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<!DOCTYPE html>
<html lang="en">
<head>
<!-- Meta -->
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="author" content="Josip Potnar">
<meta name="description"
content="Website introducing most common or basic elements of the game 'Dead by Daylight' to newer gamers">
<meta name="keywords" content="game, gaming, behaviour, dead by daylight, online multiplayer, steam, xbox, ps5">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- Links -->
<link rel="stylesheet" href="assets/css/style.css">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link
href="https://fonts.googleapis.com/css2?family=Montserrat:wght@100;400&family=Roboto:wght@100;900&display=swap"
rel="stylesheet">
<link rel="shortcut icon" type="image/x-icon" href="assets/images/favicon.ico">
<link rel="stylesheet" href="assets/css/style.css">
<!-- Tab title -->
<title>Dead by Daylight</title>
</head>
<body>
<!-- Header -->
<header id="header">
<img src="assets/images/dbd-logo-header.webp" alt="Dead by daylight logo">
<div>
<h1 class="uppercase-title">
Dead by Daylight
</h1>
<h2>
How not to lose your head - beginners' guide
</h2>
</div>
</header>
<!-- Website navigation -->
<nav>
<a href="index.html" aria-label="home, button, opens in the same window">
<i class="fa-solid fa-house"></i>
<span class="link-description">
Home
</span>
</a>
<a href="characters.html" class="active" aria-label="characters, button, opens in the same window">
<i class="fa-solid fa-person"></i>
<span class="link-description">
Characters
</span>
</a>
<a href="glossary.html" aria-label="glossary, button, opens in the same window">
<i class="fa-solid fa-book"></i>
<span class="link-description">
Glossary
</span>
</a>
<a href="streaming.html" aria-label="streaming, button, opens in the same window">
<i class="fa-brands fa-youtube"></i>
<span class="link-description">
Streaming
</span>
</a>
<a href="subscribe.html" aria-label="subscribe, button, opens in the same window">
<i class="fa-solid fa-envelope"></i>
<span class="link-description">
Subscribe
</span>
</a>
</nav>
<!-- Main body -->
<div id="page-display-container">
<!-- Menu -->
<section class="menu" aria-label="Menu">
<h2 class="title">
Survivors
</h2>
<ul>
<li class="menu-list">
<a href="#claudette" aria-label="Go to Claudette Morel section">
Claudette Morel
</a>
</li>
<li class="menu-list">
<a href="#dwight" aria-label="Go to Dwight Fairfield section">
Dwight Fairfield
</a>
</li>
<li class="menu-list">
<a href="#kate" aria-label="Go to Kate Denson section">
Kate Denson
</a>
</li>
</ul>
<h2 class="title">
Killers
</h2>
<ul>
<li class="menu-list">
<a href="#artist" aria-label="Go to Carmina Mora aka The Artist section">
Carmina Mora aka The Artist
</a>
</li>
<li class="menu-list">
<a href="#nurse" aria-label="Go to Sally Smithson aka The Nurse section">
Sally Smithson aka The Nurse
</a>
</li>
<li class="menu-list">
<a href="#wraith" aria-label="Go to Philip Ojomo aka The Wraith section">
Philip Ojomo aka The Wraith
</a>
</li>
</ul>
</section>
<!-- Main content -->
<section id="desktop-main-body"
aria-label="Information regarding the featured characters, including their history and perks">
<article>
<h2 class="title">
Survivors
</h2>
<h3 class="subtitle" id="claudette">
Claudette Morel
</h3>
<div class="perk-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">Claudette Morel is a studious Botanist,
able to
boost
her team's survivability as well as her own.
Her personal Perks, Empathy, Botany Knowledge, and Self-Care, allow her to spot injured
Survivors
and heal both herself and her team more effectively. She uses her time out of the fog to
collect
potent plants found around the Campfire to create tinctures that can stop bleeding.
