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Copy pathHomeStorageTracker.lua
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768 lines (666 loc) · 30.7 KB
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local addonName = "HomeStorageTracker"
local addon = {}
addon.name = addonName
local addonVersion = "13.3"
addon.version = addonVersion
-- Default storage capacities (fallback values)
local DEFAULT_HOME_STORAGE_SLOTS = 360
local DEFAULT_BANK_SLOTS = 240
local DEFAULT_BACKPACK_SLOTS = 60
local DEFAULT_FURNITURE_VAULT_SLOTS = 600
-- Forward declarations for functions used in slash commands
local ToggleGoldDisplay, ToggleFurnitureVaultDisplay
-- Dynamic storage capacity calculation
local function GetHomeStorageMax()
local totalSlots = 0
for i = BAG_HOUSE_BANK_ONE, BAG_HOUSE_BANK_TEN do
local bagSize = GetBagSize(i)
if bagSize and bagSize > 0 then
totalSlots = totalSlots + bagSize
end
end
return totalSlots > 0 and totalSlots or DEFAULT_HOME_STORAGE_SLOTS
end
local function GetBankStorageMax()
local bankSize = GetBagSize(BAG_BANK)
return (bankSize and bankSize > 0) and bankSize or DEFAULT_BANK_SLOTS
end
local function GetBackpackStorageMax()
local backpackSize = GetBagSize(BAG_BACKPACK)
return (backpackSize and backpackSize > 0) and backpackSize or DEFAULT_BACKPACK_SLOTS
end
-- UPDATED: Correct API function for furniture vault
local function GetFurnitureVaultMax()
-- Use the correct API function for furniture vault
if GetHousingFurnitureVaultInfo then
local _, vaultMax = GetHousingFurnitureVaultInfo()
return (vaultMax and vaultMax > 0) and vaultMax or DEFAULT_FURNITURE_VAULT_SLOTS
end
return DEFAULT_FURNITURE_VAULT_SLOTS
end
-- NEW: Check vault availability
local function IsFurnitureVaultAvailable()
if IsHousingFurnitureVaultAvailable then
return IsHousingFurnitureVaultAvailable()
end
return false
end
-- SavedVariables setup
local savedVarsName = addonName.."SavedVars"
local defaultSavedVars = {
accountWide = {
lastHomeUsed = 0,
lastBankUsed = 0,
lastBankMax = DEFAULT_BANK_SLOTS,
lastBackpackUsed = 0,
lastBackpackMax = DEFAULT_BACKPACK_SLOTS,
lastCharacterGold = 0,
lastBankGold = 0,
lastFurnitureVaultUsed = 0,
lastFurnitureVaultMax = DEFAULT_FURNITURE_VAULT_SLOTS,
lastUpdate = 0
},
perCharacter = {
posX = nil,
posY = nil,
isVisible = true,
showBank = true,
showBackpack = true,
showGold = true, -- New option for gold tracking
showFurnitureVault = true, -- New option for furniture vault tracking
lockWindow = false,
horizontalLayout = true -- New option for layout
}
}
-- Get character-specific settings
local function GetCharacterSettings()
local charKey = GetUnitName("player").."@"..GetWorldName()
if not addon.savedVars.perCharacter[charKey] then
addon.savedVars.perCharacter[charKey] = ZO_DeepTableCopy(defaultSavedVars.perCharacter)
end
return addon.savedVars.perCharacter[charKey]
end
-- Create or update UI elements
local function CreateUI()
local charSettings = GetCharacterSettings()
-- Create main window if it doesn't exist
if not addon.window then
addon.window = WINDOW_MANAGER:CreateTopLevelWindow(addonName.."Window")
addon.window:SetMouseEnabled(not charSettings.lockWindow)
addon.window:SetMovable(not charSettings.lockWindow)
addon.window:SetClampedToScreen(true)
addon.window:SetDrawLayer(DL_OVERLAY)
-- Background
addon.backdrop = WINDOW_MANAGER:CreateControl(addonName.."Backdrop", addon.window, CT_BACKDROP)
addon.backdrop:SetAnchorFill()
addon.backdrop:SetCenterColor(0.1, 0.1, 0.1, 0.8)
addon.backdrop:SetEdgeColor(0.4, 0.4, 0.4, 0.5)
-- Set initial position
if charSettings.posX and charSettings.posY then
addon.window:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, charSettings.posX, charSettings.posY)
else
addon.window:SetAnchor(CENTER, GuiRoot, CENTER, 0, 0)
end
-- Save position when moved
addon.window:SetHandler("OnMoveStop", function(self)
if not charSettings.lockWindow then
charSettings.posX = self:GetLeft()
charSettings.posY = self:GetTop()
end
end)
end
-- Hide existing controls
if addon.homeIcon then addon.homeIcon:SetHidden(true) end
if addon.homeText then addon.homeText:SetHidden(true) end
if addon.bankIcon then addon.bankIcon:SetHidden(true) end
if addon.bankText then addon.bankText:SetHidden(true) end
if addon.backpackIcon then addon.backpackIcon:SetHidden(true) end
if addon.backpackText then addon.backpackText:SetHidden(true) end
if addon.goldIcon then addon.goldIcon:SetHidden(true) end
if addon.goldText then addon.goldText:SetHidden(true) end
if addon.bankGoldIcon then addon.bankGoldIcon:SetHidden(true) end
if addon.bankGoldText then addon.bankGoldText:SetHidden(true) end
if addon.vaultIcon then addon.vaultIcon:SetHidden(true) end
if addon.vaultText then addon.vaultText:SetHidden(true) end
-- Calculate window dimensions based on layout
local visibleElements = 1 -- Always show home
if charSettings.showFurnitureVault then visibleElements = visibleElements + 1 end
if charSettings.showBank then visibleElements = visibleElements + 1 end
if charSettings.showBackpack then visibleElements = visibleElements + 1 end
if charSettings.showGold then visibleElements = visibleElements + 2 end -- Bank gold + Player gold
local windowWidth, windowHeight
if charSettings.horizontalLayout then
-- Horizontal bar layout
windowWidth = visibleElements * 120 + (visibleElements - 1) * 10 + 10 -- Each element is ~120px wide
windowHeight = 42 -- Single row height
else
-- Vertical layout (original)
windowWidth = 180
windowHeight = visibleElements * 32 + (visibleElements - 1) * 5 + 10
end
addon.window:SetDimensions(windowWidth, windowHeight)
-- Create controls based on layout
local previousControl = nil
-- ORDER: 1. House (always visible)
if not addon.homeIcon then
addon.homeIcon = WINDOW_MANAGER:CreateControl(addonName.."HomeIcon", addon.window, CT_TEXTURE)
addon.homeIcon:SetDimensions(32, 30)
addon.homeIcon:SetTexture("HomeStorageTracker/house.dds")
end
if not addon.homeText then
addon.homeText = WINDOW_MANAGER:CreateControl(addonName.."HomeText", addon.window, CT_LABEL)
addon.homeText:SetFont("ZoFontGame")
addon.homeText:SetColor(1, 1, 1, 1)
addon.homeText:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
addon.homeText:SetVerticalAlignment(TEXT_ALIGN_CENTER)
end
addon.homeIcon:ClearAnchors()
addon.homeText:ClearAnchors()
if charSettings.horizontalLayout then
addon.homeIcon:SetAnchor(TOPLEFT, addon.window, TOPLEFT, 5, 6)
addon.homeText:SetDimensions(80, 30)
addon.homeText:SetAnchor(LEFT, addon.homeIcon, RIGHT, 3, 0)
else
addon.homeIcon:SetAnchor(TOPLEFT, addon.window, TOPLEFT, 5, 5)
addon.homeText:SetDimensions(120, 30)
addon.homeText:SetAnchor(LEFT, addon.homeIcon, RIGHT, 8, 0)
end
addon.homeIcon:SetHidden(false)
addon.homeText:SetText("Loading...")
