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6495 lines (6140 loc) · 296 KB
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/*
* MacroQuest: The extension platform for EverQuest
* Copyright (C) 2002-present MacroQuest Authors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License, version 2, as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "pch.h"
#include "CXWnd.h"
#include "PlayerClient.h"
#include "EverQuest.h"
#include "EQClasses.h"
#include "AltAbilities.h"
#include "RealEstate.h"
#include "EQLib.h"
namespace eqlib {
//============================================================================
// Function Addresses: CXWnd
//============================================================================
//----------------------------------------------------------------------------
// CXWnd
//----------------------------------------------------------------------------
#ifdef CXWnd__IsType_x
FUNCTION_AT_ADDRESS(bool, CXWnd::IsType(enum EWndRuntimeType) const, CXWnd__IsType);
#endif
#ifdef CXWnd__SetFocus_x
FUNCTION_AT_ADDRESS(CXWnd*, CXWnd::SetFocus(), CXWnd__SetFocus);
#endif
#ifdef CXWnd__ClrFocus_x
FUNCTION_AT_ADDRESS(void, CXWnd::ClrFocus(), CXWnd__ClrFocus);
#endif
#ifdef CXWnd__Destroy_x
FUNCTION_AT_ADDRESS(int, CXWnd::Destroy(), CXWnd__Destroy);
#endif
#ifdef CXWnd__ProcessTransition_x
FUNCTION_AT_ADDRESS(int, CXWnd::ProcessTransition(), CXWnd__ProcessTransition);
#endif
#ifdef CXWnd__BringToTop_x
FUNCTION_AT_ADDRESS(void, CXWnd::BringToTop(bool), CXWnd__BringToTop);
#endif
#ifdef CXWnd__StartFade_x
FUNCTION_AT_ADDRESS(void, CXWnd::StartFade(unsigned char, uint32_t), CXWnd__StartFade);
#endif
#ifdef CXWnd__IsReallyVisible_x
FUNCTION_AT_ADDRESS(bool, CXWnd::IsReallyVisible() const, CXWnd__IsReallyVisible);
#endif
#ifdef CXWnd__DoAllDrawing_x
FUNCTION_AT_ADDRESS(int, CXWnd::DoAllDrawing() const, CXWnd__DoAllDrawing);
#endif
#ifdef CXWnd__IsDescendantOf_x
FUNCTION_AT_ADDRESS(bool, CXWnd::IsDescendantOf(CXWnd const*) const, CXWnd__IsDescendantOf);
#endif
#ifdef CXWnd__Resize_x
FUNCTION_AT_ADDRESS(int, CXWnd::Resize(int, int, bool, bool, bool), CXWnd__Resize);
#endif
#ifdef CXWnd__SetParent_x
FUNCTION_AT_ADDRESS(CXWnd*, CXWnd::SetParent(CXWnd*, bool), CXWnd__SetParent);
#endif
#ifdef CXWnd__SetMouseOver_x
FUNCTION_AT_ADDRESS(void, CXWnd::SetMouseOver(bool), CXWnd__SetMouseOver);
#endif
#ifdef CXWnd__SetKeyTooltip_x
FUNCTION_AT_ADDRESS(void, CXWnd::SetKeyTooltip(int, int), CXWnd__SetKeyTooltip);
#endif
#ifdef CXWnd__SetFont_x
FUNCTION_AT_ADDRESS(int, CXWnd::SetFont(CTextureFont*), CXWnd__SetFont);
#endif
//----------------------------------------------------------------------------
// CSidlScreenWnd
//----------------------------------------------------------------------------
#ifdef CSidlScreenWnd__Init_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::Init(CXWnd*, uint32_t, const CXRect&, const CXStr&, int, char*), CSidlScreenWnd__Init);
#endif
#ifdef CSidlScreenWnd__Init1_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::Init(int, const CXStr&, int, int, int), CSidlScreenWnd__Init1);
#endif
#ifdef CSidlScreenWnd__SetScreen_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::SetScreen(CXStr*), CSidlScreenWnd__SetScreen);
#endif
#ifdef CSidlScreenWnd__LoadSidlScreen_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::LoadSidlScreen(), CSidlScreenWnd__LoadSidlScreen);
#endif
#ifdef CSidlScreenWnd__CalculateVSBRange_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::CalculateVSBRange(), CSidlScreenWnd__CalculateVSBRange);
#endif
#ifdef CSidlScreenWnd__CalculateHSBRange_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::CalculateHSBRange(), CSidlScreenWnd__CalculateHSBRange);
#endif
#ifdef CSidlScreenWnd__DrawSidlPiece_x
FUNCTION_AT_ADDRESS(int, CSidlScreenWnd::DrawSidlPiece(CScreenPieceTemplate*, const CXRect&, const CXRect&) const, CSidlScreenWnd__DrawSidlPiece);
#endif
#ifdef CSidlScreenWnd__CreateChildrenFromSidl_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::CreateChildrenFromSidl(DWORD), CSidlScreenWnd__CreateChildrenFromSidl);
#endif
#ifdef CSidlScreenWnd__StoreIniVis_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::StoreIniVis(), CSidlScreenWnd__StoreIniVis);
#endif
#ifdef CSidlScreenWnd__EnableIniStorage_x
FUNCTION_AT_ADDRESS(void, CSidlScreenWnd::EnableIniStorage(int, char*), CSidlScreenWnd__EnableIniStorage);
#endif
#ifdef CSidlScreenWnd__ConvertToRes_x
FUNCTION_AT_ADDRESS(int, CSidlScreenWnd::ConvertToRes(int, int, int, int), CSidlScreenWnd__ConvertToRes);
#endif
//----------------------------------------------------------------------------
// CXWndManager
//----------------------------------------------------------------------------
#ifdef CXWndManager__DrawWindows_x
FUNCTION_AT_ADDRESS(int, CXWndManager::DrawWindows() const, CXWndManager__DrawWindows);
#endif
#ifdef CXWndManager__DrawCursor_x
FUNCTION_AT_ADDRESS(int, CXWndManager::DrawCursor() const, CXWndManager__DrawCursor);
#endif
#ifdef CXWndManager__RemoveWnd_x
FUNCTION_AT_ADDRESS(int, CXWndManager::RemoveWnd(CXWnd*), CXWndManager__RemoveWnd);
#endif
#ifdef CXWndManager__GetKeyboardFlags_x
FUNCTION_AT_ADDRESS(uint32_t, CXWndManager::GetKeyboardFlags() const, CXWndManager__GetKeyboardFlags);
#endif
#ifdef CXWndManager__HandleKeyboardMsg_x
FUNCTION_AT_ADDRESS(int, CXWndManager::HandleKeyboardMsg(uint32_t, bool), CXWndManager__HandleKeyboardMsg);
#endif
//============================================================================
// Function Addresses: EQClasses
//============================================================================