</p>
<img src="assets/images/characters/claudette.webp" alt="Claudette coming out of the fog."
class="character-image">
</div>
<h4 class="subtitle2">
Claudette's perks:
</h4>
<div class="perk-container">
<h5 class="perk-title">
Empathy
</h5>
<p class="perk-layout">
Unlocks potential in your Aura-reading ability:
<br>
<br>
The auras of Survivors in the Injured State or in the Dying State within
<span class="perk-level-1">
64
</span>
/
<span class="perk-level-2">
96
</span>
/
<span class="perk-level-3">
128
</span>
metres of your location are revealed to you.
<br>
<br>
Empathy does not reveal the Aura of a Survivor being carried by the Killer.
</p>
<img src="assets/images/perks/empathy.webp"
alt="Hands covering a heart, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Botany Knowledge
</h5>
<p class="perk-layout">
You transform plants found around The Campfire into tinctures that slow down bleeding.
<br>
<br>
Increases your Healing speed by
<span class="perk-level-1">
30
</span>
/
<span class="perk-level-2">
40
</span>
/
<span class="perk-level-3">
50
</span>
%.
<br>
<br>
Reduces the Healing efficiency of Med-Kits by
<span class="perk-level-1">
-20
</span>
%.
</p>
<img src="assets/images/perks/botanyknowledge.webp"
alt="A flower, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Self-Care
</h5>
<p class="perk-layout">
Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at
<span class="perk-level-1">
25
</span>
/
<span class="perk-level-2">
30
</span>
/
<span class="perk-level-3">
35
</span>
% of the normal Healing speed.
</p>
<img src="assets/images/perks/self-care.webp"
alt="Hand wrapping bandage over another, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<h4 class="subtitle2">
Lore
</h4>
<div class="lore-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">From the day that her parents gave
Claudette her
first science kit, she loved experiments. Her single-minded pursuit lead to an early
scholarship at
a great college. It was a huge decision to leave Montreal, but the chance was too good
to pass up.
Her introverted nature means that chat rooms and forums are now her best source of
social
interaction. Her new favourite activity is to answer botany questions for others under
her new
moniker of Science Girl. One evening, during a long bus ride back from the city,
Claudette took a
stroll that would change her life. It only took a minute for her to get completely
disoriented in
the thick woods. She never found her way back. Her forum only started to wonder where
she was a week
after she stopped posting.
<br>
<br>
Claudette is not the outgoing type. Her brilliance provided her with a social handicap
and she has
fled the real world for chat rooms and forums. Botany and studies fill her life and even
though she
yearns for something else - it won’t come via a modem. Being thrown into a real-life
situation can
feel awkward and forced. But as she is used to shutting out the world, she suddenly
finds hope in
this inexplicable darkness that is slowly devouring her. A plant. A tree. A bush. Simple
greenery
that might save a life. She hides within and amongst them. Her knowledge and skills
flourish as
gruesomeness roams free around her.
</p>
<img src="assets/images/characters/claudette2.webp" alt="Claudette posing with a bandaged hand."
class="character-image">
<p class="license-disclaimer">
This page uses material from the "Claudette Morel" article on the Dead by Daylight wiki at
<a href="https://www.fandom.com" target="_blank" aria-label="Fandom website, opens in a new tab"
rel="external">
Fandom
</a>
and is licensed under the
<a href="https://creativecommons.org/licenses/by-sa/3.0" target="_blank"
aria-label="Creative Commons license, opens in a new tab" rel="external">
Creative Commons Attribution-Share Alike License
</a>.
</p>
</div>
<div class="bottom-navigation">
<a href="#header" aria-label="link">
Back to Top
</a>
</div>
<h3 class="subtitle" id="dwight">
Dwight Fairfield
</h3>
<div class="perk-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">Dwight Fairfield is a nervous Leader,
able to locate his allies and increase their effectiveness.
His personal Perks, Bond, Prove Thyself, and Leader, allow him to get in proximity of
other Survivors and provide bonuses to their actions as well as his own.
He is skilled at finding others and working as a group. His Perks help him and others by
keeping them together and alive.
