-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpanel.js
More file actions
107 lines (102 loc) · 3.37 KB
/
panel.js
File metadata and controls
107 lines (102 loc) · 3.37 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
import { GUI } from "three/addons/libs/lil-gui.module.min.js";
import {
deactivateAllActions,
toSingleStepMode,
pauseContinue,
activateAllActions,
prepareCrossFade,
setWeight,
showModel,
showSkeleton,
modifyTimeScale,
} from "./utils.js";
import {
idleAction,
glideAction,
swimAction,
settings,
crossFadeControls,
} from "./main.js";
export default function createPanel() {
const panel = new GUI({ width: 310 });
const folder1 = panel.addFolder("Visibility");
const folder2 = panel.addFolder("Activation/Deactivation");
const folder3 = panel.addFolder("Pausing/Stepping");
const folder4 = panel.addFolder("Crossfading");
const folder5 = panel.addFolder("Blend Weights");
const folder6 = panel.addFolder("General Speed");
settings.setting = {
"show model": true,
"show skeleton": false,
"deactivate all": deactivateAllActions,
"activate all": activateAllActions,
"pause/continue": pauseContinue,
"make single step": toSingleStepMode,
"modify step size": 0.05,
"from glide to idle": function () {
prepareCrossFade(glideAction, idleAction, 1.0);
},
"from idle to glide": function () {
prepareCrossFade(idleAction, glideAction, 0.5);
},
"from glide to swim": function () {
prepareCrossFade(glideAction, swimAction, 2.5);
},
"from swim to glide": function () {
prepareCrossFade(swimAction, glideAction, 5.0);
},
"from swim to idle": function () {
prepareCrossFade(swimAction, idleAction, 5.0);
},
"from idle to swim": function () {
prepareCrossFade(idleAction, swimAction, 5.0);
},
"use default duration": true,
"set custom duration": 3.5,
"modify idle weight": 0.0,
"modify glide weight": 1.0,
"modify swim weight": 0.0,
"modify time scale": 1.0,
};
folder1.add(settings.setting, "show model").onChange(showModel);
folder1.add(settings.setting, "show skeleton").onChange(showSkeleton);
folder2.add(settings.setting, "deactivate all");
folder2.add(settings.setting, "activate all");
folder3.add(settings.setting, "pause/continue");
folder3.add(settings.setting, "make single step");
folder3.add(settings.setting, "modify step size", 0.01, 0.1, 0.001);
crossFadeControls.push(folder4.add(settings.setting, "from glide to idle"));
crossFadeControls.push(folder4.add(settings.setting, "from idle to glide"));
crossFadeControls.push(folder4.add(settings.setting, "from glide to swim"));
crossFadeControls.push(folder4.add(settings.setting, "from swim to glide"));
folder4.add(settings.setting, "use default duration");
folder4.add(settings.setting, "set custom duration", 0, 10, 0.01);
folder5
.add(settings.setting, "modify idle weight", 0.0, 1.0, 0.01)
.listen()
.onChange(function (weight) {
setWeight(idleAction, weight);
});
folder5
.add(settings.setting, "modify glide weight", 0.0, 1.0, 0.01)
.listen()
.onChange(function (weight) {
setWeight(glideAction, weight);
});
folder5
.add(settings.setting, "modify swim weight", 0.0, 1.0, 0.01)
.listen()
.onChange(function (weight) {
setWeight(swimAction, weight);
});
folder6
.add(settings.setting, "modify time scale", 0.0, 0.25, 1.5, 0.01, 2.5)
.onChange(modifyTimeScale);
panel.close();
folder1.close();
folder2.close();
folder3.close();
folder4.close();
folder5.close();
folder6.close();
}