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43 lines (25 loc) · 864 Bytes
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Sphere.cpp
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43 lines (25 loc) · 864 Bytes
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#include "Sphere.h"
#include <algorithm>
#include <iostream>
float Sphere::intersect(const Ray& r) const
{
Point3 ray_pos_transform = r.get_orig() - pos;
float b = (r.get_dir() * ray_pos_transform);
float discriminant = (b*b) + (radius*radius) - pow(ray_pos_transform.magnitude(),2);
//ray doesn't intersect sphere if discriminant is < zero
if(discriminant < 0.0f) {
return -1;
}
else if (discriminant == 0.0f) {
return (r.get_dir() * ray_pos_transform);
}
else {
float t_minus = ((-b) - sqrt(discriminant));
float t_plus = ((-b) + sqrt(discriminant));
//if two intersections
if(t_minus > 0 && t_plus >0) return std::min(t_minus, t_plus);
if(t_minus < 0 && t_plus>0) return t_plus;
if(t_plus<0 && t_minus>0) return t_minus;
}
return -1;
}