</p>
<img src="assets/images/characters/dwight.webp" alt="Dwight coming out of the fog."
class="character-image">
</div>
<h4 class="subtitle2">
Dwight's perks:
</h4>
<div class="perk-container">
<h5 class="perk-title">
Bond
</h5>
<p class="perk-layout">
Unlocks potential in your Aura-reading ability:
<br>
<br>
The Auras of all other Survivors within
<span class="perk-level-1">
20
</span>
/
<span class="perk-level-2">
28
</span>
/
<span class="perk-level-3">
36
</span>
metres of your location are revealed to you.
</p>
<img src="assets/images/perks/bond.webp"
alt="Hands tied together, image changes background color to display perk levels.."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Prove Thyself
</h5>
<p class="perk-layout">
Increases your Repair speed by +15% for each other Survivor within 4 metres of your
location, up to a maximum of +45%.
<br>
<br>
This effect is also applied to all other Survivors within that range.
<br>
<br>
Grants
<span class="perk-level-1">
50
</span>
/
<span class="perk-level-2">
75
</span>
/
<span class="perk-level-3">
100
</span>
% bonus Bloodpoints for Co-operative actions.
<br>
<br>
Survivors can only be affected by one instance of Prove Thyself at a time.
</p>
<img src="assets/images/perks/provethyself.webp"
alt="Several silhouettes standing in unison, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Leader
</h5>
<p class="perk-layout">
You are able to organise a team to cooperate more efficiently.
<br>
<br>
Increases the Action speeds of other Survivors in Healing, Sabotaging, Unhooking,
Cleansing, Opening, and Unlocking by
<span class="perk-level-1">
15
</span>
/
<span class="perk-level-2">
20
</span>
/<span class="perk-level-3">
25
</span>
% while they are within 8 metres of your location.
<br>
<br>
This effect lingers for 15 seconds when leaving Leader's range.
<br>
<br>
Survivors can only be affected by one instance of Leader at a time.
</p>
<img src="assets/images/perks/leader.webp"
alt="Silhouette pointing in a direction, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<h4 class="subtitle2">
Lore
</h4>
<div class="lore-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">Dwight was geeky and scrawny through high
school. He always wanted to be one of the cool kids, but somehow never had the charisma.
He tried out for the football team but was cut, the basketball team didn't even take a
look, and his grades were distinctly below average. One weekend, on a team-building
exercise from his dead-end job, Dwight's boss led them deep into the woods before
breaking out his family recipe moonshine. Dwight remembered taking the first sip before
waking up late the next morning all alone. During the night, the others had abandoned
him. Once again, the laughing stock of the community Dwight tried to hike his way out of
the woods. That was the last anyone ever heard of Dwight Fairfield.
<br>
<br>
Dwight isn't the typical guy you think of when someone says "Survivor". He lacks that
certain pizzazz and without his glasses, he's more or less blind. But as the sun sets
and the woods come alive, Dwight clasps to his rat race life, making sure that he'll
live to see another day even though something unimaginable is after him. Dwight won't
stop. He'll survive no matter what. As others spent hours being seen in high school. He
spent hours becoming invisible and avoiding danger. And it doesn't matter if it's
dangers in the hallway or dangers in the woods. Survival is key. As other employees
panic when terror infects them, Dwight makes use of his disturbing teen experience. The
tables have now turned and now others need to follow to Dwight's firm directions if they
are to survive as he knows how to disappear.
</p>
<img src="assets/images/characters/dwight2.webp" alt="Dwight looking to the side."
class="character-image-exception">
<p class="license-disclaimer">
This page uses material from the "Dwight Fairfield" article on the Dead by Daylight wiki at
<a href="https://www.fandom.com" target="_blank" aria-label="Fandom website, opens in a new tab"
rel="external">
Fandom
</a>
and is licensed under the
<a href="https://creativecommons.org/licenses/by-sa/3.0" target="_blank"
aria-label="Creative Commons license, opens in a new tab" rel="external">
Creative Commons Attribution-Share Alike License
</a>.
