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asteroid.py
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34 lines (26 loc) · 1.1 KB
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import pygame
import random
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS, ASTEROID_NEW_SPEED_SCALE, \
WHITE_COLOR, LINE_WIDTH
class Asteroid(CircleShape):
def __init__(self, x, y,radius):
super().__init__(x,y,radius)
def draw(self, screen):
# sub-classes must override
pygame.draw.circle(screen, WHITE_COLOR, self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
# uncomment to let asteroids wrap around
# super().update(dt)
def split(self):
self.kill()
# do not split small asteroids below min radius
if self.radius <= ASTEROID_MIN_RADIUS:
return
random_angle = random.uniform(20,50)
new_radius = self.radius - ASTEROID_MIN_RADIUS
a1 = Asteroid(self.position.x, self.position.y, new_radius)
a1.velocity = self.velocity.rotate(random_angle) * ASTEROID_NEW_SPEED_SCALE
a2 = Asteroid(self.position.x, self.position.y, new_radius)
a2.velocity = self.velocity.rotate(-random_angle)