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minetest.conf.example
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78 lines (55 loc) · 1.85 KB
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# Worldgate Server Connector Configuration
# Copy these settings to your minetest.conf file
# ======================
# Server Identification
# ======================
# Unique name for this server (will be shown to players)
servergate.server_name = My Server Name
# URL players should connect to (shown when using worldgates)
# Format: minetest://hostname:port or hostname:port
servergate.server_url = minetest://play.example.com:30000
# ======================
# Database Configuration
# ======================
# PostgreSQL host
servergate.db_host = localhost
# PostgreSQL port (default: 5432)
servergate.db_port = 5432
# Database name
servergate.db_name = worldgate
# Database user
servergate.db_user = worldgate
# Database password
servergate.db_password = your_secure_password_here
# ======================
# Gate Generation Settings
# ======================
# Enable worldgate generation
servergate.mapgen = true
# Enable native gate generation
servergate.native = true
# Auto-link gates locally (set to false for multi-server)
servergate.native.link = false
# Distance between gates in nodes
servergate.native.spread = 1000
# Random offset percentage for gate positions
servergate.native.xzjitter = 12.5
# Minimum Y coordinate for gates
servergate.ymin = -29900
# Maximum Y coordinate for gates
servergate.ymax = 29900
# Allow underwater spawning
servergate.underwaterspawn = false
# Allow midair spawning
servergate.midairspawn = false
# Percentage chance of structure damage
servergate.breakage = 8
# Make beacons glow
servergate.beaconglow = true
# ======================
# Required for PostgreSQL Support
# ======================
# PostgreSQL is natively supported by Minetest
# Configure 'pgsql_connection' in world.mt for multi-server support:
# backend = postgresql
# pgsql_connection = host=localhost port=5432 user=worldgate password=xxx dbname=worldgate