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main.cpp
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342 lines (251 loc) · 9.14 KB
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#include "vector.h"
#include "state.h"
#include <cstdio>
#include <cmath>
#include <iostream>
#include "graphics/graphics.h"
#include <ncurses.h>
void collision(double k, double drag) {
graphics g;
graphics::screen_size s = g.init();
int min = s.max_x;
if (s.max_y < min) {
min = s.max_y;
}
std::cerr << "Survived g.init\n";
g.newScreenState();
std::cerr << "Survived new screen" << std::endl;
double factor = min / (1e-7 * 3); // 45
g.setScaleFactor(factor, 0);
std::cerr << "Survived setting scale factor" << std::endl;
const double h = 1e-6;
std::cerr << "> k = " << k << ", drag = " << drag << '\n';
State sys(h, 0, 0, k, drag);
double r = 1e-7; // 130000 km
// 2g/cm^3
// saturns mass = 5.683e26 kg
// = 5.683e29 g
//
// radius = 1.3e5 km
// = 1.3e8 m
// = 1.3e10 cm
//
// (1.3e10)^3
// so conversion factor = --------------
// 5.683e29
double rho = 7.7; //129000; sat mass/ ring radius^3
double mass = 4/3.0 * 3.14159 * r * r * r * rho;
sys.addBody(-2 * r, 0, 0, 2e-6, 0, 0, mass, r);
sys.addBody(2 * r, 0, 0, -2e-6, 0, 0, mass, r);
//sys.addBody(0, 35e-4, 0, 5, 0, 0, 1e-2, 4.25879793e-4);
//sys.addBody(0, -35e-4, 0, -5, 0, 0, 1e-2, 4.25879793e-4);
//sys.addBody(-30e-5, 35e-5, 0, 0, 5, 0, 1e-2, 4.25879793e-5);
//sys.addBody(30e-5, -35e-5, 0, 2, 2, 0, 1e-2, 4.25879793e-5);
//sys.addBody(30e-5, 35e-5, 0, 5, 0, 0, 1e-2, 4.25879793e-5);
//sys.addBody(-30e-5, -35e-5, 0, -5, 0, 0, 1e-2, 4.25879793e-5);
//sys.addBody(0, 0, 0, 0, 0, 0, 1, 0.00465479256);
// sys.addBody(1, 0, 0, 0, 1, 0, 1e-8, 4.25879793e-5);
std::cerr << "N-body simulation\n";
std::cerr << "Number of bodies: " << sys.size() << '\n';
g.initColor();
std::cerr << "Survived init" << std::endl;
int chartLoc = -s.max_x / 2 - 1;
const int chartSkip = 2;
int currChartSkip = 0;
for (double i = 0; i < 100 * PI * 2; i += h) {
//clear();
for (unsigned int i = 0; i < sys.size() * 6; i += 6) {
g.setColor(i/6 + 1);
g.drawPoint(sys[i], sys[i + 1], '.', 0);
}
sys.kickStep1();
for (unsigned int i = 0; i < sys.size() * 6; i += 6) {
g.setColor(i/6 + 1);
g.drawPoint(sys[i], sys[i + 1], 'o', 0);
}
double totalE = sys.computeEnergy();
if (currChartSkip <= 0) {
currChartSkip = chartSkip;
// chart!
// turn 0 to 5e-1 to 0 to 50
double chartScale = s.max_y / 10e-1;
int chartY = totalE * -chartScale - s.max_y / 2.0;
//int chartY = s.max_y / 2.0 - totalE * 1;
//std::cerr << "chartY = " << chartY << '\n';
if (chartLoc >= s.max_x / 2) {
// slide everything to the left one
g.shiftPixelsLeft(1, 1);
if (g.getCurrentScreen() == 1) {
g.setScreenRelNoThrow(0);
}
}
else {
++chartLoc;
}
g.setColor(WHITE_ON_BLACK);
g.drawPoint(chartLoc, chartY, '-', 1);
}
--currChartSkip;
g.setColor(WHITE_ON_BLACK);
mvprintw(0, 0, "Energy = %e", totalE);
mvprintw(1, 0, "Time = %e", i);
//mvprintw(1, 0, "Screens = %d", g.countScreens());
//mvprintw(2, 0, "Current Screen = %d", g.getCurrentScreen());
vector3 v0 = sys.getVelocity(0);
mvprintw(3, 0, "v 1 = <%e, %e, %e>", v0.x, v0.y, v0.z);
mvprintw(s.max_y - 1, 0, "Press any key to close");
g.refreshDisplay();
int c = g.sleepInterruptible(1); // returns 0 on no char typed
if (c == 'd') {
g.setScreenRelNoThrow(1);
}
else if (c == 'a') {
g.setScreenRelNoThrow(-1);
}
else if (c > 0) {
std::cerr << "c = " << c << '\n';
break; // close program if any key is hit
}
}
std::cerr << "Survived run\n";
g.end();
}
/**
* Ignoring drag for now
*/
void collisionNoGraphics(double k, double drag) {
double r = 1e-8; // 130000 km
// 0.5g/cm^3
// saturns mass = 5.683e26 kg
// = 5.683e29 g
//
// radius = 1.3e5 km
// = 1.3e8 m
