- Welcome / Introduction
- Background of students / interests
- What is Twine?
- How do I get it?
- What is it good for? / Why use it?
- Branching narratives (choice!) in games
- Twine and the game-maker revolution!!
- Let's play some twine games!
- Stories
- Poems
- Games
- Interactive Art
- Prototyping
(these categories and suggestions come from here )
Candy Quest 3: Edge of Sweetness by Michael Brough
It Is Pitch Black by Caelyn Sandel
Ultra Business Tycoon by Porpentine
Ziva's Conjury Mart by Tory Hoke
Depression Quest by Zoe Quinn
Cry$tal Warrior Ke$ha by Porpentine
Horsemaster by Tom Chenry
Choice: Texas by Carly A. Kocurek, Allyson Whipple & others
HHH.exe by David P. Gray, Robot Parking
Even Cowgirls Bleed by Anna Anthropy
How to Be a Blackbird by Holly Gramazio
Hotwine Miami by Sparky Clarkson
- What's your idea? Sketch out titles, words, images in your notebook
- What's your title and maybe a one-sentence description like "A game about..."
- What are the areas of your game? These could be levels, rooms, regions, different moments in time, etc. These are your main pages that will link together with passages.
- Twine 1.0 has been around for about 5 years with steady improvement
- Twine 2.0 (and improvements) was published in February 2015. It looks nice but is a bit buggy! Many people use the old Twine 1.0 because of this! When looking for help, make sure you note the differences between Twine 1.0 and Twine 2.0!
- Which version should you use? If you are only doing text or if you know some HTML, then Twine 2.0 is fine.
- If you want to more easily use extended features (audio, video, etc) but don't know HTML, CSS and Javascript then maybe stick to Twine 1.0.
- Start twine-ing! Go to [twinery.org] and use the downloadable Twine app (open the index.html file) or use it online.
- For the online Twine 2.0 tool, you create a title and click the +Passage button in the bottom right to open a screen to create your first room/area.
- Start typing your first intro screen. Create a title and write the text and click on the rocket button to make it your start page (online version of Twine 2.0.6)
- A Twine story is built out of passages! Make pages and links! (see below)
- Make sure you are saving and exporting your story often!
- Enclose passages in double brackets
[[This is a passage]] - Readers can see one word/phrase but jump to a different page if you write it like this ```[[Words in your story|Page You want them to actually Jump To]]
- Twine 2.0 requires that your images be located online (for example upload to a public linkable dropbox file).
- On the page where you want your image you type in traditional HTML
<img src="http://locationOfImageFile.jpg" width="20" height="20" alt="alternate text"> - This can link to a passage if you like as well if you wrap it.
- For more on Twine 2.0, including how you can add video or sound effects, read the [documentation]
- In Twine 1.0, drag your image into Twine or go to Story -> Import
- Use images with
[img[The Name of the Image]] - More ways to use images here.
- Style with CSS
- Use variables
- Lots more info in the documentation
- Select Build -> Build Story to turn your Twine into an HTML file.
- Put your twine game in dropbox, on neocities, your own server/website, or post to philome
- Let's follow the Twiny Jam rules and make games with less than 300 words
- Brainstorm / doodle an idea. What are some levels/rooms/areas?
- Or just start writing!
- Anna Anthropy and the Twine Revolution by Cara Ellison
- Trans Women and the New Hypertext by Merritt Kopas
- Twine: The Videogame Technology for All by Laura Hudson
- Twine And The Art Of Personal Games by Joe Bernardi
- The 8 Lessons I learned From Making a Twine Game With Less Than 300 Words
- Rise Of the Videogame Zinesters book by Anna Anthropy is highly recommended!
- Videogames For Humans edited by Merritt Kopas