-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathButtonViewController.swift
More file actions
147 lines (118 loc) · 4.52 KB
/
ButtonViewController.swift
File metadata and controls
147 lines (118 loc) · 4.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
//
// ButtonViewController.swift
// BinaryTrain
//
// Created by neil robichaud on 2016-09-01.
// Copyright © 2016 neil robichaud. All rights reserved.
//
import UIKit
class ButtonViewController: UIViewController, UIAlertViewDelegate, BrickArrayProtocol {
func brickAdded(player: Int) {
if player == 1{
p1Label.text = "\(brickArray.total)"
if brickArray.total == gameNumber{
winAlert(1)
}
}
else{
p2Label.text = "\(p2brickArray.total)"
if p2brickArray.total == gameNumber{
winAlert(2)
}
}
}
@IBOutlet weak var p2Label: UILabel!
@IBOutlet weak var p1Label: UILabel!{
didSet{
p1Label.transform = CGAffineTransformMakeRotation(CGFloat(M_PI))
}
}
override func shouldAutorotate() -> Bool {
return false;
}
@IBOutlet weak var p1GameNumLabel: UILabel!{
didSet{
p1GameNumLabel.transform = CGAffineTransformMakeRotation(CGFloat(M_PI))
}
}
@IBOutlet weak var gameNumLabel: UILabel!
@IBOutlet weak var screenView: UIView!{
didSet{
UIGraphicsBeginImageContextWithOptions(screenView.frame.size, false, 0.0)
let img = UIImage(named: "brick.jpg")
screenView.backgroundColor = UIColor(patternImage: img!)
}
}
@IBOutlet weak var brickArray: BrickArray!{
didSet{
brickArray.delegate = self
brickArray.transform = CGAffineTransformMakeRotation(CGFloat(M_PI))
brickArray.playerNum = 1
brickArray.brickTypes = NSUserDefaults.standardUserDefaults().stringArrayForKey("selectedRows")
brickArray.DecimalShow = NSUserDefaults.standardUserDefaults().boolForKey("switch")
brickArray.addGestureRecognizer(UITapGestureRecognizer(target: brickArray, action: #selector(BrickArray.tapPiece(_:))))
}
}
override func prefersStatusBarHidden() -> Bool {
return true
}
@IBOutlet weak var p2brickArray: BrickArray!{
didSet{
p2brickArray.delegate = self
p2brickArray.playerNum = 2
p2brickArray.brickTypes = NSUserDefaults.standardUserDefaults().stringArrayForKey("selectedRows")
p2brickArray.DecimalShow = NSUserDefaults.standardUserDefaults().boolForKey("switch")
p2brickArray.addGestureRecognizer(UITapGestureRecognizer(target: p2brickArray, action: #selector(BrickArray.tapPiece(_:))))
}
}
var inGame: Bool = false
var gameNumber: Int?{
didSet{
if gameNumber != nil{
gameNumLabel.text = "\(gameNumber!)"
p1GameNumLabel.text = "\(gameNumber!)"
}
}
}
func winAlert(player: Int){
let victoryAlert = UIAlertController(title: "Congratulations", message: "Player \(player) wins!", preferredStyle:UIAlertControllerStyle.Alert)
victoryAlert.addAction(UIAlertAction(title: "Menu", style: UIAlertActionStyle.Default){
(alert: UIAlertAction!) in
weak var weakself = self
weakself!.performSegueWithIdentifier("Menu", sender: weakself)
})
victoryAlert.addAction(UIAlertAction(title: "Play Again", style: UIAlertActionStyle.Default ) {
(alert : UIAlertAction!) in
weak var weakself = self
weakself!.reset()
}
)
self.presentViewController(victoryAlert, animated: false, completion: {[weak self] in self!.inGame = false})
}
func reset(){
p2brickArray.removeTopBun()
brickArray.removeTopBun()
p2brickArray.removeAllBricks()
brickArray.removeAllBricks()
p1Label.text = "0"
p2Label.text = "0"
inGame = false
gameNumber = nil
}
let maxNum = 63
@IBAction func startButton(sender: UIButton) {
reset()
inGame = true
gameNumber = Int(arc4random_uniform(UInt32(maxNum))) + 1
brickArray.createBricks()
p2brickArray.createBricks()
brickArray.placeTopBun(gameNumber!)
p2brickArray.placeTopBun(gameNumber!)
}
override func viewWillAppear(animated: Bool) {
self.navigationController?.navigationBarHidden = true
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
self.navigationController?.navigationBarHidden = false
}
}