addon.homeText:SetHidden(false)
previousControl = charSettings.horizontalLayout and addon.homeText or addon.homeIcon
-- ORDER: 2. Vault
if charSettings.showFurnitureVault then
if not addon.vaultIcon then
addon.vaultIcon = WINDOW_MANAGER:CreateControl(addonName.."VaultIcon", addon.window, CT_TEXTURE)
addon.vaultIcon:SetDimensions(32, 32)
addon.vaultIcon:SetTexture("HomeStorageTracker/vault.dds")
end
if not addon.vaultText then
addon.vaultText = WINDOW_MANAGER:CreateControl(addonName.."VaultText", addon.window, CT_LABEL)
addon.vaultText:SetFont("ZoFontGame")
addon.vaultText:SetColor(1, 1, 1, 1)
addon.vaultText:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
addon.vaultText:SetVerticalAlignment(TEXT_ALIGN_CENTER)
end
addon.vaultIcon:ClearAnchors()
addon.vaultText:ClearAnchors()
if charSettings.horizontalLayout then
addon.vaultIcon:SetAnchor(LEFT, previousControl, RIGHT, 10, 0)
addon.vaultText:SetDimensions(80, 30)
addon.vaultText:SetAnchor(LEFT, addon.vaultIcon, RIGHT, 3, 0)
else
addon.vaultIcon:SetAnchor(TOPLEFT, previousControl, BOTTOMLEFT, 0, 5)
addon.vaultText:SetDimensions(120, 30)
addon.vaultText:SetAnchor(LEFT, addon.vaultIcon, RIGHT, 8, 0)
end
addon.vaultIcon:SetHidden(false)
addon.vaultText:SetText("Loading...")
addon.vaultText:SetHidden(false)
previousControl = charSettings.horizontalLayout and addon.vaultText or addon.vaultIcon
else
if addon.vaultIcon then addon.vaultIcon:SetHidden(true) end
if addon.vaultText then addon.vaultText:SetHidden(true) end
end
-- ORDER: 3. Bank
if charSettings.showBank then
if not addon.bankIcon then
addon.bankIcon = WINDOW_MANAGER:CreateControl(addonName.."BankIcon", addon.window, CT_TEXTURE)
addon.bankIcon:SetDimensions(32, 30)
addon.bankIcon:SetTexture("HomeStorageTracker/bank.dds")
end
if not addon.bankText then
addon.bankText = WINDOW_MANAGER:CreateControl(addonName.."BankText", addon.window, CT_LABEL)
addon.bankText:SetFont("ZoFontGame")
addon.bankText:SetColor(1, 1, 1, 1)
addon.bankText:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
addon.bankText:SetVerticalAlignment(TEXT_ALIGN_CENTER)
end
addon.bankIcon:ClearAnchors()
addon.bankText:ClearAnchors()
if charSettings.horizontalLayout then
addon.bankIcon:SetAnchor(LEFT, previousControl, RIGHT, 10, 0)
addon.bankText:SetDimensions(80, 30)
addon.bankText:SetAnchor(LEFT, addon.bankIcon, RIGHT, 3, 0)
else
addon.bankIcon:SetAnchor(TOPLEFT, previousControl, BOTTOMLEFT, 0, 5)
addon.bankText:SetDimensions(120, 30)
addon.bankText:SetAnchor(LEFT, addon.bankIcon, RIGHT, 8, 0)
end
addon.bankIcon:SetHidden(false)
addon.bankText:SetText("Loading...")