</p>
</div>
<div class="bottom-navigation">
<a href="#header" aria-label="link">
Back to Top
</a>
</div>
<h3 class="subtitle" id="kate">
Kate Denson
</h3>
<div class="perk-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">
Kate Denson is a hopeful songbird, able to make the most of her surroundings.
<br>
<br>
Her personal Perks, Dance With Me, Windows of Opportunity, and Boil Over, grant her the
foresight and feistiness to escape even the most dire situations.
</p>
<img src="assets/images/characters/kate.webp" alt="Kate coming out of the fog."
class="character-image">
</div>
<h4 class="subtitle2">
Kate's perks:
</h4>
<div class="perk-container">
<h5 class="perk-title">
Dance With me
</h5>
<p class="perk-layout">
When performing a rushed action to vault a Window, Pallet, or leave a Locker, you will
not leave any Scratch Marks for the next 3 seconds.
<br>
<br>
Dance With Me has a cool-down of
<span class="perk-level-1">
60
</span>
/
<span class="perk-level-2">
50
</span>
/
<span class="perk-level-3">
40
</span>
seconds.
</p>
<img src="assets/images/perks/dancewithme.webp"
alt="Legs in boots, dancing, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Windows of Opportunity
</h5>
<p class="perk-layout">
Unlocks potential in your Aura-reading ability.
<br>
<br>
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within
<span class="perk-level-1">
24
</span>
/
<span class="perk-level-2">
28
</span>
/
<span class="perk-level-3">
32
</span>
metres.
</p>
<img src="assets/images/perks/windowsofopportunity.webp"
alt="Eyes looking over an obstacle, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Boil Over
</h5>
<p class="perk-layout">
You are a battler and do everything to escape a foe's grasp.
<br>
<br>
While being carried by the Killer, the following effects apply:
<br>
<br>
Increases the intensity of the Struggle Effects on the Killer from your Wiggling by
<span class="perk-level-1">
60
</span>
/
<span class="perk-level-2">
70
</span>
/
<span class="perk-level-3">
82
</span>
%.
<br>
<br>
Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16
metres.
<br>
<br>
Fills your Wiggle Meter by 33% of your current Wiggle progression upon landing, when the
Killer drops from great heights.
</p>
<img src="assets/images/perks/boilover.webp"
alt="Wild horse, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<h4 class="subtitle2">
Lore
</h4>
<div class="lore-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">One of Kate Denson's earliest memories
was standing in front of her family, singing a song that she'd learned that morning at
school, and watching smiles spread across their faces. Seeing how something as simple as
a song could make people so happy was the moment when she knew what she wanted to do
with her life.
<br>
<br>
She practised, learned the guitar as soon as she was big enough to reach over it, and
was performing in front of crowds by the time she was eight years old. Her mother did
everything she could to fulfil Kate's dreams, taking her all over their home state of
Pennsylvania, then across the South, and even to Nashville itself.
<br>
<br>
Kate won folk music competitions and talent shows whenever she participated, but for her
to win others had to lose, and that wasn't in her nature. She only wanted an outlet, a
way to touch people's lives. To make them forget the worries of the world and just enjoy
themselves, if only for a while.
<br>
<br>
With age came a new-found freedom. She bought a battered old Chevy truck and was able to
travel around by herself, meeting fans and making new friends wherever she stopped. Hers
wasn't a story of rock excess though: just the road, her guitar and maybe a good bourbon
to end the day.
<br>
<br>
From sun-baked festivals to dark and cosy bars, people flocked to her voice and her
self-penned songs of friendship, family, love and home.
<br>
<br>
These sentiments weren't just lip-service: she made sure to return home as often as she
could, to help out in her community and entertain the local children with her tales of
the wider world. She saw it as a way of giving back, of supporting others in the same
way she had been.
<br>
<br>
It was home where she found most of her inspiration as well. She had always loved to
take long walks in the woods around her town, exploring off the beaten track, finding a
quiet spot to play and write her songs. She had a favourite location she returned to
time and time again, a natural hollow, encircled by trees, that looked almost as if it
had been blasted out of the rocks thousands of years ago.