//----------------------------------------------------------------------------
// AchievementManager
//----------------------------------------------------------------------------
FUNCTION_AT_ADDRESS(AchievementManager&, AchievementManager::Instance(), AchievementManager__Instance);
//----------------------------------------------------------------------------
// AggroMeterManagerClient
//----------------------------------------------------------------------------
#ifdef AggroMeterManagerClient__Instance_x
FUNCTION_AT_ADDRESS(AggroMeterManagerClient&, AggroMeterManagerClient::Instance(), AggroMeterManagerClient__Instance);
#endif
//----------------------------------------------------------------------------
// AltAdvManager
//----------------------------------------------------------------------------
#ifdef AltAdvManager__GetAAById_x
FUNCTION_AT_ADDRESS(CAltAbilityData*, AltAdvManager::GetAAById(int, int), AltAdvManager__GetAAById);
#endif
#ifdef AltAdvManager__IsAbilityReady_x
FUNCTION_AT_ADDRESS(bool, AltAdvManager::IsAbilityReady(PcClient*, CAltAbilityData*, int*, int*), AltAdvManager__IsAbilityReady);
#endif
#ifdef AltAdvManager__GetCalculatedTimer_x
FUNCTION_AT_ADDRESS(uint32_t, AltAdvManager::GetCalculatedTimer(PcClient*, CAltAbilityData*), AltAdvManager__GetCalculatedTimer);
#endif
#ifdef AltAdvManager__CanTrainAbility_x
FUNCTION_AT_ADDRESS(bool, AltAdvManager::CanTrainAbility(PcClient*, CAltAbilityData*, bool, bool, bool), AltAdvManager__CanTrainAbility);
#endif
#ifdef AltAdvManager__CanSeeAbility_x
FUNCTION_AT_ADDRESS(bool, AltAdvManager::CanSeeAbility(PcClient*, CAltAbilityData*, bool), AltAdvManager__CanSeeAbility);
#endif
//----------------------------------------------------------------------------
// CAltAbilityData
//----------------------------------------------------------------------------
// These two are MercenaryAlternateAdvancementManagerClient
#ifdef CAltAbilityData__GetMercCurrentRank_x
//FUNCTION_AT_ADDRESS(int, CAltAbilityData::GetMercCurrentRank(int), CAltAbilityData__GetMercCurrentRank);
#endif
#ifdef CAltAbilityData__GetMercMaxRank_x
//FUNCTION_AT_ADDRESS(int, CAltAbilityData::GetMercMaxRank(int), CAltAbilityData__GetMercMaxRank);
#endif
//----------------------------------------------------------------------------
// CBroadcast
//----------------------------------------------------------------------------
#ifdef CBroadcast__Get_x
FUNCTION_AT_ADDRESS(CBroadcast*, CBroadcast::Get(), CBroadcast__Get);
#endif
//----------------------------------------------------------------------------
// CChatService
//----------------------------------------------------------------------------
#ifdef CChatService__GetNumberOfFriends_x
FUNCTION_AT_ADDRESS(int, UniversalChatProxy::GetNumberOfFriends(), CChatService__GetNumberOfFriends);
#endif
#ifdef CChatService__GetFriendName_x
FUNCTION_AT_ADDRESS(const char*, UniversalChatProxy::GetFriendName(int), CChatService__GetFriendName);
#endif
//----------------------------------------------------------------------------
// CDBStr
//----------------------------------------------------------------------------
#ifdef CDBStr__GetString_x
FUNCTION_AT_ADDRESS(const char*, CDBStr::GetString(int, eDatabaseStringType type, bool*), CDBStr__GetString); // GetString(index, subindex, &success)
#endif
//----------------------------------------------------------------------------
// CDistillerInfo
//----------------------------------------------------------------------------
#ifdef CDistillerInfo__GetIDFromRecordNum_x
FUNCTION_AT_ADDRESS(int, CDistillerInfo::GetIDFromRecordNum(int ID, bool bWhat), CDistillerInfo__GetIDFromRecordNum);
#endif
#ifdef CDistillerInfo__Instance_x
FUNCTION_AT_ADDRESS(CDistillerInfo&, CDistillerInfo::Instance(), CDistillerInfo__Instance);
#endif
//----------------------------------------------------------------------------
// CGuild
//----------------------------------------------------------------------------
#ifdef CGuild__GetGuildMotd_x
FUNCTION_AT_ADDRESS(char*, CGuild::GetGuildMotd(), CGuild__GetGuildMotd);
#endif
#ifdef CGuild__GetGuildMotdAuthor_x
FUNCTION_AT_ADDRESS(char*, CGuild::GetGuildMotdAuthor(), CGuild__GetGuildMotdAuthor);
#endif
#ifdef CGuild__GetGuildName_x
FUNCTION_AT_ADDRESS(const char*, CGuild::GetGuildName(int64_t, void*, bool*, bool) const, CGuild__GetGuildName);
#endif
#ifdef CGuild__ValidGuildName_x
FUNCTION_AT_ADDRESS(bool, CGuild::ValidGuildName(int), CGuild__ValidGuildName);
#endif
#ifdef CGuild__SendPublicCommentChange_x
FUNCTION_AT_ADDRESS(void, CGuild::SendPublicCommentChange(char*, char*), CGuild__SendPublicCommentChange);
#endif
#ifdef CGuild__DemoteMember_x
FUNCTION_AT_ADDRESS(void, CGuild::DemoteMember(GuildMember*), CGuild__DemoteMember);
#endif
#ifdef CGuild__SetGuildMotd_x
FUNCTION_AT_ADDRESS(void, CGuild::SetGuildMotd(guildmotdSet*), CGuild__SetGuildMotd);
#endif
#ifdef CGuild__HandleGuildMessage_x
FUNCTION_AT_ADDRESS(void, CGuild::HandleGuildMessage(UdpLibrary::UdpConnection*, uint32_t, char*, uint32_t), CGuild__HandleGuildMessage);
#endif
#ifdef CGuild__InitializeFromDump_x
FUNCTION_AT_ADDRESS(void, CGuild::InitializeFromDump(char*), CGuild__InitializeFromDump);
#endif
#ifdef CGuild__AddGuildMember_x
FUNCTION_AT_ADDRESS(void, CGuild::AddGuildMember(GuildMember*), CGuild__AddGuildMember);
#endif
#ifdef CGuild__DeleteAllMembers_x
FUNCTION_AT_ADDRESS(void, CGuild::DeleteAllMembers(), CGuild__DeleteAllMembers);
#endif
#ifdef CGuild__HandleGuildInvite_x
