Packages like some emulators built with libsdl1.2 don't work properly in Daedalus: fullscreen is not working anymore or returns incorrect scaling if i use SDL Overlay mode.
If i build Picodrive or Pcsx-rearmed with libsdl2 or libsdl1.2-compat-shim, fullscreen works with SDL Overlay mode but games are crashing and UI is very buggy and several windows open and close quickly during launch.
I opened this issue as a reminder since i found a workaround: OpenGL mode works fine now in 'mainline' Picodrive from notaz and works in window mode in Pcsx-rearmed but fullscreen seems to crash hildon-desktop (unresponsive blank screen) randomly. I'll try to build a more recent version to see if it solves the issue.
Packages like some emulators built with libsdl1.2 don't work properly in Daedalus: fullscreen is not working anymore or returns incorrect scaling if i use SDL Overlay mode.
If i build Picodrive or Pcsx-rearmed with libsdl2 or libsdl1.2-compat-shim, fullscreen works with SDL Overlay mode but games are crashing and UI is very buggy and several windows open and close quickly during launch.
I opened this issue as a reminder since i found a workaround: OpenGL mode works fine now in 'mainline' Picodrive from notaz and works in window mode in Pcsx-rearmed but fullscreen seems to crash hildon-desktop (unresponsive blank screen) randomly. I'll try to build a more recent version to see if it solves the issue.