshots.
Custom screenshot scenes are cumbersome to update during a jam.
Additional context
N/A
Is your feature request related to a problem? Please describe.
Jam games need screenshots for their pages but collecting these can be difficult as levels aren't typically polished until late in development when devs are too busy to collect screen shots.
Describe the solution you'd like
A component which will automatically take a screenshot from a defined angle during editor builds and export it to a chosen project folder so screenshots are automatically updated with each build.
Some mechanism to only trigger when certain criteria are met and/or automatically stages players/enemies to a chosen position for the screenshot for action shots (should not intrude on testing).
Describe alternatives you've considered
Godot's built-in recorder doesn't allow for repeatable shots and requires devs to manually run it.
Disabled cameras in a scene still need to be triggered manually to take screenshots.
Custom screenshot scenes are cumbersome to update during a jam.
Additional context
N/A