Type: Bug
Behaviour
Steps to reproduce:
- Make launch.json be like
{
"version": "0.2.0",
"configurations": [
{
"name": "Python: Current File",
"type": "python",
"request": "launch",
"program": "script.py",
"cwd": "<the parent directory of srcipt.py>"
"console": "integratedTerminal",
"justMyCode": true,
}
]
}
and script.py be
- When I run the script.py with debugger (by F5) the
__file__ is "script.py".
When I run the script.py without debugger (by ctrl-F5) the __file__ is the absolute path of script.py.
According to https://stackoverflow.com/questions/7116889/is-module-file-attribute-absolute-or-relative, __file__ should be absolute path, because my python version is 3.10.
This happens when "program" of launch.json is relative path.
When "program" is absolute path, the launched script.py's __file__ is absolute path, but if I call subprocess.run(["python", "script2.py"]) in script.py, called script2.py's __file__ becomes "script2.py"
Diagnostic data
- Python version (& distribution if applicable, e.g. Anaconda): 3.10.12
- Type of virtual environment used (e.g. conda, venv, virtualenv, etc.): Global
- Value of the
python.languageServer setting: Pylance
Output for Python in the Output panel (View→Output, change the drop-down the upper-right of the Output panel to Python)
User Settings
languageServer: "Pylance"
Extension version: 2023.22.1
VS Code version: Code 1.85.2 (8b3775030ed1a69b13e4f4c628c612102e30a681, 2024-01-18T06:40:10.514Z)
OS version: Windows_NT x64 10.0.19045
Modes:
Remote OS version: Linux x64 5.15.133.1-microsoft-standard-WSL2
Remote OS version: Linux x64 5.15.133.1-microsoft-standard-WSL2
System Info
| Item |
Value |
| CPUs |
Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 x 3600) |
| GPU Status |
2d_canvas: enabled canvas_oop_rasterization: enabled_on direct_rendering_display_compositor: disabled_off_ok gpu_compositing: enabled multiple_raster_threads: enabled_on opengl: enabled_on rasterization: enabled raw_draw: disabled_off_ok video_decode: enabled video_encode: enabled vulkan: disabled_off webgl: enabled webgl2: enabled webgpu: enabled |
| Load (avg) |
undefined |
| Memory (System) |
31.92GB (21.33GB free) |
| Process Argv |
--crash-reporter-id d0837e9f-f8e1-46b8-b5ab-112cca56ee24 |
| Screen Reader |
no |
| VM |
0% |
| Item |
Value |
| Remote |
WSL: Ubuntu |
| OS |
Linux x64 5.15.133.1-microsoft-standard-WSL2 |
| CPUs |
Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 x 3600) |
| Memory (System) |
19.54GB (17.84GB free) |
| VM |
0% |
| Item |
Value |
| Remote |
WSL: Ubuntu |
| OS |
Linux x64 5.15.133.1-microsoft-standard-WSL2 |
| CPUs |
Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 x 3600) |
| Memory (System) |
19.54GB (17.84GB free) |
| VM |
0% |
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Type: Bug
Behaviour
Steps to reproduce:
and script.py be
__file__is "script.py".When I run the script.py without debugger (by ctrl-F5) the
__file__is the absolute path of script.py.According to https://stackoverflow.com/questions/7116889/is-module-file-attribute-absolute-or-relative,
__file__should be absolute path, because my python version is 3.10.This happens when "program" of launch.json is relative path.
When "program" is absolute path, the launched script.py's
__file__is absolute path, but if I callsubprocess.run(["python", "script2.py"])in script.py, called script2.py's__file__becomes "script2.py"Diagnostic data
python.languageServersetting: PylanceOutput for
Pythonin theOutputpanel (View→Output, change the drop-down the upper-right of theOutputpanel toPython)User Settings
Extension version: 2023.22.1
VS Code version: Code 1.85.2 (8b3775030ed1a69b13e4f4c628c612102e30a681, 2024-01-18T06:40:10.514Z)
OS version: Windows_NT x64 10.0.19045
Modes:
Remote OS version: Linux x64 5.15.133.1-microsoft-standard-WSL2
Remote OS version: Linux x64 5.15.133.1-microsoft-standard-WSL2
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
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