<br>
<br>
Here she felt a strong connection to nature, and to the Earth itself. She let her mind
be enveloped by the forest and it rewarded her with constant inspiration.
<br>
<br>
She picked up her guitar and played, her fingers dancing across the fretboard. The music
that she made this time was unlike her usual uplifting tunes, being much more
melancholy, even dark. Still, something compelled her to continue, to finish the song.
<br>
<br>
Around her, the leaves vibrated in unison with the guitar strings and the boughs of the
trees lengthened, coalescing into a living form. Spider-like legs descended from the
canopy above, grasping for her. Regaining her senses, she grabbed a rock and tried to
beat them back, but their skin was hard as iron and the rock simply bounced off and
skittered away.
<br>
<br>
The legs coiled like tendrils around her limbs and lifted her towards the darkness
overhead. Fog rolled across the clearing, obscuring both Kate and the creature of
nightmares that drew her up towards itself.
<br>
<br>
When the fog cleared, there was no sign of any struggle, or of life. Just an acoustic
guitar, the scratch plate engraved with flowers; as well as the initials KD, inlaid in
mother of pearl.
</p>
<img src="assets/images/characters/kate2.webp" alt="Kate posing, close-up." class="character-image">
<p class="license-disclaimer">
This page uses material from the "Kate Denson" article on the Dead by Daylight wiki at
<a href="https://www.fandom.com" target="_blank" aria-label="Fandom website, opens in a new tab"
rel="external">
Fandom
</a>
and is licensed under the
<a href="https://creativecommons.org/licenses/by-sa/3.0" target="_blank"
aria-label="Creative Commons license, opens in a new tab" rel="external">
Creative Commons Attribution-Share Alike License
</a>.
</p>
</div>
<div class="bottom-navigation">
<a href="#header" aria-label="link">
Back to Top
</a>
</div>
</article>
<article>
<h2 class="title">
Killers
</h2>
<h3 class="subtitle" id="artist">
Carmina Mora aka The Artist
</h3>
<div class="perk-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">
The Artist is a ranged-reconnaissance Killer, able to launch Birds of Torment across the
Map to reveal and attack Survivors.
<br>
<br>
Her personal Perks, Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento,
allow her to interrupt Survivor objectives, torment hooked Survivors, and use destroyed
Totems to her advantage.
</p>
<img src="assets/images/characters/artist.webp" alt="Artist coming out of the fog."
class="character-image">
</div>
<h4 class="subtitle2">Artist's perks:</h4>
<div class="perk-container">
<h5 class="perk-title">
Grim Embrace
</h5>
<p class="perk-layout">
Your act of servitude to The Entity has not gone unnoticed.
<br>
<br>
Each time a Survivor is hooked for the first time, Grim Embrace gains a Token.
<br>
<br>
Upon reaching 4 Tokens Grim Embrace activates:
<br>
<br>
The Entity blocks all Generators for
<span class="perk-level-1">
30
</span>
/
<span class="perk-level-2">
35
</span>
/
<span class="perk-level-3">
40
</span>
seconds.
<br>
<br>
The Aura of the Obsession is revealed to you for 5 seconds.
</p>
<img src="assets/images/perks/grimembrace.webp"
alt="Hand tangled in Entity's claws, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Scourge Hook: Pain Resonance
</h5>
<p class="perk-layout">
Overwhelming pain reverberates outwards.
<br>
<br>
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
<br>
<br>
The Auras of Scourge Hooks are revealed to you in white.
<br>
<br>
Each time a Survivor is hooked on a Scourge Hook, the following effects apply:
<br>
<br>
The Generator with the most Progression explodes, instantly losing
<span class="perk-level-1">
9
</span>
/
<span class="perk-level-2">
12
</span>
/
<span class="perk-level-3">
15
</span>
% of its Progression and starting to regress.
<br>
<br>
Survivors repairing that Generator will scream, but not reveal their location.
</p>
<img src="assets/images/perks/scourgehookpainresonance.webp"
alt="Hooks floating above an exploading generator, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<div class="perk-container">
<h5 class="perk-title">
Hex: Pentimento
</h5>
<div class="perk-layout">
<p>
You reveal the true power of the Totems, hidden within their remains.
