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{tilebased}

Project Status: Concept – Minimal or no implementation has been done yet, or the repository is only intended to be a limited example, demo, or proof-of-concept. Blog post

Use your keyboard to move a player sprite around a procedurally-generated map. In an R graphics window.

Just for fun. Not possible without Mike Cheng's {nara} and {eventloop}, as well as Kenny's assets. Based partially on {r.oguelike}.

Install with remotes::install_github("matt-dray/tilebased") and then tilebased::play(). Michaelsoft Binbows not supported. The game will crash if the enemy touches you (this is a feature not a bug, lol).

aria-label="A pixel-sprite human character is moving around on some grassy tiles in a clearing of a procedurally generated forest. A rat is chasing him down. This is happening in an R Graphics Device."