FUNCTION_AT_ADDRESS(void, CGuild::HandleGuildInvite(UdpLibrary::UdpConnection*, uint32_t, char*, uint32_t), CGuild__HandleGuildInvite);
#endif
#ifdef CGuild__HandleAddGuildMember_x
FUNCTION_AT_ADDRESS(void, CGuild::HandleAddGuildMember(char*, int), CGuild__HandleAddGuildMember);
#endif
#ifdef CGuild__HandleRemoveGuildMember_x
FUNCTION_AT_ADDRESS(void, CGuild::HandleRemoveGuildMember(char*, int), CGuild__HandleRemoveGuildMember);
#endif
#ifdef CGuild__HandleDeleteGuildResponse_x
FUNCTION_AT_ADDRESS(void, CGuild::HandleDeleteGuildResponse(char*), CGuild__HandleDeleteGuildResponse);
#endif
#ifdef CGuild__UpdatePublicComment_x
FUNCTION_AT_ADDRESS(void, CGuild::UpdatePublicComment(char*), CGuild__UpdatePublicComment);
#endif
#ifdef CGuild__UpdateMemberStatus_x
FUNCTION_AT_ADDRESS(void, CGuild::UpdateMemberStatus(char*), CGuild__UpdateMemberStatus);
#endif
#ifdef CGuild__HandleMemberLevelUpdate_x
FUNCTION_AT_ADDRESS(void, CGuild::HandleMemberLevelUpdate(char*), CGuild__HandleMemberLevelUpdate);
#endif
#ifdef CGuild__UpdateGuildMemberOnWindow_x
FUNCTION_AT_ADDRESS(void, CGuild::UpdateGuildMemberOnWindow(GuildMember*), CGuild__UpdateGuildMemberOnWindow);
#endif
#ifdef CGuild__ChangeGuildMemberName_x
FUNCTION_AT_ADDRESS(void, CGuild::ChangeGuildMemberName(char*), CGuild__ChangeGuildMemberName);
#endif
#ifdef CGuild__FindMemberByName_x
FUNCTION_AT_ADDRESS(GuildMember*, CGuild::FindMemberByName(const char*), CGuild__FindMemberByName);
#endif
//----------------------------------------------------------------------------
// ChatManagerClient
//----------------------------------------------------------------------------
#ifdef ChatManagerClient__Instance_x
FUNCTION_AT_ADDRESS(ChatManagerClient&, ChatManagerClient::Instance(), ChatManagerClient__Instance);
#endif
//----------------------------------------------------------------------------
// ClientSOIManager
//----------------------------------------------------------------------------
#ifdef ClientSOIManager__GetSingleton_x
FUNCTION_AT_ADDRESS(ClientAuraManager*, ClientAuraManager::GetSingleton(), ClientSOIManager__GetSingleton);
#endif
//----------------------------------------------------------------------------
// ConversationJournal
//----------------------------------------------------------------------------
#ifdef ConversationJournal__ConversationJournal_x
FUNCTION_AT_ADDRESS(ConversationJournal::ConversationJournal(), ConversationJournal__ConversationJournal);
#endif
#ifdef ConversationJournal__dConversationJournal_x
FUNCTION_AT_ADDRESS(ConversationJournal::~ConversationJournal(), ConversationJournal__dConversationJournal);
#endif
#ifdef ConversationJournal__Clean_x
FUNCTION_AT_ADDRESS(void, ConversationJournal::Clean(), ConversationJournal__Clean);
#endif
#ifdef ConversationJournal__AllocateNPCArray_x
FUNCTION_AT_ADDRESS(void, ConversationJournal::AllocateNPCArray(), ConversationJournal__AllocateNPCArray);
#endif
#ifdef ConversationJournal__AllocateCatArray_x
FUNCTION_AT_ADDRESS(void, ConversationJournal::AllocateCatArray(), ConversationJournal__AllocateCatArray);
#endif
#ifdef ConversationJournal__GetNPC_x
FUNCTION_AT_ADDRESS(JournalNPC*, ConversationJournal::GetNPC(int), ConversationJournal__GetNPC);
#endif
#ifdef ConversationJournal__FindNPCByNameZone_x
FUNCTION_AT_ADDRESS(JournalNPC*, ConversationJournal::FindNPCByNameZone(char*, int), ConversationJournal__FindNPCByNameZone);
#endif
#ifdef ConversationJournal__DeleteNPC_x
FUNCTION_AT_ADDRESS(int, ConversationJournal::DeleteNPC(char*, int), ConversationJournal__DeleteNPC);
#endif
#ifdef ConversationJournal__AddNPC_x
FUNCTION_AT_ADDRESS(JournalNPC*, ConversationJournal::AddNPC(char*, int), ConversationJournal__AddNPC);
#endif
#ifdef ConversationJournal__AddEntry_x
FUNCTION_AT_ADDRESS(int, ConversationJournal::AddEntry(char*, int, long, float, float, float, char*, int), ConversationJournal__AddEntry);
#endif
#ifdef ConversationJournal__AddCategory_x
FUNCTION_AT_ADDRESS(JournalCategory*, ConversationJournal::AddCategory(int), ConversationJournal__AddCategory);
#endif
#ifdef ConversationJournal__FindFreeID_x
FUNCTION_AT_ADDRESS(int, ConversationJournal::FindFreeID(), ConversationJournal__FindFreeID);
#endif
#ifdef ConversationJournal__AddCategory1_x
FUNCTION_AT_ADDRESS(JournalCategory*, ConversationJournal::AddCategory(char*, char*, int), ConversationJournal__AddCategory1);
#endif
#ifdef ConversationJournal__DeleteCategory_x
FUNCTION_AT_ADDRESS(void, ConversationJournal::DeleteCategory(int), ConversationJournal__DeleteCategory);
#endif
#ifdef ConversationJournal__GetCategory_x
FUNCTION_AT_ADDRESS(JournalCategory*, ConversationJournal::GetCategory(int), ConversationJournal__GetCategory);
#endif
#ifdef ConversationJournal__GetCategory1_x
FUNCTION_AT_ADDRESS(JournalCategory*, ConversationJournal::GetCategory(char*), ConversationJournal__GetCategory1);
#endif
#ifdef ConversationJournal__GetCategoryList_x
FUNCTION_AT_ADDRESS(JournalCategory**, ConversationJournal::GetCategoryList(), ConversationJournal__GetCategoryList);
#endif
#ifdef ConversationJournal__Save_x
FUNCTION_AT_ADDRESS(int, ConversationJournal::Save(char*), ConversationJournal__Save);
#endif
#ifdef ConversationJournal__Load_x
FUNCTION_AT_ADDRESS(int, ConversationJournal::Load(char*), ConversationJournal__Load);
#endif
#ifdef ConversationJournal__ReadCategory_x
FUNCTION_AT_ADDRESS(void, ConversationJournal::ReadCategory(_iobuf*), ConversationJournal__ReadCategory);
#endif
#ifdef ConversationJournal__ReadNPC_x
FUNCTION_AT_ADDRESS(JournalNPC*, ConversationJournal::ReadNPC(_iobuf*), ConversationJournal__ReadNPC);