// = 1.3e10 cm
//
// (1.3e10)^3
// so conversion factor = --------------
// 5.683e29
double rho = 1.925;//7.7;//1.925; //129000; sat mass/ ring radius^3
double mass = 4/3.0 * 3.14159 * r * r * r * rho;
drag = 0.219305 * sqrt( k / mass ) * 10e-21;
const double h = 1e-5;
std::cerr << "> k = " << k << ", drag = " << drag << '\n';
State sys(h, 0, 0, k, drag);
sys.addBody(-2 * r, 0, 0, 2e-8, 0, 0, mass, r);
sys.addBody(2 * r, 0, 0, -2e-8, 0, 0, mass, r);
//sys.addBody(0, 35e-4, 0, 5, 0, 0, 1e-2, 4.25879793e-4);
//sys.addBody(0, -35e-4, 0, -5, 0, 0, 1e-2, 4.25879793e-4);
//sys.addBody(-30e-5, 35e-5, 0, 0, 5, 0, 1e-2, 4.25879793e-5);
//sys.addBody(30e-5, -35e-5, 0, 2, 2, 0, 1e-2, 4.25879793e-5);
//sys.addBody(30e-5, 35e-5, 0, 5, 0, 0, 1e-2, 4.25879793e-5);
//sys.addBody(-30e-5, -35e-5, 0, -5, 0, 0, 1e-2, 4.25879793e-5);
//sys.addBody(0, 0, 0, 0, 0, 0, 1, 0.00465479256);
// sys.addBody(1, 0, 0, 0, 1, 0, 1e-8, 4.25879793e-5);
std::cerr << "N-body simulation\n";
std::cerr << "Number of bodies: " << sys.size() << '\n';
double totalE = sys.computeEnergy();
std::cout << "initE: " << totalE << '\n';
double s0 = sys.getSize(0);
double s1 = sys.getSize(1);
double lastIntersection = 0;
bool approaching = false;
bool deapproaching = false;
vector3 diff = sys.getPosition(0) - sys.getPosition(1);
double d = sqrt(diff.dot(diff));
double minDis = d - (s0 + s1);
bool successfullBounce = false;
int bounceCounter = 0;
vector3 v1 = sys.getVelocity(0);
vector3 v2 = sys.getVelocity(1);
double lastVel = 1;
int runCounter = 0;
for (double i = 0; i < /*10 * PI * 2 */ 2.0; i += h) {
runCounter++;
sys.kickStep1();
vector3 v1Next = sys.getVelocity(0);
vector3 v2Next = sys.getVelocity(1);
//std::cout << "v1 = <" << v1.x << ", " << v1.y << ", " << v1.z << ">, dot = " << v1.dot(v1Next) << '\n';
vector3 diff = sys.getPosition(0) - sys.getPosition(1);
double d = sqrt(diff.dot(diff));
double deltaX = d - (s0 + s1);
if (deltaX < minDis) {
minDis = deltaX;
}
if (deltaX < 0) {
// intersection
++bounceCounter;
if (!approaching) {
// more like start of collision
std::cout << "flipped: " << i << ", " << lastVel << ", " << deltaX << std::endl;
approaching = true;
}
//std::cout << "dx = " << deltaX << '\n';
if (deltaX < lastIntersection) {
lastIntersection = deltaX;
}
else if (!deapproaching) {
deapproaching = true;
std::cout << "intersection: " << i << ", " << fabs(deltaX / (s0 + s1)) * 100 << "%\n";
}
}
else {
if (deapproaching) {
vector3 v = sys.getVelocity(0);
double vel = sqrt(v.dot(v));
// end of collision
std::cout << "flipped: " << i << ", " << vel << ", " << deltaX << std::endl;
successfullBounce = true;
approaching = false; // should work
i = 1e100;
}
deapproaching = false;
lastIntersection = 0;
}
vector3 v = sys.getVelocity(0);
lastVel = sqrt(v.dot(v));
if (v1.dot(v1Next) < 0) {
if (v2.dot(v2Next) < 0) {
// flip
totalE = sys.computeEnergy();
vector3 v = sys.getVelocity(0);
double vel = sqrt(v.dot(v));
//std::cout << "flipped: " << i << ", " << vel << ", " << deltaX << std::endl;
//std::cerr << "flipped\n";
}
else {
std::cerr << "only one flipped\n";
}
}
else if (v2.dot(v2Next) < 0) {
std::cerr << "only one flipped\n";
}
v2 = v2Next;
v1 = v1Next;
}
std::cerr << "Survived run\n";
std::cerr << "> Runs: " << runCounter << '\n';
if (!successfullBounce) {
if (approaching) {
std::cerr << "> Was approaching\n";
}
std::cerr << "> min deltaX = " << minDis << "\n";
}
std::cerr << "> bounce counter = " << bounceCounter << '\n';
}
int main() {
double k = kDefault;
double drag = 1e3;
std::cin >> k;
std::cin >> drag;
if (k == 0) {
std::cerr << "Got a non floaty point\n";
return 1;
}
// if (drag == 0) {
// std::cerr << "Got a non floaty point\n";
// return 1;
// }
collisionNoGraphics(k, drag);
return 0;
}