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<!DOCTYPE html>
<!--
* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree.
-->
<html>
<head>
<meta charset="utf-8">
<meta name="description" content="WebRTC code samples">
<meta name="viewport" content="width=device-width, user-scalable=yes, initial-scale=1, maximum-scale=1">
<meta itemprop="description" content="Client-side WebRTC code samples">
<meta itemprop="name" content="WebRTC code samples">
<meta name="mobile-web-app-capable" content="yes">
<meta id="theme-color" name="theme-color" content="#ffffff">
<base target="_blank">
<title>getUserMedia to canvas</title>
</head>
<body>
<div id="container">
<h1><a href="//webrtc.github.io/samples/" title="WebRTC samples homepage">WebRTC samples</a> <span>getUserMedia ⇒ canvas</span></h1>
<video autoplay></video>
<button>Take snapshot</button>
<canvas></canvas>
<p>Draw a frame from the video onto the canvas element using the <code>drawImage()</code> method.</p>
<p>The variables <code>canvas</code>, <code>video</code> and <code>stream</code> are in global scope, so you can inspect them from the console.</p>
<a href="https://github.com/webrtc/samples/tree/gh-pages/src/content/getusermedia/canvas" title="View source for this page on GitHub" id="viewSource">View source on GitHub</a>
</div>
<script src="js/adapter.js"></script>
<script src="js/common.js"></script>
<script src="js/main.js"></script>
</body>
</html>