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socket.c
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75 lines (73 loc) · 2.17 KB
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#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include "socket.h"
int socket_server(uint32_t port)
{
printf("Creating a socket with port %d...\n", port);
/* Server socket */
struct sockaddr_in server_address = {0};
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_family = AF_INET;
server_address.sin_port = port;
int server_sock = socket(AF_INET, SOCK_STREAM, 0);
if (server_sock == -1)
{
perror("[socket_server] socket");
return -1;
}
if (bind(server_sock, (struct sockaddr *)&server_address, sizeof(server_address)) == -1)
{
perror("[socket_server] bind");
close(server_sock);
return -1;
}
if (listen(server_sock, 5) == -1)
{
perror("[socket_server] listen");
close(server_sock);
return -1;
}
/* Client socket */
struct sockaddr_in client_address;
socklen_t client_address_len = sizeof(client_address);
int client_sock = accept(server_sock, (struct sockaddr *)&client_address, &client_address_len);
if (client_sock == -1)
{
perror("[socket_server] accept");
close(server_sock);
return -1;
}
// /* Make client socket non-blocking */
// int flag = fcntl(client_sock, F_GETFL, 0);
// fcntl(client_sock, F_SETFL, flag | O_NONBLOCK);
/* Finalize */
close(server_sock);
printf("Connection established.\n");
return client_sock;
}
int socket_client(char address[], uint32_t port)
{
printf("Creating a socket with address %s:%d...\n", address, port);
struct sockaddr_in server_address = {0};
server_address.sin_addr.s_addr = inet_addr(address);
server_address.sin_family = AF_INET;
server_address.sin_port = port;
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1)
{
perror("[socket_client] socket");
return -1;
}
if (connect(sock, (struct sockaddr *)&server_address, sizeof(server_address)) == -1)
{
perror("[socket_client] connect");
close(sock);
return -1;
}
printf("Connection established.\n");
return sock;
}