addon.bankText:SetHidden(false)
previousControl = charSettings.horizontalLayout and addon.bankText or addon.bankIcon
else
if addon.bankIcon then addon.bankIcon:SetHidden(true) end
if addon.bankText then addon.bankText:SetHidden(true) end
end
-- ORDER: 4. Backpack
if charSettings.showBackpack then
if not addon.backpackIcon then
addon.backpackIcon = WINDOW_MANAGER:CreateControl(addonName.."BackpackIcon", addon.window, CT_TEXTURE)
addon.backpackIcon:SetDimensions(32, 30)
addon.backpackIcon:SetTexture("HomeStorageTracker/bag.dds")
end
if not addon.backpackText then
addon.backpackText = WINDOW_MANAGER:CreateControl(addonName.."BackpackText", addon.window, CT_LABEL)
addon.backpackText:SetFont("ZoFontGame")
addon.backpackText:SetColor(1, 1, 1, 1)
addon.backpackText:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
addon.backpackText:SetVerticalAlignment(TEXT_ALIGN_CENTER)
end
addon.backpackIcon:ClearAnchors()
addon.backpackText:ClearAnchors()
if charSettings.horizontalLayout then
addon.backpackIcon:SetAnchor(LEFT, previousControl, RIGHT, 10, 0)
addon.backpackText:SetDimensions(80, 30)
addon.backpackText:SetAnchor(LEFT, addon.backpackIcon, RIGHT, 3, 0)
else
addon.backpackIcon:SetAnchor(TOPLEFT, previousControl, BOTTOMLEFT, 0, 5)
addon.backpackText:SetDimensions(120, 30)
addon.backpackText:SetAnchor(LEFT, addon.backpackIcon, RIGHT, 8, 0)
end
addon.backpackIcon:SetHidden(false)
addon.backpackText:SetText("Loading...")
addon.backpackText:SetHidden(false)
previousControl = charSettings.horizontalLayout and addon.backpackText or addon.backpackIcon
else
if addon.backpackIcon then addon.backpackIcon:SetHidden(true) end
if addon.backpackText then addon.backpackText:SetHidden(true) end
end
-- ORDER: 5. Bank Gold, 6. Player Gold
if charSettings.showGold then
-- Bank Gold FIRST
if not addon.bankGoldIcon then
addon.bankGoldIcon = WINDOW_MANAGER:CreateControl(addonName.."BankGoldIcon", addon.window, CT_TEXTURE)
addon.bankGoldIcon:SetDimensions(32, 32)
addon.bankGoldIcon:SetTexture("HomeStorageTracker/bcoins.dds")
end
if not addon.bankGoldText then
addon.bankGoldText = WINDOW_MANAGER:CreateControl(addonName.."BankGoldText", addon.window, CT_LABEL)
addon.bankGoldText:SetFont("ZoFontGame")
addon.bankGoldText:SetColor(1, 1, 1, 1)
addon.bankGoldText:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
addon.bankGoldText:SetVerticalAlignment(TEXT_ALIGN_CENTER)
end
addon.bankGoldIcon:ClearAnchors()
addon.bankGoldText:ClearAnchors()
if charSettings.horizontalLayout then
addon.bankGoldIcon:SetAnchor(LEFT, previousControl, RIGHT, 10, 0)
addon.bankGoldText:SetDimensions(80, 30)
addon.bankGoldText:SetAnchor(LEFT, addon.bankGoldIcon, RIGHT, 3, 0)
else
addon.bankGoldIcon:SetAnchor(TOPLEFT, previousControl, BOTTOMLEFT, 0, 5)
addon.bankGoldText:SetDimensions(120, 30)
addon.bankGoldText:SetAnchor(LEFT, addon.bankGoldIcon, RIGHT, 8, 0)
end
addon.bankGoldIcon:SetHidden(false)
addon.bankGoldText:SetText("Loading...")
