Skip to content

Input mapping control #18

Description

@nullbuilds

Is your feature request related to a problem? Please describe.
Games with custom key mappings or keyboard/controller switching need a way to display which key/button to press in dialogs and help.

Describe the solution you'd like
A UI control which can switch its contents (icon or text) based on what control method is currently active.

Should take the input action name as an input so it can detect the bound inputs automatically.

Needs custom theming for icons/fonts and warnings if a binding is missing (ex no icon for space bar for an action mapped to space).

Describe alternatives you've considered
Displaying both options is not always possible based on UI size.

Different controllers have different, and conflicting, button names which can be confusing if the control doesn't update accordingly (ex Xbox X and Playstation X are different buttons).

Additional context
N/A

Metadata

Metadata

Assignees

Labels

status/approvedThis issue has been approved for implementation.type/enhancementNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions