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Task.cs
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227 lines (198 loc) · 6 KB
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using System;
using System.Collections.Generic;
using System.Text;
namespace TestConsole
{
public class Task
{
public string type;
public string name;
public int _interval;
public int _retry;
public bool _online;
public Navigator navigator;
public int? _delay;
public int? _timeout;
public int? _lifetime;
public Action<object, Action<object>> _action;
//public Task(string type)
//{
// this.type = type;
//}
public int? coalesce(int? a, int? b)
{
if (a != null)
return a;
else
return b;
}
public Task(string name)
{
this.name = name;
this._interval = Util.ms("2s");
this._retry = 0;
this._online = false;
}
public void process(Job job)
{
var _this = this;
var timeout = 0;
var death = 0;
int? delay = 0;
if (this._online && !navigator.onLine)
{
job.emit("offline");
_this.replay(job);
return;
}
// set job retry
job.retry = coalesce(job.retry, 0) + 1;
// get delay
delay = (this._delay != null && job.retry == 1) ? this._delay : 0;
setTimeout(() => {
// check timeout
if (_this._timeout != null)
{
job.timeout = false;
Action markTimeout = () => {
job.timeout = true;
job.emit("timeout");
_this.replay(job);
};
var jobTimeout = _this._timeout;
timeout = setTimeout(markTimeout, jobTimeout);
}
// check lifetime
if (_this._lifetime != null)
{
job.death = false;
Action markDeath = () => {
job.death = true;
job.emit("death");
};
var jobTimeToLive = _this.timeToLive(job);
death = setTimeout(markDeath, jobTimeToLive);
}
Action<object> done = (err) => {
var isTimeout = job.timeout;
var isDeath = job.death;
if (isTimeout)
{
//job.emit( "error", "timeout");
return;
}
if (isDeath)
{
//job.emit( "error", "death");
return;
}
clearTimeout(timeout);
clearTimeout(death);
if (err != null)
{
job.emit("fail", err);
_this.replay(job);
}
else
{
job.emit("complete");
}
};
// start action
_this._action(job, done);
}, delay);
}
public Task action(Action<object, Action<object>> action)
{
this._action = action;//TODO
return this;
}
public void replay(Job job)
{
var _this = this;
var retry = coalesce(job.retry, 0);
var canRetry = retry <= this._retry;
var hasTimeToLive = this.timeToLive(job) > 0;
var canReplay = canRetry && hasTimeToLive;
if (canReplay)
{
Action processJob = () => {
_this.process(job);
};
setTimeout(processJob, this._interval);
}
else
{
job.emit("error");
}
}
public int setTimeout(Action processJob, int interval)
{
throw new NotImplementedException();
}
public int setTimeout(Action processJob, long interval)
{
throw new NotImplementedException();
}
public Task interval(string interval)
{
this._interval = Util.ms(interval);
return this;
}
public Task lifetime(string lifetime)
{
this._lifetime = Util.ms(lifetime);
return this;
}
public long timeToLive(Job job)
{
long result = 0;
if (!(this._lifetime != null))
{
return int.MaxValue;
}
//var currentTime = new DateTime().getTime();
var currentTime = new Date().getTime();
//result = Math.max(0, job.time + this._lifetime - currentTime);
var jobExpirationTime = job.time + this._lifetime;
result = Math.Max(0, (long)jobExpirationTime - currentTime);
return result;
}
public Task retry(int retry)
{
this._retry = retry;
return this;
}
public Task online()
{
this._online = true;
return this;
}
public Task timeout(string timeout)
{
this._timeout = Util.ms(timeout);
return this;
}
public Task delay(string delay)
{
this._delay = Util.ms(delay);
return this;
}
public void clearTimeout(int timeout)
{
throw new NotImplementedException();
}
public int setTimeout(Action p, int? delay)
{
throw new NotImplementedException();
}
//private object function()
//{
// throw new NotImplementedException();
//}
//private void replay(Job job)
//{
// throw new NotImplementedException();
//}
}
}