@@ -7,6 +7,7 @@ namespace Bango;partial class PanelRenderer
77 private uint indexCount ;
88 private bool isDirty = false ;
99
10+ private DeviceBuffer uniformBuffer ;
1011 private DeviceBuffer vertexBuffer ;
1112 private DeviceBuffer indexBuffer ;
1213 private Shader shader ;
@@ -57,14 +58,16 @@ private void CreateResources()
5758 . WithShader ( shader )
5859 . Build ( ) ;
5960
60- var ub = Device . ResourceFactory . CreateBuffer ( new BufferDescription ( 16 , BufferUsage . UniformBuffer ) ) ;
61- Device . UpdateBuffer ( ub , 0 , new float [ ] { Screen . Size . X , Screen . Size . Y } ) ;
61+ if ( uniformBuffer == null )
62+ uniformBuffer = Device . ResourceFactory . CreateBuffer ( new BufferDescription ( 16 , BufferUsage . UniformBuffer ) ) ;
63+
64+ Device . UpdateBuffer ( uniformBuffer , 0 , new float [ ] { Screen . Size . X , Screen . Size . Y } ) ;
6265
6366 var objectResourceSetDescription = new ResourceSetDescription (
6467 pipeline . ResourceLayouts [ 0 ] ,
6568 AtlasBuilder . Texture . VeldridTexture ,
6669 Device . Aniso4xSampler ,
67- ub
70+ uniformBuffer
6871 ) ;
6972
7073 objectResourceSet = Device . ResourceFactory . CreateResourceSet ( objectResourceSetDescription ) ;
@@ -73,7 +76,10 @@ private void CreateResources()
7376 [ Event . Window . Resized ]
7477 public void OnWindowResized ( Point2 newSize )
7578 {
76- CreateResources ( ) ;
79+ //pipeline.Delete();
80+ //objectResourceSet?.Dispose();
81+
82+ //CreateResources();
7783 }
7884
7985 private void UpdateBuffers ( )
0 commit comments