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Copy pathDLL.py
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Copy pathDLL.py
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708 lines (545 loc) · 20.6 KB
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class DLLNode(object):
def __init__(self, prev, value, nxt):
# the first node will have no next or previous
self.value = value
self.next = nxt
self.prev = prev
def __repr__(self): # [ <--- prev , DATA , next ---> ]
nval = self.next and self.next.value or None
pval = self.prev and self.prev.value or None
## previous node, assigned value, link to next node in list ##
return f"[{repr(pval)}, {self.value}, {repr(nval)}]"
class DLList(object):
def __init__(self):
self.end = None
self.begin = None
self._length = 0
#-- push --#
def push(self, obj):
# if there is an empty list create first node with no next or prev.
if self.end == None and self.begin == None:
newnode = DLLNode(None, obj, None)
self.begin = newnode
self._length += 1
## if the list has contents,
## I don't want the end node and begin node to ever be at the same address.
elif self.end == None and self.begin != None:
# get the address of the original node
node = self.begin
# create address for new node
newnode = DLLNode(node, obj, None)
self.end = newnode
self.begin.next = self.end
self._length += 1
else:
#[ <--- , DATA, (/)]
node = self.end
#[<-node---, DATA, (/) ] [self.end, obj, None]
newnode = DLLNode(node, obj, None)
self.end.next = newnode
# Now I set the end = to the newnode that is pushed on
# self.end = [ <--- old self.end, DATA, (/) ] (newnode)
self.end = newnode
self._length += 1
assert self.end != self.begin
#-- For pushing a node onto the list, and not just a value --#
def push_node(self, node):
if self.end == None and self.begin == None:
self.begin = node
node.next = None
node.prev = None
self._length += 1
elif self.end == None and self.begin != None:
# get the address of the original node
start = self.begin
# create address for new node
node.prev = start
node.next = None
self.end = node
self.begin.next = self.end
self._length += 1
else:
#[ <--- , DATA, (/)]
end = self.end
#[<-node---, DATA, (/) ] [self.end, obj, None]
node.prev = end
node.next = None
self.end.next = node
# Now I set the end = to the newnode that is pushed on
# self.end = [ <--- old self.end, DATA, (/) ] (newnode)
self.end = node
self._length += 1
assert self.end != self.begin
#################----------------------------------##############
####### MY PRINT OUT METHODS #########
###( <--- previous, obj , next --->)###
def graphical(self):
## graphical uses the prev, to go through the list.
## so it's like an invariant check..................
## None = (/)
## [ link = node in list ]
## OBJ = (data count)DATA?
## [ prev 2 , third data, next none ]
## so, [ <---2 , (3) DATA , (/) ]
length = self._length
node = self.begin
if self.begin == None:
print(" EMPTY ")
elif self.begin != None and self.end == None:
print("\n\n")
# [(/), (0) DATA, (/)]
print(f"{node.value}=")
print(f"[(/), (0) DATA, (/)]")
else:
node = self.end
#I only modify length to keep track
if node:
print("\n\n")
while node:
# example, length is 3
if node.next == None and node.prev != None:
# [ <--2 , (3)DATA , (/) ]
print(f"\t\t{node.value}=")
print(f"\t [<-- {length -1}, ({length})DATA , (/) ]")
elif node.next != None and node.prev != None:
# [ <--1, (2)DATA , 3-->]
print(f"\t\t{node.value}=")
print(f"\t [<-- {length -2}, ({length-1})DATA, {length}-->]")
length -= 1
else:
# [ (/), (1)DATA , 2-->]
print(f"\t\t{node.value}=")
print(f"\t [ (/), (1)DATA, 2--> ]")
node = node.prev
print("\n")
######## <------ prev ---- end
def what_end(self):
node = self.end
if node:
print(" end = ")
while node:
print(node)
node = node.prev
######## begin -----> next
def where_begin(self):
node = self.begin
print(" front = ")
chain = f"[ "
if node:
while node:
if node.next != None:
chain = chain + (f"{node.value}, ")
node = node.next
else:
chain = chain + (f"{node.value}]")
node = node.next
print(chain)
#-- count --#
def count(self):
# replaced with self._length, but still used in _invariant
count = 0
node = self.begin
while node:
count += 1
node = node.next
return count
#-- get --#
def get(self, index):
index = int(index)
length = self._length
count = 0
if length == 0:
print(" Empty list ")
raise ValueError
elif index >= (length):
print(" index out of range! ")
raise IndexError
else:
count = 0
node = self.begin
while node:
#print(f"while loop.{count}")
if count == index:
#print('get return value:')
#print(node.value)
return node.value
node = node.next
count += 1
#-- NEW GET NODE ---
def get_node(self, index):
index = int(index)
length = self._length
count = 0
if length == 0:
print("This list is empty")
raise ValueError
elif index >= (length):
print(" index out of range! ")
raise IndexError
else:
count = 0
node = self.begin
while node:
if count == index:
return node
node = node.next
count += 1
def _get(self, index):
length = self.count()
if length == 0:
print(" ***** Empty list ***** ")
return(None)
elif index >= (length):
print(" index out of range! ")
return None
elif length == 1:
