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<!-- <meta name="viewport" content="user-scalable=no" /> -->
<html>
<head>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-116299795-1"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() { dataLayer.push(arguments); }
gtag('js', new Date());
gtag('config', 'UA-116299795-1');
</script>
<script src="js/angularjs/1.6.4/angular.min.js"></script>
<script src="js/angularjs/1.6.4/angular-route.js"></script>
<script src="js/jquery/3.2.1/jquery.min.js"></script>
<script src="js/popper.js/1.12.6/umd/popper.min.js"></script>
<link rel="stylesheet" href="css/bootstrap.min.css">
<script src="js/bootstrap.min.js"></script>
<script src="js/app.js"></script>
<script src="js/controller.js"></script>
<link rel="stylesheet" href="style.css">
<meta name="viewport" content="width=device-width, initial-scale=0.5, maximum-scale=0.5, user-scalable=no" />
</head>
<body>
<div ng-app="myApp" ng-controller="myCtrl">
<div class="display-1">
MTG Life Counter
</div>
<div class="">
A life counter for your big screen! (Works best on Firefox).
<form action="mobile/index.html">
Previous version of the app:
<input type="submit" value="here" />
</form>
</div>
<div class="hudContainer">
<div class="hudItem">
Players:
<button class="hudBtn" ng-click="utils.add_player();">
Add
</button>
<button class="hudBtn" ng-click="utils.pop_player();">
Remove
</button>
</div>
<div class="hudItem">
Life:
<button class="hudBtn" ng-click="utils.set_all_life_totals(20);">20</button>
<button class="hudBtn" ng-click="utils.set_all_life_totals(30);">30</button>
<button class="hudBtn" ng-click="utils.set_all_life_totals(40);">40</button>
</div>
<div class="hudItem">
Other:
<button class="hudBtn" ng-click="is_editing = !is_editing;">Customize?</button>
<button class="hudBtn" ng-click="show_commander_damage = !show_commander_damage;" ng-init="show_commander_damage = false;">Commander damage?</button>
</div>
</div>
<div> Extra Bits </div>
<div class="hudContainer">
<div class="hudItem">
<button class="hudBtn" ng-click="show_poison_damage = !show_poison_damage;" ng-init="show_poison_damage = false;">Poison?</button>
<button class="hudBtn" ng-click="show_ascended = !show_ascended;" ng-init="show_ascended = false;">Ascend?</button>
<button class="hudBtn" ng-click="show_monarch = !show_monarch;" ng-init="show_monarch = false;">Monarch?</button>
<button class="hudBtn" ng-click="show_value_editor = !show_value_editor;" ng-init="show_value_editor = false;">Quick edit life</button>
</div>
<p>
<div ng-show="show_value_editor">
<div ng-repeat="player in players" class="hudItem">
{{player.name}}:
<input ng-model="player.life"></input>
</div>
</div>
</p>
</div>
<div class="playerBannersContainer" >
<div class="player" ng-style="player.style" ng-repeat="(playerIndex, player) in players" ng-class="{'flipped':player.flipped}">
<div class="texture">
<div class="playerNameContainer">
<input class="playerName" ng-model="player.name" tabindex="{{playerIndex+1}}"></input>
</div>
<div class='statusEffectContainer'>
<button class="medallion" ng-show="show_ascended">
<div class="ascend" ng-class="{'status-applied':player.is_ascended}" ng-click="player.is_ascended = !player.is_ascended"></div>
</button>
<button class="medallion" ng-show="show_monarch" >
<div class=" monarch" ng-class="{'status-applied':player.is_monarch}" ng-click="utils.set_monarch(playerIndex);"></div>
</button>
</div>
<div class="customizationPanel" ng-show="is_editing">
<div class="colorsList">
{{player.colors.length > 0 ? '['+ player.colors.join(' ') + ']':'[ ]'}}
</div>
<div class="colorSelector">
<div class="manaBtnContainer">
<div class="manaBtnWrapper" ng-repeat="color in all_colors">
<button class="manaBtn {{color}}" ng-click="player.add_color(color);"></button>
</div>
</div>
<div>
<button ng-click="player.reset_colors();">Reset</button>
</div>
</div>
<div>
<button ng-click="player.flip()" class="flipButton">Flip</button>
</div>
<div>
Custom counters
<button ng-click="player.remove_counter();">-</button>
<button ng-click="player.add_counter();">+</button>
</div>
</div>
<div class="lifeTotal">
<div class="tint verticalCenter">
<div class="lifeButtonContainer">
<button class="lifeButton" ng-click="player.life = player.life + 1">+</button>
<button class="lifeButton" ng-click="player.life = player.life + 5">5</button>
</div>
<div class="lifeNumber">{{player.life}}</div>
<div class="lifeButtonContainer">
<button class="lifeButton" ng-click="player.life = player.life - 1">-</button>
<button class="lifeButton" ng-click="player.life = player.life - 5">5</button>
</div>
<div ng-show="show_poison_damage" class="smallCounter">
<div class="lifeNumber poison ">
{{player.poison}}
</div>
<div class="lifeButtonContainer">
<button class="lifeButton" ng-click="player.poison = player.poison - 1">-</button>
<button class="lifeButton" ng-click="player.poison = player.poison + 1">+</button>
</div>
</div>
<div ng-repeat="(ctIndex,ct) in player.misc_counters track by $index" class="smallCounter">
<div class="lifeNumber">
{{ct}}
</div>
<div class="lifeButtonContainer">
<button class="lifeButton" ng-click="player.misc_counters[ctIndex] = player.misc_counters[ctIndex] - 1">-</button>
<button class="lifeButton" ng-click="player.misc_counters[ctIndex] = player.misc_counters[ctIndex] + 1">+</button>
</div>
</div>
<div class="commanderDamage" ng-show="show_commander_damage">
<div class="commanderDamageEntry" ng-repeat="(other_index,other) in players" ng-init="player.commander_damage[other_index]=0">
{{other.name.slice(0,10)}}{{other.name.length > 10 ? '...' : ''}}: <span class="commanderDamageNumber">{{player.commander_damage[other_index]}}</span>
<button class="lifeButton" ng-click="player.commander_damage[other_index] = player.commander_damage[other_index]-1; player.life = player.life + 1;">-1</button>
<button class="lifeButton" ng-click="player.commander_damage[other_index] = player.commander_damage[other_index]+1; player.life = player.life - 1;">+1</button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</body>
</html>