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mousepick
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79 lines (68 loc) · 1.68 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MousePick : MonoBehaviour
{
// 화면상의 마우스로 클릭한 곳을 게임공간의 좌표로 변환하여 찾아내는 것
// Start is called before the first frame update
Vector3 vEnd;
bool bRotate = false;
void Start()
{
vEnd = transform.position;
}
// Update is called once per frame
void Update()
{
Picking();
if(bRotate)
Rotate();
else
Move();
}
void Picking()
{
if (Input.GetMouseButtonDown(0))
{
bRotate = true;
RaycastHit info;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out info))
{
Debug.Log(info.collider.name);
Debug.Log(info.point);
if (info.collider.tag == "terrain")
{
vEnd = info.point;
vEnd.y += 0.5f;
}
}
}
}
void Move()
{
float moveSpeed = 10f;
Vector3 v = transform.position;
v = Vector3.MoveTowards(v, vEnd, Time.deltaTime*moveSpeed);
transform.position = v;
}
void Rotate()
{
float RotateSpeed = 10.0f;
Vector3 targetDirection = vEnd - transform.position;
if (Vector3.Dot(transform.forward, targetDirection.normalized).CompareTo(0.99f) >= 0)
bRotate= !bRotate;
/*
Vector3 newDirection = Vector3.RotateTowards(transform.forward, targetDirection, RotateSpeed * Time.deltaTime, 0.0f);
transform.rotation = Quaternion.LookRotation(newDirection);
*/
Vector3 lookat = Vector3.RotateTowards(transform.forward, targetDirection.normalized, Time.deltaTime * 10f, 10f);
transform.LookAt(transform.position + lookat);
/*
Vector3 tmp = transform.eulerAngles;
tmp.x = 0;
tmp.z = 0;
transform.eulerAngles = tmp;
*/
}
}