addon.bankGoldText:SetHidden(false)
previousControl = charSettings.horizontalLayout and addon.bankGoldText or addon.bankGoldIcon
-- Player Gold SECOND
if not addon.goldIcon then
addon.goldIcon = WINDOW_MANAGER:CreateControl(addonName.."GoldIcon", addon.window, CT_TEXTURE)
addon.goldIcon:SetDimensions(32, 32)
addon.goldIcon:SetTexture("HomeStorageTracker/pcoins.dds")
end
if not addon.goldText then
addon.goldText = WINDOW_MANAGER:CreateControl(addonName.."GoldText", addon.window, CT_LABEL)
addon.goldText:SetFont("ZoFontGame")
addon.goldText:SetColor(1, 1, 1, 1)
addon.goldText:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
addon.goldText:SetVerticalAlignment(TEXT_ALIGN_CENTER)
end
addon.goldIcon:ClearAnchors()
addon.goldText:ClearAnchors()
if charSettings.horizontalLayout then
addon.goldIcon:SetAnchor(LEFT, previousControl, RIGHT, 10, 0)
addon.goldText:SetDimensions(80, 30)
addon.goldText:SetAnchor(LEFT, addon.goldIcon, RIGHT, 3, 0)
else
addon.goldIcon:SetAnchor(TOPLEFT, previousControl, BOTTOMLEFT, 0, 5)
addon.goldText:SetDimensions(120, 30)
addon.goldText:SetAnchor(LEFT, addon.goldIcon, RIGHT, 8, 0)
end
addon.goldIcon:SetHidden(false)
addon.goldText:SetText("Loading...")
addon.goldText:SetHidden(false)
previousControl = charSettings.horizontalLayout and addon.goldText or addon.goldIcon
else
if addon.goldIcon then addon.goldIcon:SetHidden(true) end
if addon.goldText then addon.goldText:SetHidden(true) end
if addon.bankGoldIcon then addon.bankGoldIcon:SetHidden(true) end
if addon.bankGoldText then addon.bankGoldText:SetHidden(true) end
end
-- Update visibility
addon.window:SetHidden(not charSettings.isVisible)
UpdateDisplay()
end
-- Update storage display
function UpdateDisplay()
if not addon.window or not addon.homeText then return end
local charSettings = GetCharacterSettings()
local anyCurrent = false
-- Home storage
local homeUsed = 0
local homeMax = GetHomeStorageMax()
for i = BAG_HOUSE_BANK_ONE, BAG_HOUSE_BANK_TEN do
local bagUsed = GetNumBagUsedSlots(i)
if bagUsed and bagUsed > 0 then
homeUsed = homeUsed + bagUsed
end
end
if homeUsed > 0 then
addon.savedVars.accountWide.lastHomeUsed = homeUsed
anyCurrent = true
else
homeUsed = addon.savedVars.accountWide.lastHomeUsed or 0
end
local homePercent = math.floor((homeUsed/homeMax)*100 + 0.5)
local homeColor = homePercent >= 90 and "|cFF0000" or homePercent >= 70 and "|cFFFF00" or "|c00FF00"
-- Format text based on layout
if charSettings.horizontalLayout then
addon.homeText:SetText(string.format("%s%d|r/%d", homeColor, homeUsed, homeMax))
else
addon.homeText:SetText(string.format("%s%d|r/|cFFFFFF%d|r (%d%%)", homeColor, homeUsed, homeMax, homePercent))
end
-- Bank storage
if charSettings.showBank and addon.bankText and not addon.bankText:IsHidden() then
local bankUsed, bankMax = 0, 0
local bankCurrent = false
if IsBankOpen() then
bankUsed = GetNumBagUsedSlots(BAG_BANK) or 0
bankMax = GetBankStorageMax()
bankCurrent = true
end
if bankCurrent then
addon.savedVars.accountWide.lastBankUsed = bankUsed
addon.savedVars.accountWide.lastBankMax = bankMax
anyCurrent = true
else
bankUsed = addon.savedVars.accountWide.lastBankUsed or 0
bankMax = addon.savedVars.accountWide.lastBankMax or GetBankStorageMax()
end
local bankPercent = math.floor((bankUsed/bankMax)*100 + 0.5)
local bankColor = bankPercent >= 90 and "|cFF0000" or bankPercent >= 70 and "|cFFFF00" or "|c00FF00"
if charSettings.horizontalLayout then
addon.bankText:SetText(string.format("%s%d|r/%d", bankColor, bankUsed, bankMax))
else
addon.bankText:SetText(string.format("%s%d|r/|cFFFFFF%d|r (%d%%)", bankColor, bankUsed, bankMax, bankPercent))
