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Character.cpp
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447 lines (369 loc) · 12 KB
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//
// Character.cpp
// tester
//
// Created by Zach Waterson on 3/22/14.
// Copyright (c) 2014 Zach Waterson. All rights reserved.
//
#include "Character.h"
Character::Character(string fileName) {
ifstream file;
file.open(fileName.c_str());
if (!file) {
cout<<"File "<<fileName<<" failed to open"<<endl;
return;
}
for (int i = 0; i < 10; i++) {
int val;
file >> val;
//the only things in the save file are the 4 base values and the health, which persists
//characters are read in line by line in this order
//pp and statuses do NOT persist from battle to battle, so aren't written to file
switch (i) {
case 0:
maxHealth = val;
break;
case 1:
standardPower = val;
break;
case 2:
maxPP = val;
break;
case 3:
standardPPRegen = val;
break;
case 4:
currentHealth = val;
break;
default:
break;
}
}
/*
maxHealth = 100;
standardPower = 10;
maxPP = 10;
standardPPRegen = 1;
currentPPRegen = 1;
currentPP = 10;
currentPower = 10;
currentHealth = 100;
*/
currentPower = standardPower;
currentPPRegen = standardPPRegen;
currentPP = maxPP;
fileName = fileName;
}
void Character::actMoveOnTarget(string moveName, vector<Character *> targets) {
//open file
ifstream file(moveName.c_str());
//check for open
if (!file) {
cout<<"File "<<moveName<<" failed to open"<<endl;
return;
}
//get each line from file
string line;
while (getline(file, line)) {
Character *ch = this;
int hasRun = 0; //for once keyword
//iterate through targets
typename vector<Character *>::iterator currentTarget;
for (currentTarget = targets.begin(); currentTarget != targets.end(); ++currentTarget) {
//get each word from line
istringstream iss(line);
string word;
//keep track of the most recent damage dealt
//used for display
int actorDamage = 0;
int targetDamage = 0;
while (getline(iss, word, ' ')) {
if (word=="Once") {
if (hasRun == 1) {
continue; //skips whole line if prefaced with "Once" and it has already been done to one target this move
}
}
else if (word=="Display") {
displayLog = this->displayStringForMove(line, targets[0], actorDamage, targetDamage);
}
else if (word=="Target") {
ch = *currentTarget;
}
else if (word=="Actor") {
ch = this;
}
else if (word=="Health") {
getline(iss, word);
int val = getValueForCommand(word, ch->getCurrentHealth(), ch->getCurrentPower());
ch->changeHealth(val);
if (ch == this) {
actorDamage = val;
}
else {
targetDamage = val;
}
}
else if (word=="Power") {
getline(iss, word);
int val = getValueForCommand(word, ch->getCurrentPower(), ch->getCurrentPower());
ch->setCurrentPower(val);
}
else if (word=="PP") {
getline(iss, word);
int val = getValueForCommand(word, ch->getCurrentPP(), 1);
ch->setCurrentPP(val);
}
else if (word=="PPRegen") {
getline(iss, word);
int val = getValueForCommand(word, ch->getCurrentPPRegen(), ch->getCurrentPower());
ch->setCurrentPPRegen(val);
}
else if (word=="Status") {
getline(iss, word);
ch->applyStatus(word, getCurrentPower()); //pass in power of caster
}
else {
cout << "Error reading word " << word << endl;
}
hasRun = 1;
}
}
}
}
void Character::applyStatus(string line, int casterPower) {
istringstream issline(line);
string word;
Status thisStatus;
while (getline(issline, word, ' ')) {
if (word=="HPT") {
getline(issline, word, ' ');
int hpt = getValueForCommand(word, getCurrentHealth(), casterPower) - getCurrentHealth();
thisStatus.healthPerTurn = hpt;
}
else if (word=="Incap") {
getline(issline, word, ' ');
if (word=="YES") {
thisStatus.causesIncap = 1;
}
else {
thisStatus.causesIncap = 0;
}
}
else if (word=="Length") {
getline(issline, word, ' ');
thisStatus.turnsUntilGone = atof(word.c_str());
}
else thisStatus.turnsUntilGone = 1; //default to single turn status
}
statuses.push_back(thisStatus); //save status to array
}
void Character::updateStatuses() {
int shouldBeIncap = 0; //statuses will update this if char should be incap
typename vector<Status>::iterator currentStatus;
for (currentStatus = statuses.begin(); currentStatus != statuses.end(); ++currentStatus) {
//check if status expires
if (currentStatus->turnsUntilGone==0) {
currentStatus = statuses.erase(currentStatus); //erase any statuses that need to go
if (currentStatus == statuses.end()) {
break; //check to see if had removed last status