#endif
//----------------------------------------------------------------------------
// CRaid
//----------------------------------------------------------------------------
#ifdef CRaid__CRaid_x
FUNCTION_AT_ADDRESS(CRaid::CRaid(), CRaid__CRaid);
#endif
#ifdef CRaid__HandleS2CRaidMessage_x
FUNCTION_AT_ADDRESS(void, CRaid::HandleS2CRaidMessage(char*), CRaid__HandleS2CRaidMessage);
#endif
#ifdef CRaid__HandleC2SRaidMessage_x
FUNCTION_AT_ADDRESS(void, CRaid::HandleC2SRaidMessage(char*), CRaid__HandleC2SRaidMessage);
#endif
#ifdef CRaid__IsInRaid_x
FUNCTION_AT_ADDRESS(bool, CRaid::IsInRaid(), CRaid__IsInRaid);
#endif
#ifdef CRaid__IsInvited_x
FUNCTION_AT_ADDRESS(bool, CRaid::IsInvited(), CRaid__IsInvited);
#endif
#ifdef CRaid__ClearInvitedState_x
FUNCTION_AT_ADDRESS(void, CRaid::ClearInvitedState(), CRaid__ClearInvitedState);
#endif
#ifdef CRaid__IsRaidLeader_x
FUNCTION_AT_ADDRESS(bool, CRaid::IsRaidLeader(), CRaid__IsRaidLeader);
#endif
#ifdef CRaid__IsRaidGroupLeader_x
FUNCTION_AT_ADDRESS(bool, CRaid::IsRaidGroupLeader(), CRaid__IsRaidGroupLeader);
#endif
#ifdef CRaid__SetTargetRaidPlayer_x
FUNCTION_AT_ADDRESS(void, CRaid::SetTargetRaidPlayer(char*), CRaid__SetTargetRaidPlayer);
#endif
#ifdef CRaid__InitializeRaid_x
FUNCTION_AT_ADDRESS(void, CRaid::InitializeRaid(char*), CRaid__InitializeRaid);
#endif
#ifdef CRaid__RaidCreated_x
FUNCTION_AT_ADDRESS(void, CRaid::RaidCreated(CreateRaidMessage*), CRaid__RaidCreated);
#endif
#ifdef CRaid__AddRaidMember_x
FUNCTION_AT_ADDRESS(void, CRaid::AddRaidMember(RaidAddMember*), CRaid__AddRaidMember);
#endif
#ifdef CRaid__DeleteRaidMember_x
FUNCTION_AT_ADDRESS(void, CRaid::DeleteRaidMember(SCRaidMessage*), CRaid__DeleteRaidMember);
#endif
#ifdef CRaid__ChangeLeadership_x
FUNCTION_AT_ADDRESS(void, CRaid::ChangeLeadership(char*), CRaid__ChangeLeadership);
#endif
#ifdef CRaid__RenameMember_x
FUNCTION_AT_ADDRESS(void, CRaid::RenameMember(RenameRaidMember*), CRaid__RenameMember);
#endif
#ifdef CRaid__HandlePositionChange_x
FUNCTION_AT_ADDRESS(void, CRaid::HandlePositionChange(SCRaidMessage*), CRaid__HandlePositionChange);
#endif
#ifdef CRaid__RaidGroupLeaderChange_x
FUNCTION_AT_ADDRESS(void, CRaid::RaidGroupLeaderChange(SCRaidMessage*), CRaid__RaidGroupLeaderChange);
#endif
#ifdef CRaid__SetLootTypeResponse_x
FUNCTION_AT_ADDRESS(void, CRaid::SetLootTypeResponse(SCRaidMessage*), CRaid__SetLootTypeResponse);
#endif
#ifdef CRaid__HandleSetLootType_x
FUNCTION_AT_ADDRESS(void, CRaid::HandleSetLootType(int), CRaid__HandleSetLootType);
#endif
#ifdef CRaid__HandleAddLooter_x
FUNCTION_AT_ADDRESS(void, CRaid::HandleAddLooter(char*), CRaid__HandleAddLooter);
#endif
#ifdef CRaid__HandleRemoveLooter_x
FUNCTION_AT_ADDRESS(void, CRaid::HandleRemoveLooter(char*), CRaid__HandleRemoveLooter);
#endif
#ifdef CRaid__CreateInviteRaid_x
FUNCTION_AT_ADDRESS(void, CRaid::CreateInviteRaid(), CRaid__CreateInviteRaid);
#endif
#ifdef CRaid__SendInviteResponse_x
FUNCTION_AT_ADDRESS(void, CRaid::SendInviteResponse(bool), CRaid__SendInviteResponse);
#endif
#ifdef CRaid__SendLeadershipChange_x
FUNCTION_AT_ADDRESS(void, CRaid::SendLeadershipChange(char*), CRaid__SendLeadershipChange);
#endif
#ifdef CRaid__RemoveRaidMember_x
FUNCTION_AT_ADDRESS(void, CRaid::RemoveRaidMember(), CRaid__RemoveRaidMember);
#endif
#ifdef CRaid__SetLootType_x
FUNCTION_AT_ADDRESS(void, CRaid::SetLootType(char*), CRaid__SetLootType);
#endif
#ifdef CRaid__GetLootType_x
FUNCTION_AT_ADDRESS(int, CRaid::GetLootType(), CRaid__GetLootType);
#endif
#ifdef CRaid__AddRaidLooter_x
FUNCTION_AT_ADDRESS(void, CRaid::AddRaidLooter(), CRaid__AddRaidLooter);
#endif
#ifdef CRaid__RemoveRaidLooter_x
FUNCTION_AT_ADDRESS(void, CRaid::RemoveRaidLooter(), CRaid__RemoveRaidLooter);
#endif
#ifdef CRaid__SendRaidChat_x
FUNCTION_AT_ADDRESS(void, CRaid::SendRaidChat(char*), CRaid__SendRaidChat);
#endif
#ifdef CRaid__ResetWindow_x
FUNCTION_AT_ADDRESS(void, CRaid::ResetWindow(), CRaid__ResetWindow);
#endif
#ifdef CRaid__UpdateClassColor_x
FUNCTION_AT_ADDRESS(void, CRaid::UpdateClassColor(int, unsigned long), CRaid__UpdateClassColor);
#endif
#ifdef CRaid__HandleCreateInviteRaid_x
FUNCTION_AT_ADDRESS(void, CRaid::HandleCreateInviteRaid(CSRaidMessage*), CRaid__HandleCreateInviteRaid);
#endif
#ifdef CRaid__GetNumRaidMembers_x
FUNCTION_AT_ADDRESS(int, CRaid::GetNumRaidMembers(), CRaid__GetNumRaidMembers);
#endif
#ifdef CRaid__GetRaidMemberAt_x
FUNCTION_AT_ADDRESS(RaidMember*, CRaid::GetRaidMemberAt(int), CRaid__GetRaidMemberAt);
#endif
#ifdef CRaid__SetRaidLeader_x
FUNCTION_AT_ADDRESS(void, CRaid::SetRaidLeader(char*), CRaid__SetRaidLeader);
#endif
#ifdef CRaid__FindPlayerIndex_x
FUNCTION_AT_ADDRESS(int, CRaid::FindPlayerIndex(char*), CRaid__FindPlayerIndex);
#endif
#ifdef CRaid__IsRaidMember_x
FUNCTION_AT_ADDRESS(bool, CRaid::IsRaidMember(char*), CRaid__IsRaidMember);
#endif
#ifdef CRaid__FindOpenIndex_x
FUNCTION_AT_ADDRESS(int, CRaid::FindOpenIndex(), CRaid__FindOpenIndex);
#endif
#ifdef CRaid__FindRaidGroupLeader_x
FUNCTION_AT_ADDRESS(int, CRaid::FindRaidGroupLeader(int), CRaid__FindRaidGroupLeader);
#endif
#ifdef CRaid__ResetRaid_x
FUNCTION_AT_ADDRESS(void, CRaid::ResetRaid(), CRaid__ResetRaid);
#endif
#ifdef CRaid__DetermineRaidChanges_x
FUNCTION_AT_ADDRESS(void, CRaid::DetermineRaidChanges(char*), CRaid__DetermineRaidChanges);
#endif
#ifdef CRaid__SendRaidMsg_x
FUNCTION_AT_ADDRESS(void, CRaid::SendRaidMsg(int, char*, char*, int), CRaid__SendRaidMsg);
#endif
#ifdef CRaid__UpdateOptionsWindow_x
FUNCTION_AT_ADDRESS(void, CRaid::UpdateOptionsWindow(), CRaid__UpdateOptionsWindow);
#endif