end
end
-- Backpack storage
if charSettings.showBackpack and addon.backpackText and not addon.backpackText:IsHidden() then
local backpackUsed = GetNumBagUsedSlots(BAG_BACKPACK) or 0
local backpackMax = GetBackpackStorageMax()
addon.savedVars.accountWide.lastBackpackUsed = backpackUsed
addon.savedVars.accountWide.lastBackpackMax = backpackMax
anyCurrent = true
local backpackPercent = math.floor((backpackUsed/backpackMax)*100 + 0.5)
local backpackColor = backpackPercent >= 90 and "|cFF0000" or backpackPercent >= 70 and "|cFFFF00" or "|c00FF00"
if charSettings.horizontalLayout then
addon.backpackText:SetText(string.format("%s%d|r/%d", backpackColor, backpackUsed, backpackMax))
else
addon.backpackText:SetText(string.format("%s%d|r/|cFFFFFF%d|r (%d%%)", backpackColor, backpackUsed, backpackMax, backpackPercent))
end
end
if anyCurrent then
addon.savedVars.accountWide.lastUpdate = GetTimeStamp()
end
-- Gold tracking
if charSettings.showGold and addon.goldText and not addon.goldText:IsHidden() then
local characterGold = GetCurrentMoney()
local bankGold = 0
if IsBankOpen() then
bankGold = GetBankedMoney()
addon.savedVars.accountWide.lastBankGold = bankGold
else
bankGold = addon.savedVars.accountWide.lastBankGold or 0
end
addon.savedVars.accountWide.lastCharacterGold = characterGold
-- Format gold amounts with commas for readability
local function FormatGold(amount)
local formatted = tostring(amount)
local k = 1
while k < string.len(formatted) do
if (string.len(formatted) - k + 1) % 3 == 0 and k ~= 1 then
formatted = string.sub(formatted, 1, k - 1) .. "," .. string.sub(formatted, k)
k = k + 1
end
k = k + 1
end
return formatted
end
if charSettings.horizontalLayout then
addon.goldText:SetText("|cFFD700"..FormatGold(characterGold).."|r")
if addon.bankGoldText then
addon.bankGoldText:SetText("|cFFD700"..FormatGold(bankGold).."|r")
end
else
addon.goldText:SetText("|cFFD700"..FormatGold(characterGold).."|r")
if addon.bankGoldText then
addon.bankGoldText:SetText("|cFFD700"..FormatGold(bankGold).."|r")
end
end
end
-- UPDATED: Furniture Vault tracking with correct API
if charSettings.showFurnitureVault and addon.vaultText and not addon.vaultText:IsHidden() then
local vaultUsed = 0
local vaultMax = DEFAULT_FURNITURE_VAULT_SLOTS
-- Check if vault is available (ESO Plus required)
if IsFurnitureVaultAvailable() then
-- Use the correct API function for furniture vault info
if GetHousingFurnitureVaultInfo then
vaultUsed, vaultMax = GetHousingFurnitureVaultInfo()
vaultUsed = vaultUsed or 0
vaultMax = vaultMax or DEFAULT_FURNITURE_VAULT_SLOTS
end
addon.savedVars.accountWide.lastFurnitureVaultUsed = vaultUsed
addon.savedVars.accountWide.lastFurnitureVaultMax = vaultMax
else
-- Use saved values if vault is not available
vaultUsed = addon.savedVars.accountWide.lastFurnitureVaultUsed or 0
vaultMax = addon.savedVars.accountWide.lastFurnitureVaultMax or DEFAULT_FURNITURE_VAULT_SLOTS
end
local vaultPercent = math.floor((vaultUsed/vaultMax)*100 + 0.5)
local vaultColor = vaultPercent >= 90 and "|cFF0000" or vaultPercent >= 70 and "|cFFFF00" or "|c00FF00"
if charSettings.horizontalLayout then
addon.vaultText:SetText(string.format("%s%d|r/%d", vaultColor, vaultUsed, vaultMax))
else
addon.vaultText:SetText(string.format("%s%d|r/|cFFFFFF%d|r (%d%%)", vaultColor, vaultUsed, vaultMax, vaultPercent))
end
end
end
-- Toggle functions (now defined after the functions they depend on)
ToggleGoldDisplay = function()
local charSettings = GetCharacterSettings()
charSettings.showGold = not charSettings.showGold
