-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
168 lines (142 loc) · 5.68 KB
/
Copy pathmain.py
File metadata and controls
168 lines (142 loc) · 5.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
import pygame
import sys
import random
from pygame.math import Vector2
class SNAKE:
def __init__(self):
self.body = [Vector2(5, 10), Vector2(4, 10), Vector2(3, 10)]
self.direction = Vector2(0, 0)
self.new_block = False
self.crunch = pygame.mixer.Sound("munch.mp3")
def draw_snake(self):
for block in self.body:
# create a rect
x_pos = int(block.x * cell_size)
y_pos = int(block.y * cell_size)
block_rect = pygame.Rect(x_pos, y_pos, cell_size, cell_size)
# draw the rectangle
pygame.draw.rect(screen, (183, 191, 122), block_rect)
def move_snake(self):
if self.new_block == True:
body_copy = self.body[:]
body_copy.insert(0, body_copy[0] + self.direction)
self.body = body_copy[:]
self.new_block = False
else:
body_copy = self.body[:-1]
body_copy.insert(0, body_copy[0] + self.direction)
self.body = body_copy[:]
def add_block(self):
self.new_block = True
def play_crunch_sound(self):
self.crunch.play()
def reset(self):
self.body = [Vector2(5, 10), Vector2(4, 10), Vector2(3, 10)]
self.direction = Vector2(0, 0)
class FRUIT:
def __init__(self):
# randomize the fruit position
self.randomize()
def draw_fruit(self):
# create a rectangle
fruit_rect = pygame.Rect(
int(self.pos.x * cell_size), int(self.pos.y * cell_size), cell_size, cell_size)
# draw the rectangle
screen.blit(apple, fruit_rect)
def randomize(self):
self.x = random.randint(0, cell_number - 1)
self.y = random.randint(0, cell_number - 1)
self.pos = Vector2(self.x, self.y)
class MAIN:
def __init__(self):
self.snake = SNAKE()
self.fruit = FRUIT()
def update(self):
self.snake.move_snake()
self.check_collision()
self.check_fail()
def draw_elements(self):
self.draw_grass()
self.fruit.draw_fruit()
self.snake.draw_snake()
self.draw_score()
def check_collision(self):
if self.fruit.pos == self.snake.body[0]:
# reposition the fruit
self.fruit.randomize()
#add block to snake
self.snake.add_block()
self.snake.play_crunch_sound()
for block in self.snake.body[1:]:
if block == self.fruit.pos:
self.fruit.randomize
def check_fail(self):
# check if the snake is outside of borders
if not 0 <= self.snake.body[0].x < cell_number or not 0 <= self.snake.body[0].y < cell_number:
self.game_over()
# check if snake has hit itself
for block in self.snake.body[1:]:
if block == self.snake.body[0]:
self.game_over()
def game_over(self):
self.snake.reset()
def draw_grass(self):
grass_colour = (167, 209, 61)
for row in range(cell_number):
if row % 2 == 0:
for col in range(cell_number):
if col % 2 == 0:
grass_rect = pygame.Rect(col * cell_size, row * cell_size, cell_size, cell_size)
pygame.draw.rect(screen, grass_colour, grass_rect)
else:
for col in range(cell_number):
if col % 2 != 0:
grass_rect = pygame.Rect(col * cell_size, row * cell_size, cell_size, cell_size)
pygame.draw.rect(screen, grass_colour, grass_rect)
def draw_score(self):
score_text = str(len(self.snake.body) - 3)
score_surface = game_font.render(score_text, True, (56, 74, 12))
score_x = int(cell_size * cell_number - 60)
score_y = int(cell_size * cell_number - 40)
score_rect = score_surface.get_rect(center = (score_x, score_y))
apple_rect = apple.get_rect(midright = (score_rect.left, score_rect.centery))
bg_rect = pygame.Rect(apple_rect.left, apple_rect.top, apple_rect.width + score_rect.width + 6, apple_rect.height)
pygame.draw.rect(screen, (167, 209, 61), bg_rect)
screen.blit(score_surface, score_rect)
screen.blit(apple, apple_rect)
pygame.draw.rect(screen, (56, 74, 12), bg_rect, 2)
pygame.mixer.pre_init(44100, -16, 2 ,512)
pygame.init()
cell_size = 30
cell_number = 20
screen = pygame.display.set_mode((cell_number * cell_size, cell_number * cell_size))
clock = pygame.time.Clock()
apple = pygame.image.load("apple.png").convert_alpha()
game_font = pygame.font.Font(None, 25)
SCREEN_UPDATE = pygame.USEREVENT
pygame.time.set_timer(SCREEN_UPDATE, 150)
main_game = MAIN()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == SCREEN_UPDATE:
main_game.update()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if main_game.snake.direction.y != 1:
main_game.snake.direction = Vector2(0, -1)
if event.key == pygame.K_DOWN:
if main_game.snake.direction.y != -1:
main_game.snake.direction = Vector2(0, 1)
if event.key == pygame.K_LEFT:
if main_game.snake.direction.x != 1:
main_game.snake.direction = Vector2(-1, 0)
if event.key == pygame.K_RIGHT:
if main_game.snake.direction.x != -1:
main_game.snake.direction = Vector2(1, 0)
screen.fill((175, 215, 70))
main_game.draw_elements()
pygame.display.update()
clock.tick(60)