#ifdef CRaid__IsRaidLooter_x
FUNCTION_AT_ADDRESS(bool, CRaid::IsRaidLooter(char*), CRaid__IsRaidLooter);
#endif
#ifdef CRaid__UpdateLevelAverage_x
FUNCTION_AT_ADDRESS(void, CRaid::UpdateLevelAverage(), CRaid__UpdateLevelAverage);
#endif
//----------------------------------------------------------------------------
// CResolutionHandler
//----------------------------------------------------------------------------
#ifdef CResolutionHandler__Init_x
FUNCTION_AT_ADDRESS(int, CResolutionHandler::Init(), CResolutionHandler__Init);
#endif
#ifdef CResolutionHandler__Shutdown_x
FUNCTION_AT_ADDRESS(void, CResolutionHandler::Shutdown(), CResolutionHandler__Shutdown);
#endif
#ifdef CResolutionHandler__SaveSettings_x
FUNCTION_AT_ADDRESS(void, CResolutionHandler::SaveSettings(), CResolutionHandler__SaveSettings);
#endif
#ifdef CResolutionHandler__ToggleScreenMode_x
FUNCTION_AT_ADDRESS(void, CResolutionHandler::ToggleScreenMode(), CResolutionHandler__ToggleScreenMode);
#endif
#ifdef CResolutionHandler__ChangeToResolution_x
FUNCTION_AT_ADDRESS(void, CResolutionHandler::ChangeToResolution(int, int, int, int, int), CResolutionHandler__ChangeToResolution);
#endif
#ifdef CResolutionHandler__UpdateWindowPosition_x
FUNCTION_AT_ADDRESS(void, CResolutionHandler::UpdateWindowPosition(), CResolutionHandler__UpdateWindowPosition);
#endif
#ifdef CResolutionHandler__UpdateResolution_x
FUNCTION_AT_ADDRESS(void, CResolutionHandler::UpdateResolution(ResolutionUpdateData& data), CResolutionHandler__UpdateResolution);
#endif
#ifdef CResolutionHandler__GetWindowedStyle_x
FUNCTION_AT_ADDRESS(DWORD, CResolutionHandler::GetWindowedStyle() const, CResolutionHandler__GetWindowedStyle);
#endif
#ifdef CResolutionHandler__GetDesktopWidth_x
FUNCTION_AT_ADDRESS(int, CResolutionHandler::GetDesktopWidth(), CResolutionHandler__GetDesktopWidth);
#endif
#ifdef CResolutionHandler__GetDesktopHeight_x
FUNCTION_AT_ADDRESS(int, CResolutionHandler::GetDesktopHeight(), CResolutionHandler__GetDesktopHeight);
#endif
#ifdef CResolutionHandler__GetDesktopBitsPerPixel_x
FUNCTION_AT_ADDRESS(int, CResolutionHandler::GetDesktopBitsPerPixel(), CResolutionHandler__GetDesktopBitsPerPixel);
#endif
#ifdef CResolutionHandler__GetDesktopRefreshRate_x
FUNCTION_AT_ADDRESS(int, CResolutionHandler::GetDesktopRefreshRate(), CResolutionHandler__GetDesktopRefreshRate);
#endif
#ifdef CResolutionHandler__GetWidth_x
FUNCTION_AT_ADDRESS(int, CResolutionHandler::GetWidth(), CResolutionHandler__GetWidth);
#endif
#ifdef CResolutionHandler__GetHeight_x
FUNCTION_AT_ADDRESS(int, CResolutionHandler::GetHeight(), CResolutionHandler__GetHeight);
#endif
#ifdef CResolutionHandler__IsFullscreenAvailable_x
FUNCTION_AT_ADDRESS(bool, CResolutionHandler::IsFullscreenAvailable(), CResolutionHandler__IsFullscreenAvailable);
#endif
//----------------------------------------------------------------------------
// CSkillMgr
//----------------------------------------------------------------------------
#ifdef CSkillMgr__GetNameToken_x
FUNCTION_AT_ADDRESS(int, SkillManager::GetNameToken(int), CSkillMgr__GetNameToken);
#endif
#ifdef CSkillMgr__IsCombatSkill_x
FUNCTION_AT_ADDRESS(bool, SkillManager::IsCombatSkill(int), CSkillMgr__IsCombatSkill);
#endif
#ifdef CSkillMgr__GetSkillCap_x
FUNCTION_AT_ADDRESS(unsigned int, SkillManager::GetSkillCap(PcZoneClient*, int, EQClass, int, bool, bool, bool), CSkillMgr__GetSkillCap);
#endif
#ifdef CSkillMgr__SkillAvailableAtLevel_x
FUNCTION_AT_ADDRESS(unsigned int, SkillManager::SkillAvailableAtLevel(int, int), CSkillMgr__SkillAvailableAtLevel);
#endif
#ifdef CSkillMgr__IsActivatedSkill_x
FUNCTION_AT_ADDRESS(bool, SkillManager::IsActivatedSkill(int), CSkillMgr__IsActivatedSkill);
#endif
#ifdef CSkillMgr__GetBaseDamage_x
FUNCTION_AT_ADDRESS(unsigned int, SkillManager::GetBaseDamage(int), CSkillMgr__GetBaseDamage);
#endif
#ifdef CSkillMgr__GetReuseTime_x
FUNCTION_AT_ADDRESS(unsigned int, SkillManager::GetReuseTime(int), CSkillMgr__GetReuseTime);
#endif
#ifdef CSkillMgr__IsAvailable_x
FUNCTION_AT_ADDRESS(bool, SkillManager::IsAvailable(int), CSkillMgr__IsAvailable);
#endif
#ifdef CSkillMgr__GetSkillTimerDuration_x
FUNCTION_AT_ADDRESS(unsigned int, SkillManager::GetSkillTimerDuration(int), CSkillMgr__GetSkillTimerDuration);
#endif
#ifdef CSkillMgr__GetSkillLastUsed_x
FUNCTION_AT_ADDRESS(unsigned int, SkillManager::GetSkillLastUsed(int), CSkillMgr__GetSkillLastUsed);
#endif
//----------------------------------------------------------------------------
// CTargetManager
//----------------------------------------------------------------------------
#ifdef CTargetManager__Get_x
FUNCTION_AT_ADDRESS(CTargetManager*, CTargetManager::Get(), CTargetManager__Get);
#endif
//----------------------------------------------------------------------------
// FreeTargetTracker
//----------------------------------------------------------------------------
#ifdef FreeTargetTracker__CastSpell_x
FUNCTION_AT_ADDRESS(int, FreeTargetTracker::CastSpell(const CVector3&), FreeTargetTracker__CastSpell);
#endif
//----------------------------------------------------------------------------
// CTaskManager
//----------------------------------------------------------------------------
#ifdef CTaskManager__GetEntry_x
FUNCTION_AT_ADDRESS(CTaskEntry*, CTaskManager::GetEntry(int Index, int System, bool bCheckEmpty), CTaskManager__GetEntry);
#endif
#ifdef CTaskManager__GetTaskStatus_x
FUNCTION_AT_ADDRESS(PCTaskStatus*, CTaskManager::GetTaskStatus(PcClient* pMe, int Index, TaskSystemType System),CTaskManager__GetTaskStatus);
#endif
