- When a monster is stuck, trigger its jump animation and make it leap toward the player. Set the jump distance to 2× the sprite’s width.
- Trigger attack animation when the monster is near the player.
- Character: attackType: bullet
- Character: attackType: flamethrower (aoe damage)
- Character: attackType: sword
- Character: attackType: dagger (fast)
- Press a letter key to jump in the character selection scene.
- Use circular dots in the character selection scene as page indicator.
- Use
monsters.jsonto define walking speeds for different monsters. - Automatically pull the latest dressed banny into the game