# when there are 0, or 1 item's on the list, else loop won't work.
if index == 0:
node = self.begin
return(node.value)
else:
node = self.end
# [(/)(0)DATA -->][<---(1)DATA--->][<---(2)DATA--->][<---(3)DATA (/) ]
# length 1 2 3 4
while node:
if length == index + 1:
return(node.value)
else:
node = node.prev
length -= 1
#-- invariant --#
# the things that need to hold true on every change to the list
def _invariant(self):
node = self.begin
length = self.count()
if node == None:
assert length == self._length
assert self.end == None
elif length == 1:
assert length == self._length
assert node.next == None
assert node.prev == None
assert self.end == None
else:
assert length == self._length
assert self.end != self.begin
assert self.end.next == None
assert self.begin.prev == None
#-- remove --#
# [(/), 1DATA , 2--->][<---1, 2DATA 3--->][<----2, 3DATA, (/)]
# [(/), 1DATA , 3--->][<---1 3DATA, (/)]
def remove(self, obj):
# my original remove had a ton of stuff in it....
# I should have kept it to show the long way round....
# removing the entire node is a much better option. These Nodes as I've learned can
# grow to contain TONS of stuff... I had no idea there was a fast way round till now.
head = self.begin
#tail = self.end
result = None
while head:
if head.value == obj:
result = head.value
self.detach_node(head)
self._length -= 1
return result
#testing return result
break
head = head.next
if not result:
print(f" Value not found. ")
raise ValueError
#-- detach --#
def detach_node(self, node):
### node ### [ <---1 , 2DATA , 3---> ] ### node ###
# [(/), 1DATA , ((2--->))][**<---1**, 2DATA** 3--->**](([<----2)))), 3DATA, (/)]
# [(/), 1DATA , 3--->][<---1 3DATA, (/)]
if node.prev == None and node.next == None:
## working with Dictionary.... detach nodes...
## one node on the list
self.begin = None
self.end = None
elif node.prev == None and node.next != None:
# node is a begin node:
#[(/) node ---next-->][<----new---->]
newnode = node.next
if newnode.next != None:
# newnode is not the end node
self.begin = newnode
self.begin.prev = None
else:
# newnode is the end node
# two items on list
self.begin = newnode
self.end = None
self.begin.prev = None
elif node.next == None and node.prev != None:
# node is an end node:
# [<---new ---node ---->][<--new--- node (/)]
newend = node.prev
if newend.prev == None:
## newend is the begin node
## two items on list
self.end = None
self.begin.next = None
else:
## node is end node
## more then two on list
self.end = newend
self.end.next = None
else:
## item in the middle of list.
## not begin or end node
prevlink = node.prev # <---1
#[(**<---1**), 2DATA, 3-->]
nextlink = node.next # ---> 3
#[(<---1, 2DATA, (**3--->**))]
#node.prev.next = 2--->
#[(/), 1DATA, ((**2--->**))]
# nextlink == ----> 3
node.prev.next = nextlink
#node.next.prev = <----2
# [**<---2**, DATA3, (/)]
# prevlink == <-----1
node.next.prev = prevlink
# --- Pop() remove and return the last node --- #
def pop(self):
lastnode = self.end
if lastnode != None:
temp = self.end.value
self.detach_node(self.end)
# in detach_node, the length is not changed
self._length -= 1
return temp
elif self.end == None and self.begin != None:
temp = self.begin.value
self.detach_node(self.begin)
self._length -= 1
return temp
else:
message = "The list has no last value: empty list."
