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Plans and Ideas

Ideas

  • When a monster is stuck, trigger its jump animation and make it leap toward the player. Set the jump distance to 2× the sprite’s width.
  • Trigger attack animation when the monster is near the player.

Plan

  • Character: attackType: bullet
  • Character: attackType: flamethrower (aoe damage)
  • Character: attackType: sword
  • Character: attackType: dagger (fast)
  • Press a letter key to jump in the character selection scene.
  • Use circular dots in the character selection scene as page indicator.
  • Use monsters.json to define walking speeds for different monsters.
  • Automatically pull the latest dressed banny into the game