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This repository was archived by the owner on Feb 2, 2026. It is now read-only.
This repository was archived by the owner on Feb 2, 2026. It is now read-only.

Support zero initialized allocations #5

@bbernhar

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@bbernhar

Heaps and committed resources already zero memory by default unless D3D12_HEAP_FLAG_CREATE_NOT_ZEROED gets specified.

Applications may require resources to be always initialized to zero (for security reasons) but GPGMM lacks a way to determine what is zeroed on a per allocation basis.

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