CreateUI()
d("Gold display "..(charSettings.showGold and "shown" or "hidden"))
end
ToggleFurnitureVaultDisplay = function()
local charSettings = GetCharacterSettings()
charSettings.showFurnitureVault = not charSettings.showFurnitureVault
CreateUI()
d("Furniture Vault display "..(charSettings.showFurnitureVault and "shown" or "hidden"))
end
-- Other toggle functions
local function ToggleVisibility()
local charSettings = GetCharacterSettings()
charSettings.isVisible = not charSettings.isVisible
if addon.window then
addon.window:SetHidden(not charSettings.isVisible)
else
CreateUI()
end
d(addonName.." "..(charSettings.isVisible and "shown" or "hidden"))
end
local function ToggleBankDisplay()
local charSettings = GetCharacterSettings()
charSettings.showBank = not charSettings.showBank
CreateUI()
d("Bank display "..(charSettings.showBank and "shown" or "hidden"))
end
local function ToggleBackpackDisplay()
local charSettings = GetCharacterSettings()
charSettings.showBackpack = not charSettings.showBackpack
CreateUI()
d("Backpack display "..(charSettings.showBackpack and "shown" or "hidden"))
end
local function ToggleWindowLock()
local charSettings = GetCharacterSettings()
charSettings.lockWindow = not charSettings.lockWindow
if addon.window then
addon.window:SetMouseEnabled(not charSettings.lockWindow)
addon.window:SetMovable(not charSettings.lockWindow)
end
d("Window position "..(charSettings.lockWindow and "locked" or "unlocked"))
end
local function ToggleLayout()
local charSettings = GetCharacterSettings()
charSettings.horizontalLayout = not charSettings.horizontalLayout
CreateUI()
d("Layout switched to "..(charSettings.horizontalLayout and "horizontal bar" or "vertical list"))
end
local function ResetPosition()
local charSettings = GetCharacterSettings()
charSettings.posX = nil
charSettings.posY = nil
if addon.window then
addon.window:ClearAnchors()
addon.window:SetAnchor(CENTER, GuiRoot, CENTER, 0, 0)
end
d("Position reset to center")
end
local function ShowHelp()
d("HomeStorageTracker v"..addonVersion.." Commands:")
d("/hst - Update display")
d("/hst toggle - Show/hide window")
d("/hst bank - Toggle bank display")
d("/hst backpack (or bp) - Toggle backpack display")
d("/hst gold - Toggle gold display")
d("/hst vault - Toggle furniture vault display")
d("/hst layout - Toggle horizontal/vertical layout")
d("/hst lock - Lock/unlock window position")
d("/hst reset - Reset window position")
d("/hst debug - Show debug information")
d("/hst help - Show this help")
end
-- Slash command handler
local function HandleSlashCommand(args)
args = args and string.lower(string.match(args, "^%s*(.-)%s*$")) or ""
if args == "toggle" then
ToggleVisibility()
elseif args == "bank" then
ToggleBankDisplay()
elseif args == "backpack" or args == "bp" then
ToggleBackpackDisplay()
elseif args == "gold" then
ToggleGoldDisplay()
elseif args == "vault" then
ToggleFurnitureVaultDisplay()
elseif args == "layout" then
ToggleLayout()
elseif args == "lock" then
ToggleWindowLock()
elseif args == "reset" then
ResetPosition()
elseif args == "help" then
ShowHelp()
elseif args == "debug" then
d(string.format("Debug Info (v%s):", addonVersion))
d(string.format("Home: %d/%d", addon.savedVars.accountWide.lastHomeUsed or 0, GetHomeStorageMax()))
d(string.format("Bank: %d/%d", addon.savedVars.accountWide.lastBankUsed or 0, addon.savedVars.accountWide.lastBankMax or GetBankStorageMax()))
d(string.format("Backpack: %d/%d", addon.savedVars.accountWide.lastBackpackUsed or 0, addon.savedVars.accountWide.lastBackpackMax or GetBackpackStorageMax()))
