forked from Kemo-III/InGameUIDesigner
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathInGameUIDesigner.csproj
More file actions
112 lines (101 loc) · 4.75 KB
/
InGameUIDesigner.csproj
File metadata and controls
112 lines (101 loc) · 4.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
<Project Sdk="Bannerlord.BUTRModule.Sdk/1.0.1.80">
<PropertyGroup>
<Version>1.1.0</Version>
<TargetFramework>net472</TargetFramework>
<Platforms>x64</Platforms>
<LangVersion>10.0</LangVersion>
<Nullable>enable</Nullable>
<ModuleId>$(MSBuildProjectName)</ModuleId>
<ModuleName>$(MSBuildProjectName)</ModuleName>
<GameFolder>$(BannerlordFolder)</GameFolder>
<!-- Module manually override GameVersion -->
<!-- <OverrideGameVersion>v1.0.0</OverrideGameVersion> -->
</PropertyGroup>
<!-- Development Variables -->
<PropertyGroup>
<HarmonyVersion>2.3.3</HarmonyVersion>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Stable_Debug|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Stable_Release|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta_Debug|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta_Release|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" PrivateAssets="all" IncludeAssets="compile" />
<PackageReference Include="Nullable" Version="1.3.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="IsExternalInit" Version="1.0.3" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="BUTR.Harmony.Analyzer" Version="1.0.1.50" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
</ItemGroup>
<ItemGroup>
<Reference Include="PresentationFramework" />
<Reference Include="System.Numerics.Vectors">
<HintPath>$(GameFolder)\bin\Win64_Shipping_Client\System.Numerics.Vectors.dll</HintPath>
<Aliases>MountAndBlade</Aliases>
</Reference>
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<None Update="_Module\GUI\Brushes\UIEditor.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.BasicWidgetsList.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.BrushPreviewList.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.ColourSelector.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.PopUps.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.PrefabWidgetsList.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.SpritesPreviewList.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.TitlelessWindow.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.WidgetDataSource.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.WidgetHierarchy.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.WidgetProperties.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="_Module\GUI\Prefabs\UIEditor.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Update="Bannerlord.ReferenceAssemblies" Version="1.2.12.66233" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Bannerlord.UIExtenderEx" Version="2.11.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Lib.Harmony" Version="2.3.6" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y "$(OutDir)\*" "$(GameFolder)\Modules\$(ModuleName)\bin\Win64_Shipping_wEditor"" />
</Target>
</Project>