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Update readme and FAQ
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FAQ.md

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# FAQ / Troubleshooting
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## Is Web Export Supported?
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## Textures do not tile in `RopeRendererLine2D`
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Enable texture repeat under "CanvasItem → Texture → Repeat → Enabled".
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See also [#28](https://github.com/mphe/GDNative-Ropesim/issues/28).
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## Is Web export supported?
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Yes, partially.
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The plugin includes a web build, but since it uses GDExtension, a web export template with GDExtension support is required to use it.
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Alternatively, you can download prebuilt export templates from another trusted source.
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For example, the [LimboAI addon](https://github.com/limbonaut/limboai) provides web export templates with GDExtension support.
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## Ropes Lag One Frame Behind
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## Ropes lag one frame behind
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This is a known issue and related to execution order.
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See [Execution Order Documentation](docs/execution_order.md) for a more detailed explanation.
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## Collisions Tunnel Through Objects / Stretch Along Corners
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## Collisions tunnel through objects / stretch along corners
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See [Collisions Documentation](docs/collisions.md).

README.md

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The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability, while keeping the code readable.
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The last Godot 3.x version can be found on the [3.x branch](https://github.com/mphe/GDNative-Ropesim/tree/3.x), however, this branch will no longer receive updates.
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The last Godot 3.x version can be found on the [3.x branch](https://github.com/mphe/GDNative-Ropesim/tree/3.x), however, this version is no longer maintained.
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If you like this plugin and want to support my work, consider leaving a tip on Ko-fi.
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[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/Q5Q015GBOP)
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If you like this plugin and want to support my work, consider leaving a tip on Ko-fi.<br/>
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[![Ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/Q5Q015GBOP)
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## Setup
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1. Get the addon
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* [Download](https://godotengine.org/asset-library/asset/2334) from the asset store, or
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* [Download](https://github.com/mphe/GDNative-Ropesim/releases/latest) the latest release from the release page, or
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* [Download](https://github.com/mphe/GDNative-Ropesim/actions) it from the latest GitHub Actions run, or
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* [Compile](docs/developing.md) it yourself.
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1. Download the addon
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* From the [Asset Library](https://godotengine.org/asset-library/asset/2334)
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* From the [Beta Asset Store](https://store-beta.godotengine.org/asset/mphe/gdnative-ropesim/)
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* From the [Release Page](https://github.com/mphe/GDNative-Ropesim/releases/latest)
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* From [GitHub Actions](https://github.com/mphe/GDNative-Ropesim/actions) (for preview builds mostly)
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2. Move `addons/ropesim` to your project's `addons/` directory
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3. Enable the addon in the project settings
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4. Possibly restart Godot

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