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Input mapping control #18
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status/approvedThis issue has been approved for implementation.This issue has been approved for implementation.type/enhancementNew feature or requestNew feature or request
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status/approvedThis issue has been approved for implementation.This issue has been approved for implementation.type/enhancementNew feature or requestNew feature or request
Is your feature request related to a problem? Please describe.
Games with custom key mappings or keyboard/controller switching need a way to display which key/button to press in dialogs and help.
Describe the solution you'd like
A UI control which can switch its contents (icon or text) based on what control method is currently active.
Should take the input action name as an input so it can detect the bound inputs automatically.
Needs custom theming for icons/fonts and warnings if a binding is missing (ex no icon for space bar for an action mapped to space).
Describe alternatives you've considered
Displaying both options is not always possible based on UI size.
Different controllers have different, and conflicting, button names which can be confusing if the control doesn't update accordingly (ex Xbox X and Playstation X are different buttons).
Additional context
N/A