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raytrace.cpp
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149 lines (103 loc) · 2.69 KB
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#include "Headers.h"
void init_cam_vals(Point3& eye, Vec3& view, Vec3& up_dir, double& h_fov)
{
//set eye pos
double cam_x = 0, cam_y = 0, cam_z = 0;
eye.set(cam_x, cam_y, cam_z);
//set view direction
double view_x = 0, view_y = 0;
double view_z = 1;
view.set(view_x, view_y, view_z);
//set cam up direction
double up_x = 0, up_z = 0;
double up_y = 1;
up_dir.set(up_x, up_y, up_z);
//set horizontal fov
h_fov = M_PI/2; //90 fov in radians
}
int main (int argc, const char* argv[])
{
int width = 1024;
int height = 768;
//setup image plane
ImagePlane img(width, height);
//setup camera
Point3 eye_pos;
Vec3 view_dir, up_dir;
double h_fov;
init_cam_vals(eye_pos, view_dir, up_dir,h_fov);
Camera cam(eye_pos, view_dir, up_dir, h_fov, ((float)width/(float)height), img);
//setup scene
Point3 l(-1,-1,7);
Color lc;
lc.r = 2;
lc.g = 2;
lc.b = 2;
Light* point_light = new PointLight(l, lc);
float r = 0;
Shader* lamb = new Lambertian(r);
Point3 pos0 (0,2,0);
Vec3 norm0 (0,-1,0);
Color c0;
c0.r = 1;
c0.g = 1;
c0.b = 1;
SceneObject* plane0 = new Plane(pos0, norm0, c0, lamb);
Point3 pos2 (0,-2,0);
Vec3 norm2 (0,1,0);
Color c2;
c2.r = 1;
c2.g = 1;
c2.b = 1;
SceneObject* plane1 = new Plane(pos2, norm2, c2, lamb);
Point3 pos3 (-2,0,0);
Vec3 norm3 (1,0,0);
Color c3;
c3.r = 1;
c3.g = 0;
c3.b = 0;
SceneObject* plane2 = new Plane(pos3, norm3, c3, lamb);
Point3 pos4 (2,0,0);
Vec3 norm4 (-1,0,0);
Color c4;
c4.r = 0;
c4.g = 1;
c4.b = 0;
SceneObject* plane3 = new Plane(pos4, norm4, c4, lamb);
Point3 pos5 (0,0,10);
Vec3 norm5 (0,0,-1);
Color c5;
c5.r = 1;
c5.g = 1;
c5.b = 1;
SceneObject* plane4 = new Plane(pos5, norm5, c5, lamb);
Point3 pos1 (1.1, 1.25, 7);
double radius = 1;
Color c1;
c1.r = 0.5;
c1.g = 0.5;
c1.b = 1;
SceneObject* sphere0 = new Sphere(pos1, radius, c1, lamb);
SceneContent scene;
scene.obj_add(plane0);
scene.obj_add(plane1);
scene.obj_add(plane2);
scene.obj_add(plane3);
scene.obj_add(plane4);
scene.obj_add(sphere0);
scene.light_add(point_light);
//setup ppm
Ppm render;
Color r_color;
//perform raytrace
for(int i=0; i<img.get_width(); i++) {
for(int j=0; j<img.get_height(); j++) {
Ray pixel_ray = cam.view(i,j);
r_color = trace(pixel_ray, scene);
img.set_color(i,j,r_color);
}
}
render.write_to_ppm("scene.ppm", img);
std::cerr << "Writing to file\n" << std::endl;
return 0;
}