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The disassembler crashes here:
000000dc [--------] ComputeSkinMatrix:
000000dc [0727dc96] dp3 r9.___w c93.yyyy r9.xyzw 16 addr:0; temp_9 <- const_93, temp_9
000000e0 [3b21901b] rcp r9.___w r9.wwww 1b addr:0; temp_9 <- temp_9
000000e4 [23219ca3] mul r9.xyzw r9.xyzw r9.wwww 23 addr:0; temp_9 <- temp_9, temp_9
000000e8 [48018004] mova r8.xyyy 4 addr:0; out.pos <- temp_8
000000ec [23aaaca4] mul r13.xyzw c10[a0.x].xyzw r9.xxxx 24 addr:1; temp_d <- (?), temp_9
000000f0 [23cabca4] mul r14.xyzw c11[a0.x].xyzw r9.xxxx 24 addr:1; temp_e <- (?), temp_9
000000f4 [23eacca4] mul r15.xyzw c12[a0.x].xyzw r9.xxxx 24 addr:1; temp_f <- (?), temp_9
000000f8 [fdb2aba5] mad
000000fc [feb2afc5] mad
00000100 [ffb2b3e5] mad
I was able to kindof fix it but I don't think i fixed it correctly.
Here's the shader code:
shadercode.zip
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