print(message)
return None
#-- swap --#
def swap(self, index1, index2):
node1 = self.get_node(index1)
node2 = self.get_node(index2)
print(f"size = {self._length}")
if node1 != None and node2 != None:
#print(f"node1 = {node1.value} , node2 = {node2.value}")
self.swap_helper(node1, node2)
else:
message = "One or both of the index's are an index Error. \n Could not swap"
print(message)
raise IndexError
def swap_helper(self, node1, node2):
#[or NONE spam -- n1-->][<---spam---node1--eggs--->][<--n1--eggs or NONE]
#[or NONE bags -- n2-->][<---bags---node2---nots-->]<---n2--nots or NONE]
### make sure they are not next to each other ###
temp1_next = node1.next
temp1_prev = node1.prev
temp2_next = node2.next
temp2_prev = node2.prev
#print(node1, node2)
#[<-- node1 --->]*CHECK*[<--- node2 -->]
neighbor = False
if node1.next != node2 and node1.prev != node2:
node2.next = temp1_next
node2.prev = temp1_prev
else:
neighbor = True
if node2.next != node1 and node2.prev != node1:
node1.next = temp2_next
node1.prev = temp2_prev
else:
neighbor = True
if neighbor:
if node1.next == node2:
node1.next = temp2_next
node1.prev = node2
node2.prev = temp1_prev
node2.next = node1
elif node1.prev == node2:
node1.prev = temp2_prev
node1.next = node2
node2.next = temp1_next
node2.prev = node1
#print(node2, node1)
# swap the nieghbors pointers
# neighbors
#[<-- prev neighbor -->][<-- node1 -->][<-- next neighbor -->]
#[<-- prev neighbor -->][<-- node2 -->][<-- next neighbor -->]
if temp1_next != None:
if temp1_next != node2:
temp1_next.prev = node2
else:
self.end = node2
if temp1_prev != None:
if temp1_prev != node2:
temp1_prev.next = node2
else:
self.begin = node2
if temp2_next != None:
if temp2_next != node1:
temp2_next.prev = node1
else:
self.end = node1
if temp2_prev != None:
if temp2_prev != node1:
temp2_prev.next = node1
else:
self.begin = node1
def printnodes(self):
length = self._length
print(length)
x = self.begin
for i in range(0, length):
print(x)
print(i)
x = x.next
#-- shift --#
def shift(self):
# shift is a reverse pop()
# check for empty list:
head = self.begin
# end and begin node never occupy the same space
# If a list size is one, we will still be retrieving the first node
if head != None:
temp = head.value
self.detach_node(head)
self._length -= 1
return temp
else:
message = "This is an empty list"
print(message)
return None
#-- unshift --#
def unshift(self, obj):
self.push(obj)
# Python cleans up anything that is no longer referenced
# so once you set these to None.... the nodes get garbage collected
def dump(self):
## I had this wrong.... dump is supposed to print the contents to screen....##
print("dump")
start = self.begin
if start == None:
print(" [] ")
else:
x = "["
while start:
x = x + f"{start.value},"
start = start.next
print (x + " ]")
def dump_list(self):
start = self.begin
testlist = []
if start == None:
return testlist
else:
while start:
val = start.value
testlist.append(val)
start = start.next
return testlist
def _dump_list(self, begin=True):
end = self.end
testlist = []
if end == None:
return testlist
else:
while end:
val = end.value
testlist.append(val)
end = end.prev
if begin:
testlist.reverse()
return testlist
#-- insert --#
def insert(self, obj, index):
head = self.begin
tail = self.end
length = self._length
# check if they are just pushing.
if index == length:
self.push(obj)
# check if they are prefixing
elif index == 0:
self.prefix(obj)
# check if they are indexing out of range:
elif index > length:
# to bypass pytest error, import pytest and in your test use:
# with pytest.raises(IndexError):
# mylist.insert('obj', 99)
# where obj is the item being pushed, and 99 the index out of range
print(f"the length of this list is: {length}")
raise IndexError
# [(/), (a)DATA, (b)-->] [else] [<---(a)DATA, (/)]
else:
head = self.begin
count = 0
link = None
plink = None
nlink = None
while head:
if index == count:
self.attach_node(head, obj)
self._length += 1
break
else:
head = head.next
count += 1
############## attach node ########################
def attach_node(self, node, obj):
# newnode
### node ### [<---a , x , b--->] ### node ###
# old previous ((a)) index node being replaced((b))
# [ ~~ , a , --->] ((x)) [<----, b , ~~ ]
newnode = DLLNode(None , obj, None)
#1 [<---a--, x , (/)] set prev of newnode
newnode.prev = node.prev
#2 [<---a--, x , --b--->] set next of newnode
newnode.next = node
#3 [~~ , a , ---x-->] set next of previous node to newnode
node.prev.next = newnode
#4 [<--x---, b , ~~ ] set previous of the index, given node to newnode
node.prev = newnode
# doing (3 and 4) out of order will break your list.
############ END attach node ################
################ prefix #####################################
############ like push, but at the beginning of the list ####
def prefix(self, obj):
# insert at the beginning of list.
head = self.begin
tail = self.end
if head == None:
print(" .... pushing....")
self.push(obj)
elif head !=None and tail == None:
# [(/), (a)DATA, (/)] None
#[(/), (b)newData, a--->][<---(b), (a)DATA, (/)]
self.end = self.begin
newnode = DLLNode(None, obj, self.end)
self.end.prev = newnode
self.begin = newnode
self._length += 1
else:
# link begin
#[(/), (a)DATA, (x)--->][<---(a), DATA(x), (/)--->]
# here link new here
#[(/), (new), (a)--->][<--(new), (a)DATA, (x)--->]...>
link = self.begin
newnode = DLLNode(None, obj, link)
self.begin.prev = newnode
self.begin = newnode
self._length += 1
def last(self):
node = self.end
if node:
return node.value
else:
return None
def first(self):
node = self.begin
if node:
return node.value
else:
return None