<br>
<br>
You see the Auras of cleansed Totems.
<br>
<br>
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
<br>
<br>
For each Rekindled Totem active at the same time, Hex: Pentimento gains an
additional effect:
</p>
<ul>
<li>
<span class="totem-section">
1 Totem:
</span>
Decreases all Survivors' Repair speed by
<span class="perk-level-1">
20
</span>
/
<span class="perk-level-2">
25
</span>
/
<span class="perk-level-3">
30
</span>
%.
</li>
<li>
<span class="totem-section">
2 Totems:
</span>
Decreases all Survivors' Healing speed by
<span class="perk-level-1">
20
</span>
/
<span class="perk-level-2">
25
</span>
/
<span class="perk-level-3">
30
</span>
%.
</li>
<li>
<span class="totem-section">
3 Totems:
</span> Decreases all Survivors' Recovery speed from being downed by
<span class="perk-level-1">
20
</span>
/
<span class="perk-level-2">
25
</span>
/
<span class="perk-level-3">
30
</span>
%.
</li>
<li>
<span class="totem-section">
4 Totems:
</span>
Decreases all Survivors' Exit Gate Opening speed by
<span class="perk-level-1">
20
</span>
/<span class="perk-level-2">
25
</span>
/
<span class="perk-level-3">
30
</span>
%.
</li>
<li>
<span class="totem-section">
5 Totems:
</span>
All Totems are permanently blocked by The Entity.
</li>
</ul>
<p>
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it
cannot be rekindled.
</p>
</div>
<img src="assets/images/perks/hexpentimento.webp"
alt="Artist's limbs above crumpled pile of bones resembling a destroyed totem, image changes background color to display perk levels."
class="perk-image-margin">
</div>
<h4 class="subtitle2">
Lore
</h4>
<div class="lore-container">
<p class="character-layout">
<img src="assets/images/quote-sign.webp" class="quote-sign"
alt="quote sign resembling Entity's claws">
Carmina Mora was a gifted artist who carried the guilt of her young brother's death.
Growing up a rugged coastal village in southern Chile, she sketched the sublime
landscapes of Patagonia. Sitting outside, she painted dramatic fjords while feeding the
crows nested in the tree next to the house.
<br>
<br>
She grew up carrying the guilt of her mother's sudden departure. Her father blamed
Carmina for her mother's abandonment, which added to her grief. She became the caretaker
of Matias, her little brother, despite still being a child herself.
<br>
<br>
A year later, Carmina was painting with Matias outside when the telephone rang. Her
father remained in the yard, drinking his beer. Carmina rushed to the house to answer
the phone and hung up a few seconds later. When she returned outside, Matias was nowhere
to be seen. She asked her father, but he had paid no attention to Matias. She called her
brother's name, looking for him everywhere. While searching, she saw a bright red coat
floating on the narrow creek by the house — Matias' jacket. She jumped into the creek
and found him floating on the surface with vacant eyes, unblinking. He had fallen and
drowned.
<br>
<br>
Her scream tore the sky. Her father found Carmina sobbing on the creek's shore,
clutching her brother's body in her arms, surrounded by a murder of crows. Her father
snatched Matias's body away from her, and she cried until her voice broke.
<br>
<br>
The following morning, the world was cloaked in darkness. Her father did not say a word,
because he did not have to. Carmina knew it was all her fault. Months passed, yet her
loss was as fresh as morning dew. Crippled with self-loathing, she could no longer
paint. Without Matias, life had no meaning.
<br>
<br>
On the bleak morning of Matias' birthday, Carmina walked to a narrow bridge several
blocks away from home. She was convinced that nothing could bring her relief. Her mother
was gone, her brother was dead, and her father blamed her for it all. She was convinced
that she had nothing left to live for.
<br>
<br>
Carmina walked to the railing of the bridge that stood over the turbulent river. Locals
had nicknamed the spot DeathLeap. Several cars drove by Carmina, but none stopped. No
one seemed to care. She climbed over the railing and her legs wobbled as she stood on
the lip of the bridge. She looked down, watching the fierce river smash into a giant
boulder. She closed her eyes.
