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server.js
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193 lines (162 loc) · 5.26 KB
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/**
* server.js is responsible for server connection to port
* and the handling of data communication link between the two players.
*/
var express = require("express");
var app = express();
var server = require('http').createServer(app);
var io = require('socket.io').listen(server);
var randomstring = require("randomstring");
var choice1 = "", choice2 = "";
var players = [];
connections = [];
// connects server to local host or deployed server port
server.listen(process.env.PORT || 3000);
console.log('Server running...');
// sets view type and and folder imports
app.set("view engine", "ejs");
app.use(express.static("assets"));
// app starts from index
app.get("/", function (req, res) {
res.render("index");
});
/////////////////////////////////////////////
////////////// SOCKET ACTIVITY //////////////
/////////////////////////////////////////////
// @onConnect
io.sockets.on("connection", function (socket) {
connections.push(socket);
console.log('Connected: %s socket(s) connected.', connections.length);
// @onDisconnect
socket.on("disconnect", function (data) {
connections.splice(connections.indexOf(socket), 1);
console.log('Disconnected 1 socket. %s sockets left.', connections.length);
});
// create game event listener
socket.on("createGame", function (data) {
// generate random string of length 4 for room id
var room = randomstring.generate({
length: 4
});
// push player info into players list
players.push({
socket: socket.id,
name: data.name,
room
})
// join socket to the room based on generated id
socket.join(room);
// emit even for newGame with the username and room id
socket.emit("newGame", {
name: data.name,
room: room
});
});
// join game listener
socket.on("joinGame", function (data) {
// adds extra / when in new room
var room = io.nsps["/"].adapter.rooms[data.room];
// if room exists
if (room) {
// number of players in the room is 1
if (room.length == 1) {
// allow player to enter, given that they have the correct room id
socket.join(data.room);
players.push({
socket: socket.id,
name: data.name,
room: data.room
});
// broadcasts player 1's name
socket.broadcast.to(data.room).emit("player1", {
oppName: data.name
});
// broadcasts player 2's name
socket.emit("player2", {
name: data.name,
room: data.room
});
} else { // if there are 2 peopler currently in the room
// do not allow more people
socket.emit("err", {
message: "Sorry, The room is full!"
});
}
} else { // if input room is non-existent
socket.emit("err", {
message: "Invalid Room Key"
});
}
});
// joined game listener that passes in the room creator's name
socket.on("joinedGame", function (data) {
console.log("Joined Game ", data);
socket.broadcast.to(data.room).emit("welcomeGame", data.player);
});
// player 1's choice listener
socket.on("choice1", function (data) {
choice1 = data.choice;
console.log("Player 1's choice: " + choice1);
if (choice2 != "") {
result(data.room);
}
});
// player 2's choice listener
socket.on("choice2", function (data) {
choice2 = data.choice;
console.log("Player 2's choice: " + choice2);
if (choice1 != "") {
result(data.room);
}
});
});
///////////////////////////////////////////
////////////// GAME ACTIVITY //////////////
///////////////////////////////////////////
// function to calculate winner for rps+
function getWinner(p, c) {
if (p === c) { // if tie
return "draw";
} else if (p === "rock") { // if rock
if (c === "paper" || c === "spock") {
return "2";
} else {
return "1";
}
} else if (p === "paper") { // if paper
if (c === "scissors" || c === "lizard") {
return "2";
} else {
return "1";
}
} else if (p === "scissors") { // if scissors
if (c === "rock" || c === "spock") {
return "2";
} else {
return "1";
}
} else if (p === "lizard") { // if lizard
if (c === "rock" || c === "scissors") {
return "2";
} else {
return "1";
}
} else if (p === "spock") { // if spock
if (c === "paper" || c === "lizard") {
return "2";
} else {
return "1";
}
}
}
// function to execute the result of the user's choices
function result(roomID) {
var winner = getWinner(choice1, choice2);
io.sockets.to(roomID).emit("result", {
winner: winner,
choice1: choice1,
choice2: choice2
});
choice1 = "";
choice2 = "";
}