#ifdef CTaskManager__GetElementDescription_x
FUNCTION_AT_ADDRESS(void, CTaskManager::GetElementDescription(const CTaskElement* pElement, char* Out),CTaskManager__GetElementDescription);
#endif
//----------------------------------------------------------------------------
// CTextOverlay
//----------------------------------------------------------------------------
#ifdef CTextOverlay__DisplayText_x
//this is really:
//MQLIB_OBJECT void CBroadcast::BroadcastString(const char* Str, int TextColor, int Priority, int MaxAlpha, UINT FadeInTime, UINT FadeOutTime, UINT DisplayTime);
FUNCTION_AT_ADDRESS(void, CBroadcast::DisplayText(const char* Str, int TextColor, int Priority, int MaxAlpha, UINT FadeInTime, UINT FadeOutTime, UINT DisplayTime), CTextOverlay__DisplayText);
#endif
//----------------------------------------------------------------------------
// EmitterManager
//----------------------------------------------------------------------------
#ifdef EmitterManager__EmitterManager_x
FUNCTION_AT_ADDRESS(EmitterManager::EmitterManager(SoundManager*), EmitterManager__EmitterManager);
#endif
#ifdef EmitterManager__dEmitterManager_x
FUNCTION_AT_ADDRESS(EmitterManager::~EmitterManager(), EmitterManager__dEmitterManager);
#endif
#ifdef EmitterManager__GiveTime_x
FUNCTION_AT_ADDRESS(void, EmitterManager::GiveTime(), EmitterManager__GiveTime);
#endif
#ifdef EmitterManager__GetEffectsLevel_x
FUNCTION_AT_ADDRESS(float, EmitterManager::GetEffectsLevel(), EmitterManager__GetEffectsLevel);
#endif
#ifdef EmitterManager__GetVolumeLevel_x
FUNCTION_AT_ADDRESS(float, EmitterManager::GetVolumeLevel(), EmitterManager__GetVolumeLevel);
#endif
#ifdef EmitterManager__SetEffectsLevel_x
FUNCTION_AT_ADDRESS(void, EmitterManager::SetEffectsLevel(float), EmitterManager__SetEffectsLevel);
#endif
#ifdef EmitterManager__GetListenerLocation_x
FUNCTION_AT_ADDRESS(void, EmitterManager::GetListenerLocation(float*, float*, float*, float*), EmitterManager__GetListenerLocation);
#endif
#ifdef EmitterManager__SetVolumeLevel_x
FUNCTION_AT_ADDRESS(void, EmitterManager::SetVolumeLevel(float), EmitterManager__SetVolumeLevel);
#endif
//----------------------------------------------------------------------------
// EQ_Container
//----------------------------------------------------------------------------
#ifdef EQ_Container__EQ_Container_x
FUNCTION_AT_ADDRESS(EQ_Container::EQ_Container(), EQ_Container__EQ_Container);
#endif
#ifdef EQ_Container__dEQ_Container_x
FUNCTION_AT_ADDRESS(EQ_Container::~EQ_Container(), EQ_Container__dEQ_Container);
#endif
#ifdef EQ_Container__Open_x
FUNCTION_AT_ADDRESS(unsigned char, EQ_Container::Open(), EQ_Container__Open);
#endif
#ifdef EQ_Container__Close_x
FUNCTION_AT_ADDRESS(unsigned char, EQ_Container::Close(), EQ_Container__Close);
#endif
#ifdef EQ_Container__IsOpen_x
FUNCTION_AT_ADDRESS(unsigned char, EQ_Container::IsOpen(), EQ_Container__IsOpen);
#endif
#ifdef EQ_Equipment__EQ_Equipment_x
FUNCTION_AT_ADDRESS(EQ_Equipment::EQ_Equipment(), EQ_Equipment__EQ_Equipment);
#endif
#ifdef EQ_Equipment__IsWeapon_x
FUNCTION_AT_ADDRESS(int, EQ_Equipment::IsWeapon(), EQ_Equipment__IsWeapon);
#endif
#ifdef EQ_Equipment__IsInstrument_x
FUNCTION_AT_ADDRESS(int, EQ_Equipment::IsInstrument(), EQ_Equipment__IsInstrument);
#endif
#ifdef EQ_Equipment__SendTextRequestMsg_x
FUNCTION_AT_ADDRESS(void, EQ_Equipment::SendTextRequestMsg(), EQ_Equipment__SendTextRequestMsg);
#endif
//----------------------------------------------------------------------------
// EQ_LoadingS
//----------------------------------------------------------------------------
#ifdef EQ_LoadingS__EQ_LoadingS_x
FUNCTION_AT_ADDRESS(EQ_LoadingS::EQ_LoadingS(), EQ_LoadingS__EQ_LoadingS);
#endif
#ifdef EQ_LoadingS__dEQ_LoadingS_x
FUNCTION_AT_ADDRESS(EQ_LoadingS::~EQ_LoadingS(), EQ_LoadingS__dEQ_LoadingS);
#endif
#ifdef EQ_LoadingS__DrawBackground_x
FUNCTION_AT_ADDRESS(void, EQ_LoadingS::DrawBackground(), EQ_LoadingS__DrawBackground);
#endif
#ifdef EQ_LoadingS__draw_x
FUNCTION_AT_ADDRESS(void, EQ_LoadingS::draw(), EQ_LoadingS__draw);
#endif
#ifdef EQ_LoadingS__WriteTextHD_x
FUNCTION_AT_ADDRESS(void, EQ_LoadingS::WriteTextHD(char*, int, int, int), EQ_LoadingS__WriteTextHD);
#endif
#ifdef EQ_LoadingS__SetProgressBar_x
FUNCTION_AT_ADDRESS(void, EQ_LoadingS::SetProgressBar(int, const char*), EQ_LoadingS__SetProgressBar);
#endif
//----------------------------------------------------------------------------
// EQEffect
//----------------------------------------------------------------------------
#ifdef EQEffect__EQEffect_x
FUNCTION_AT_ADDRESS(EQEffect::EQEffect(EQEffect*, char*, int, EQLOC*, PlayerZoneClient*, EQMissile*, EQRGB*, float, int, int, float, float), EQEffect__EQEffect);
#endif
#ifdef EQEffect__dEQEffect_x
FUNCTION_AT_ADDRESS(EQEffect::~EQEffect(), EQEffect__dEQEffect);
#endif
//----------------------------------------------------------------------------
// EqEmitterData
//----------------------------------------------------------------------------
#ifdef EqEmitterData__EqEmitterData_x
FUNCTION_AT_ADDRESS(EqEmitterData::EqEmitterData(), EqEmitterData__EqEmitterData);
#endif
#ifdef EqEmitterData__SetLoadString_x
FUNCTION_AT_ADDRESS(void, EqEmitterData::SetLoadString(char*), EqEmitterData__SetLoadString);
#endif
//----------------------------------------------------------------------------
// EQGroundItemListManager
//----------------------------------------------------------------------------
#ifdef EQGroundItemListManager__Instance_x
FUNCTION_AT_ADDRESS(EQGroundItemListManager&, EQGroundItemListManager::Instance(), EQGroundItemListManager__Instance);