}
}
//update status and character
currentStatus->turnsUntilGone = currentStatus->turnsUntilGone - 1; //decrement turns left
changeHealth(getCurrentHealth() + currentStatus->healthPerTurn); //do damage
if (currentStatus->causesIncap) {
shouldBeIncap = 1;
}
}
isIncap = shouldBeIncap;
}
void Character::changeHealth(int newHealth) {
if (getCurrentShield()>0) {
int deltaHealth = newHealth - getCurrentHealth();
if (deltaHealth <= 0) { //if a damaging change and not a healing one
int newDelta = deltaHealth + getCurrentShield(); //mitigate with shield
if (newDelta > 0) { //shield holds
setCurrentShield(newDelta);
}
else {
setCurrentHealth(getCurrentHealth() + newDelta); //shield breaks
setCurrentShield(0);
}
}
}
else setCurrentHealth(newHealth); // no shield or not damaging
}
int Character::numTargetsForMove(string moveName) {
ifstream file(moveName.c_str());
if (!file) {
cout<<"File "<<moveName<<" failed to open"<<endl;
}
string line;
while (file.good()) {
getline(file, line); //split file into lines
istringstream iss(line); //convert to stream for tokenization
string word; //individual word of line
while (getline(iss, word, ' ')) { //store next word from line
//look for TARGETS keyword, otherwise move on
if (word=="Targets") {
getline(iss, word, ' ');
if (word=="ALL") {
return 0;
}
else {
return atoi(word.c_str()); //convert to int
}
}
}
}
return 1; //defaults to 1 if can't find target
}
int Character::getValueForCommand(string com, int baseVal, int power) {
int val = 0;
//first check what kind of change we're doing
char c = com.at(0);
com.erase(0,1); //get rid of sign
float movePower = atof(com.c_str()); //get move power
int totalPower = power*movePower; //int totalPower truncates decimals
switch (c) {
case '+':
val = baseVal + totalPower;
break;
case '-':
val = baseVal - totalPower;
break;
case '*':
val = baseVal*totalPower;
break;
case '/':
val = baseVal/totalPower;
break;
default:
val = 0;
break;
}
return val;
}
string Character::displayStringForMove(string com, Character *target, int targetDamage, int actorDamage) {
ostringstream output;
istringstream iss(com);
string word;
int isFirst = 1;
while (getline(iss, word, ' ')) {
//skip the first line, becuase it is the keyword Display
if (isFirst == 1) {
isFirst = 0;
continue;
}
//$ is the keyword indicating a word needs to be parsed
char c = word.at(0);
if (c != '$') {
output << word;
}
else {
if (word == "$ACTOR_NAME") {
output << this->getName();
}
else if (word == "$TARGET_NAME") {
output << target->getName();
}
else if (word == "$ACTOR_HEALTH") {
output << this->getCurrentHealth();
}
else if (word == "$TARGET_HEALTH") {
output << target->getCurrentHealth();
}
else if (word == "$ACTOR_DAMAGE") {
output << actorDamage;
}
else if (word == "$TARGET_DAMAGE") {
output << targetDamage;
}
}
}
return output.str();
}
bool Character::canCastMove(string moveName) {
//open file
ifstream file(moveName.c_str());
//check for open
if (!file) {
cout<<"File "<<moveName<<" failed to open"<<endl;
return 0;
}
//get each line from file
string line;
while (getline(file, line)) {
istringstream issline(line);
string word;
while (getline(issline, word, ' ')) {
if (word=="Actor") {
getline(issline, word, ' ');
if (word=="PP") {
getline(issline, word, ' ');
int val = getValueForCommand(word, getCurrentPP(), 1);
if (val<0) { //not enough pp
return false;
}
}
}
}
}
return true; //enough pp!
}
//---------------------
//setters and getters
int Character::getCurrentHealth() {
return currentHealth;
}
void Character::setCurrentHealth(int health) {
if (health < 0) {
health = 0;
}
else if (health > maxHealth) {
health = maxHealth;
}
currentHealth = health;
}
int Character::getCurrentPower() {
return currentPower;
}
void Character::setCurrentPower(int power) {
if (power < 0) {
power = 0;
}
currentPower = power;
}
int Character::getCurrentPP() {
return currentPP;
}
void Character::setCurrentPP(int PP) {
if (PP < 0) {
PP = 0;
}
else if (PP > maxPP){
PP = maxPP;
}
currentPP = PP;
}
int Character::getCurrentPPRegen() {
return currentPPRegen;
}
void Character::setCurrentPPRegen(int PPRegen) {
if (PPRegen < 0) {
PPRegen = 0;
}
currentPPRegen = PPRegen;
}
int Character::getCurrentShield() {
return currentShield;
}
void Character::setCurrentShield(int shield) {
if (currentShield < 0) {
currentShield = 0;
}
currentShield = shield;
}
string Character::getName() {
return name;
}