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Lab8.cpp
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110 lines (87 loc) · 2.6 KB
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// Lab8 12171788 박지은
#include <gl/glut.h>
#include <gl/freeglut.h>
#include <stdio.h>
float m_RotateAngle = 0;
void init(void) {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Light 설정
GLfloat ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f };
GLfloat diffuseLight[] = { 0.7f, 0.7f, 0.7f, 1.0f };
GLfloat specularLight[] = { 0.9f, 0.9f, 0.9f, 1.0f };
GLfloat specularMaterial[] = { 1.0f, 1.0f, 1.0f, 1.0f };
glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight);
glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight);
glMaterialfv(GL_FRONT, GL_SPECULAR, specularMaterial);
glMateriali(GL_FRONT, GL_SHININESS, 20);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
// Depth-Test Enable
glFrontFace(GL_CW); // Teapot은 CW로 정의됨
glPolygonMode(GL_BACK, GL_LINE);
glEnable(GL_CULL_FACE);
//glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
}
void idle(void) {
m_RotateAngle = m_RotateAngle + 0.1; // 공전 속도
if (m_RotateAngle > 360) m_RotateAngle -= 360;
glutPostRedisplay();
}
void resize(int width, int height) {
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, (double)width / (double)height, 10, 500);
glMatrixMode(GL_MODELVIEW);
}
void draw_axis(void) {
glLineWidth(3); // 좌표축 두께
glBegin(GL_LINES);
glColor3f(1, 0, 0); // x축
glVertex3f(0, 0, 0);
glVertex3f(4, 0, 0);
glColor3f(0, 1, 0); // y축
glVertex3f(0, 0, 0);
glVertex3f(0, 4, 0);
glColor3f(0, 0, 1); // z축
glVertex3f(0, 0, 0);
glVertex3f(0, 0, 4);
glEnd();
glLineWidth(1);
}
void draw(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(10, 10, 10, 0, 0, 0, 0, 1, 0);
glutIdleFunc(idle);
draw_axis();
glPushMatrix();
//glRotatef(m_RotateAngle, 0, 1, 0);
GLdouble eq[4] = { 0.0, 0.0, 1.0, 0.0 };
glClipPlane(GL_CLIP_PLANE0, eq);
glEnable(GL_CLIP_PLANE0);
glPopMatrix();
glColor3f(1, 1, 0);
glutSolidTeapot(3);
glutSwapBuffers();
// back buffer를 front buffer로 변경
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glClearDepth(1.0f);
// double buffer로 변경
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("12171788 박지은");
init();
glutDisplayFunc(draw);
glutReshapeFunc(&resize);
glutMainLoop();
return 0;
}