#endif
//----------------------------------------------------------------------------
// EQItemList
//----------------------------------------------------------------------------
#ifdef EQItemList__dEQItemList_x
FUNCTION_AT_ADDRESS(EQItemList::~EQItemList(), EQItemList__dEQItemList);
#endif
#ifdef EQItemList__get_item_x
FUNCTION_AT_ADDRESS(EQItemList*, EQItemList::get_item(long), EQItemList__get_item);
#endif
#ifdef EQItemList__is_item_actor_x
FUNCTION_AT_ADDRESS(EQItemList*, EQItemList::is_item_actor(struct T3D_tagACTORINSTANCE*), EQItemList__is_item_actor);
#endif
//----------------------------------------------------------------------------
// CTribute
//----------------------------------------------------------------------------
#ifdef CTribute__GetActiveFavorCost_x
FUNCTION_AT_ADDRESS(int, CTribute::GetActiveFavorCost(), CTribute__GetActiveFavorCost);
#endif
//----------------------------------------------------------------------------
// EQMissile
//----------------------------------------------------------------------------
#ifdef EQMissile__LeaveTrail_x
FUNCTION_AT_ADDRESS(void, EQMissile::LeaveTrail(), EQMissile__LeaveTrail);
#endif
#ifdef EQMissile__EQMissile_x
FUNCTION_AT_ADDRESS(EQMissile::EQMissile(EQ_Equipment*, PlayerZoneClient*, EQMissile*, char*, unsigned char, unsigned int), EQMissile__EQMissile);
#endif
#ifdef EQMissile__dEQMissile_x
FUNCTION_AT_ADDRESS(EQMissile::~EQMissile(), EQMissile__dEQMissile);
#endif
#ifdef EQMissile__CleanUpMyEffects_x
FUNCTION_AT_ADDRESS(void, EQMissile::CleanUpMyEffects(), EQMissile__CleanUpMyEffects);
#endif
#ifdef EQMissile__is_missile_actor_x
FUNCTION_AT_ADDRESS(EQMissile*, EQMissile::is_missile_actor(struct T3D_tagACTORINSTANCE*), EQMissile__is_missile_actor);
#endif
#ifdef EQMissile__HitActor_x
FUNCTION_AT_ADDRESS(void, EQMissile::HitActor(struct T3D_tagACTORINSTANCE*, bool), EQMissile__HitActor);
#endif
#ifdef EQMissile__ProcessMissile_x
FUNCTION_AT_ADDRESS(void, EQMissile::ProcessMissile(), EQMissile__ProcessMissile);
#endif
#ifdef EQMissile__MissileAI_x
FUNCTION_AT_ADDRESS(void, EQMissile::MissileAI(), EQMissile__MissileAI);
#endif
//----------------------------------------------------------------------------
// EqMobileEmitter
//----------------------------------------------------------------------------
#ifdef EqMobileEmitter__Move_x
FUNCTION_AT_ADDRESS(void, EqMobileEmitter::Move(float, float, float), EqMobileEmitter__Move);
#endif
#ifdef EqMobileEmitter__SetWave_x
FUNCTION_AT_ADDRESS(void, EqMobileEmitter::SetWave(int, char*), EqMobileEmitter__SetWave);
#endif
#ifdef EqMobileEmitter__SetNpcHeight_x
FUNCTION_AT_ADDRESS(void, EqMobileEmitter::SetNpcHeight(float), EqMobileEmitter__SetNpcHeight);
#endif
//----------------------------------------------------------------------------
// EQMoneyList
//----------------------------------------------------------------------------
#ifdef EQMoneyList__EQMoneyList_x
FUNCTION_AT_ADDRESS(EQMoneyList::EQMoneyList(), EQMoneyList__EQMoneyList);
#endif
#ifdef EQMoneyList__dEQMoneyList_x
FUNCTION_AT_ADDRESS(EQMoneyList::~EQMoneyList(), EQMoneyList__dEQMoneyList);
#endif
#ifdef EQMoneyList__get_money_x
FUNCTION_AT_ADDRESS(EQMoneyList*, EQMoneyList::get_money(long), EQMoneyList__get_money);
#endif
//----------------------------------------------------------------------------
// EQ_Note
//----------------------------------------------------------------------------
#ifdef EQ_Note__EQ_Note_x
FUNCTION_AT_ADDRESS(EQ_Note::EQ_Note(), EQ_Note__EQ_Note);
#endif
#ifdef EQ_Note__SendTextRequestMsg_x
FUNCTION_AT_ADDRESS(void, EQ_Note::SendTextRequestMsg(), EQ_Note__SendTextRequestMsg);
#endif
//----------------------------------------------------------------------------
// EQObject
//----------------------------------------------------------------------------
#ifdef EQObject__EQObject_x
FUNCTION_AT_ADDRESS(EQObject::EQObject(EQObject*, PlayerZoneClient*, char*, char*), EQObject__EQObject);
#endif
#ifdef EQObject__dEQObject_x
FUNCTION_AT_ADDRESS(EQObject::~EQObject(), EQObject__dEQObject);
#endif
//----------------------------------------------------------------------------
// EQPlacedItemManager
//----------------------------------------------------------------------------
#ifdef EQPlacedItemManager__Instance_x
FUNCTION_AT_ADDRESS(EQPlacedItemManager&, EQPlacedItemManager::Instance(), EQPlacedItemManager__Instance);
#endif
#ifdef EQPlacedItemManager__GetItemByGuid_x
FUNCTION_AT_ADDRESS(EQPlacedItem*, EQPlacedItemManager::GetItemByGuid(const EqItemGuid& ItemGuid), EQPlacedItemManager__GetItemByGuid);
#endif
#ifdef EQPlacedItemManager__GetItemByRealEstateAndRealEstateItemIds_x
FUNCTION_AT_ADDRESS(EQPlacedItem*, EQPlacedItemManager::GetItemByRealEstateAndRealEstateItemIds(int RealEstateID, int RealEstateItemID), EQPlacedItemManager__GetItemByRealEstateAndRealEstateItemIds);
#endif
//----------------------------------------------------------------------------
// EQPMInfo
//----------------------------------------------------------------------------
#ifdef EQPMInfo__SetApplyGravity_x
FUNCTION_AT_ADDRESS(void, EQPMInfo::SetApplyGravity(bool), EQPMInfo__SetApplyGravity);
#endif
//----------------------------------------------------------------------------
// EQ_Skill
//----------------------------------------------------------------------------
#ifdef EQ_Skill__EQ_Skill_x
FUNCTION_AT_ADDRESS(EQ_Skill::EQ_Skill(int), EQ_Skill__EQ_Skill);
#endif
//----------------------------------------------------------------------------