<br>
<br>
"See you soon, Matias."
<br>
<br>
Suddenly, a cacophony of caws filled the sky. Carmina opened her eyes and saw a black
cloud of feathers flying towards her. The cloud split open and glossy black crows dove
from the sky. One landed on her shoulder and stared intently into Carmina's eyes, as if
peering into her soul. Her grip on the railing loosened and the crow cawed raucously.
Carmina stared at the crow, confused.
<br>
<br>
Another crow landed on the railing, then another. Soon, a flock of crows were covering
the railing of the bridge, staying close to her. She felt their heavy stare on her,
calculative and enigmatic, as if they were assessing her. She looked down for a second
and a thunder of caws interrupted her dark impulse. The crows seemed to care about her
wellbeing. As she dangled over the edge with the wind blowing through her raven hair,
Carmina felt akin to them. For the first time since Matias had died, Carmina did not
feel alone.
<br>
<br>
She returned home, giving life another chance. The crows left, but Carmina suspected
that if anything happened to her, they would return.
<br>
<br>
Inspired by her ordeal, Carmina picked up a brush. In the weeks that followed, she
painted her experience, using black ink to depict the DeathLeap with a black cloud of
feathers, the murder of crows that saved her life. The experience was transformative and
launched her signature, black-ink surrealist art.
<br>
<br>
After several years, some colour pierced the darkness, and this shift of medium expanded
her art form. She painted large-scale murals on busy street corners, designed grandiose
costumes, and recited militant poetry. Carmina's art displayed local, intimate tragedies
on a large scale, making them impossible to ignore. And everywhere she performed, crows
followed.
<br>
<br>
Her performances grew bold and drew the attention of artists who found her style
invigorating. She grew close to a group of painters who understood her iconoclastic
vision. Her performances launched the Large-Scale Surrealist movement, which became a
phenomenon.
<br>
<br>
Her renown grew enough to attract the commission of a multinational enterprise, The Vack
Label. Carmina investigated the group, discovering that they gifted art pieces to select
disreputable congressmen. Vack's commissioned artists seemed to disappear afterward.
<br>
<br>
Determined to expose the group's link to corrupt politics, Carmina accepted Vack's
commission. The following week, Carmina painted a giant mural on a cemetery's
columbarium, displaying the Vack Label logo as a surrealist grim reaper harvesting the
fields of Chilean families. She wore a theatrical dress as she painted, on which she had
stitched a poem about political revolution.
<br>
<br>
The piece sparked a radical debate about corruption. The controversy painted a target on
Carmina's back. After receiving anonymous death threats, she took refuge in her father's
house, bringing along her closest friends for safety.
<br>
<br>
That night, a gang of masked gunmen broke into the house. They swiftly subdued Carmina
and her friends, threw them in a van, and drove off.
<br>
<br>
The following morning, a dry breeze blew sand on Carmina's face, awakening her. She was
seated in a chair in the middle of the desert, with her legs tied and her hands
handcuffed. Her friends were lying on the ground, tied up. A shadow fell over her face.
Carmina looked up.
<br>
<br>
A man dressed in a long robe with his face hidden in a dark hood approached her. He
pulled a silvery knife from his robe.
<br>
<br>
He grabbed her hands and recited a hymn in an unfamiliar language. Carmina held his
gaze. He paused and brought down his blade with a sudden blow.
<br>
<br>
She cried in agony as her friends woke to a terrible sight; Carmina's severed hands
falling in the sand.
<br>
<br>
The hooded man smiled in satisfaction. "How are you going to paint now?" Carmina cursed
and screamed at him, wriggling against the bonds on her legs.
<br>
<br>
The man grabbed Carmina's chin. She spit in his face.
<br>
<br>
He grunted and pried her mouth open, pulling out her tongue. Carmina struggled in his
hold. In a violent blow, he chopped off Carmina's tongue.
<br>