d(string.format("Character Gold: %d", addon.savedVars.accountWide.lastCharacterGold or 0))
d(string.format("Bank Gold: %d", addon.savedVars.accountWide.lastBankGold or 0))
d(string.format("Furniture Vault: %d/%d", addon.savedVars.accountWide.lastFurnitureVaultUsed or 0, addon.savedVars.accountWide.lastFurnitureVaultMax or GetFurnitureVaultMax()))
d(string.format("Vault Available: %s", IsFurnitureVaultAvailable() and "Yes" or "No"))
local lastUpdate = addon.savedVars.accountWide.lastUpdate or 0
if lastUpdate > 0 then
d(string.format("Last update: %s", os.date("%c", lastUpdate)))
else
d("Last update: Never")
end
local charSettings = GetCharacterSettings()
d(string.format("Settings: Bank=%s, Backpack=%s, Gold=%s, Vault=%s, Visible=%s, Locked=%s, Layout=%s",
tostring(charSettings.showBank),
tostring(charSettings.showBackpack),
tostring(charSettings.showGold),
tostring(charSettings.showFurnitureVault),
tostring(charSettings.isVisible),
tostring(charSettings.lockWindow),
charSettings.horizontalLayout and "Horizontal" or "Vertical"))
else
-- Default action when no argument or unrecognized argument
if args ~= "" then
d("Unknown command: "..args..". Use '/hst help' for available commands.")
end
UpdateDisplay()
d("Storage updated")
end
end
-- Initialize addon with error handling
local function Initialize(event, name)
if name ~= addonName then return end
EVENT_MANAGER:UnregisterForEvent(addonName, EVENT_ADD_ON_LOADED)
-- Wrap initialization in pcall for error handling
local success, errorMsg = pcall(function()
-- Initialize SavedVariables
addon.savedVars = ZO_SavedVars:NewAccountWide(savedVarsName, 1, nil, defaultSavedVars)
-- Ensure the saved vars structure is correct
if not addon.savedVars.accountWide then
addon.savedVars.accountWide = ZO_DeepTableCopy(defaultSavedVars.accountWide)
end
if not addon.savedVars.perCharacter then
addon.savedVars.perCharacter = {}
end
-- Register slash command
SLASH_COMMANDS["/hst"] = HandleSlashCommand
-- Register events with error handling
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_INVENTORY_SINGLE_SLOT_UPDATE, function(_, bagId)
pcall(function()
if (bagId >= BAG_HOUSE_BANK_ONE and bagId <= BAG_HOUSE_BANK_TEN) or
(bagId == BAG_BANK) or
(bagId == BAG_BACKPACK) then
zo_callLater(UpdateDisplay, 100)
end
end)
end)
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_OPEN_BANK, function()
pcall(UpdateDisplay)
end)
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_CLOSE_BANK, function()
pcall(UpdateDisplay)
end)
-- Register money change events
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_MONEY_UPDATE, function()
pcall(UpdateDisplay)
end)
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_BANKED_MONEY_UPDATE, function()
pcall(UpdateDisplay)
end)
-- NEW: Register for housing editor events (vault is accessed through housing)
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_HOUSING_EDITOR_MODE_CHANGED, function(_, oldMode, newMode)
if newMode then
zo_callLater(UpdateDisplay, 500)
end
end)
-- NEW: Register for collectible updates (vault is a collectible)
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_COLLECTIBLE_USE_RESULT, function(_, result, collectibleId)
zo_callLater(UpdateDisplay, 500)
end)
-- Create UI and do initial update with delay
zo_callLater(function()
pcall(function()
CreateUI()
UpdateDisplay()
end)
end, 1000)
d(addonName.." v"..addonVersion.." loaded. Type '/hst help' for commands.")
end)
if not success then
d(addonName.." failed to initialize: "..tostring(errorMsg))
end
end
EVENT_MANAGER:RegisterForEvent(addonName, EVENT_ADD_ON_LOADED, Initialize)