// EqSoundManager
//----------------------------------------------------------------------------
#ifdef EqSoundManager__dEqSoundManager_x
FUNCTION_AT_ADDRESS(EqSoundManager::~EqSoundManager(), EqSoundManager__dEqSoundManager);
#endif
#ifdef EqSoundManager__LoadGlobalEmitters_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::LoadGlobalEmitters(), EqSoundManager__LoadGlobalEmitters);
#endif
#ifdef EqSoundManager__GetMusicId_x
FUNCTION_AT_ADDRESS(int, EqSoundManager::GetMusicId(), EqSoundManager__GetMusicId);
#endif
#ifdef EqSoundManager__LoadGlobalWaves_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::LoadGlobalWaves(), EqSoundManager__LoadGlobalWaves);
#endif
#ifdef EqSoundManager__LoadListOfWaveFiles_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::LoadListOfWaveFiles(char**, int), EqSoundManager__LoadListOfWaveFiles);
#endif
#ifdef EqSoundManager__WaveLoad_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::WaveLoad(char*, int, bool), EqSoundManager__WaveLoad);
#endif
#ifdef EqSoundManager__WaveIsPlaying_x
FUNCTION_AT_ADDRESS(bool, EqSoundManager::WaveIsPlaying(int), EqSoundManager__WaveIsPlaying);
#endif
#ifdef EqSoundManager__WavePlay_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::WavePlay(int, SoundControl*), EqSoundManager__WavePlay);
#endif
#ifdef EqSoundManager__WaveStop_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::WaveStop(int), EqSoundManager__WaveStop);
#endif
#ifdef EqSoundManager__WaveGet_x
FUNCTION_AT_ADDRESS(SoundAsset*, EqSoundManager::WaveGet(int), EqSoundManager__WaveGet);
#endif
#ifdef EqSoundManager__LoadGlobalMusic_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::LoadGlobalMusic(), EqSoundManager__LoadGlobalMusic);
#endif
#ifdef EqSoundManager__SetMusicSelection_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetMusicSelection(int, bool), EqSoundManager__SetMusicSelection);
#endif
#ifdef EqSoundManager__GiveTime_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::GiveTime(), EqSoundManager__GiveTime);
#endif
#ifdef EqSoundManager__SetCurrentZone_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetCurrentZone(char*), EqSoundManager__SetCurrentZone);
#endif
#ifdef EqSoundManager__LoadOldEmitters_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::LoadOldEmitters(), EqSoundManager__LoadOldEmitters);
#endif
#ifdef EqSoundManager__GetAsset_x
FUNCTION_AT_ADDRESS(SoundAsset*, EqSoundManager::GetAsset(char*), EqSoundManager__GetAsset);
#endif
#ifdef EqSoundManager__ReleaseZoneSpecificMidi_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::ReleaseZoneSpecificMidi(), EqSoundManager__ReleaseZoneSpecificMidi);
#endif
#ifdef EqSoundManager__ReleaseZoneSpecificWaves_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::ReleaseZoneSpecificWaves(), EqSoundManager__ReleaseZoneSpecificWaves);
#endif
#ifdef EqSoundManager__ReleaseZoneSpecificEmitters_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::ReleaseZoneSpecificEmitters(), EqSoundManager__ReleaseZoneSpecificEmitters);
#endif
#ifdef EqSoundManager__SetEffectsLevel_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetEffectsLevel(float), EqSoundManager__SetEffectsLevel);
#endif
#ifdef EqSoundManager__SetMixAhead_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetMixAhead(int), EqSoundManager__SetMixAhead);
#endif
#ifdef EqSoundManager__SetWaveVolume_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetWaveVolume(float), EqSoundManager__SetWaveVolume);
#endif
#ifdef EqSoundManager__SetMusicVolume_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetMusicVolume(float), EqSoundManager__SetMusicVolume);
#endif
#ifdef EqSoundManager__SetListenerEnvironmentLow_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetListenerEnvironmentLow(), EqSoundManager__SetListenerEnvironmentLow);
#endif
#ifdef EqSoundManager__SetListenerEnvironmentHigh_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetListenerEnvironmentHigh(), EqSoundManager__SetListenerEnvironmentHigh);
#endif
#ifdef EqSoundManager__SetListenerEnvironmentOutside_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetListenerEnvironmentOutside(), EqSoundManager__SetListenerEnvironmentOutside);
#endif
#ifdef EqSoundManager__SetListenerLocation_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::SetListenerLocation(float, float, float, float), EqSoundManager__SetListenerLocation);
#endif
#ifdef EqSoundManager__EmitterSetRaining_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::EmitterSetRaining(bool), EqSoundManager__EmitterSetRaining);
#endif
#ifdef EqSoundManager__EmitterSetWind_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::EmitterSetWind(bool), EqSoundManager__EmitterSetWind);
#endif
#ifdef EqSoundManager__EmitterSetNight_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::EmitterSetNight(bool), EqSoundManager__EmitterSetNight);
#endif
#ifdef EqSoundManager__EmitterSetUserDisabled_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::EmitterSetUserDisabled(bool), EqSoundManager__EmitterSetUserDisabled);
#endif
#ifdef EqSoundManager__EmitterSetIndoors_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::EmitterSetIndoors(bool), EqSoundManager__EmitterSetIndoors);
#endif
#ifdef EqSoundManager__UpdateEmitterStates_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::UpdateEmitterStates(), EqSoundManager__UpdateEmitterStates);
#endif
#ifdef EqSoundManager__OldMp3ClearSelections_x
FUNCTION_AT_ADDRESS(void, EqSoundManager::OldMp3ClearSelections(), EqSoundManager__OldMp3ClearSelections);
#endif
#ifdef EqSoundManager__OldMp3Init_x